Difference between revisions of "Sapper"

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'''Power User Requirements''': Player must not be moving when he activates this power.<br>
 
'''Power User Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Hit Roll''': No<br>
 
'''Requires Hit Roll''': No<br>
'''Target and Range''': Players Only (Target player must have [[Saboteur]] tune applied)<br>
+
'''Target and Range''': Players Only (Target player must have [[Saboteur]] rune applied)<br>
 
'''Effect:'''<br>
 
'''Effect:'''<br>
 
*Duration ???
 
*Duration ???
 
*Grants Siege Spire Effect Immunity to a Saboteur<br><br>
 
*Grants Siege Spire Effect Immunity to a Saboteur<br><br>
 
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 +
 
===Balefume (20) ===
 
===Balefume (20) ===
 
''"Persistent Area of Effect Snare and Healing Black Mantle"''
 
''"Persistent Area of Effect Snare and Healing Black Mantle"''

Revision as of 17:20, 10 March 2007

Sapper

The Sapper

Bane of Stonework

Base Classes Available

Fighter

Races Available

Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shade
Vampire

Classes Available

Barbarian
Crusader
Huntress
Ranger
Sentinel
Templar
Warlock
Warrior

Restrictions

Artillerist
Commander

Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.

More Sapper Lore

Discipline Effects

Grants: Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers


Discipline Powers

Undermine Foundations (20)

"Single Target Siege Damage Debuff"

Granted: Level 20
Power Rank: 0
Focus Skill: None
Mana Cost: ??
Casting Time: ??
Recycle Time: ??
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Buildings only
Effect:

  • Reduces building resistance to siege weapons


Open a Gap (20)

"Allows Point the Way In to be cast"

Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self
Effects:

  • Allows Point the Way In to be cast on a Saboteur


Point The Way In (20)

"Grants Spire Effect Immunity"

Granted: Level 20
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players Only (Target player must have Saboteur rune applied)
Effect:

  • Duration ???
  • Grants Siege Spire Effect Immunity to a Saboteur


Balefume (20)

"Persistent Area of Effect Snare and Healing Black Mantle"

Granted: Rank 0 Level 20
Focus Skill: None
Mana Cost: ??? to ??? (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 300 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Players Only (60 Units) -- 30 Unit Spherical Area of Effect
Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
Max player targets: 7
Effects:

  • Snares movement rate -20% to -60% (from power rank 0 to 40)
  • Targets cannot be targetted by spells of type 'Heal' below Balefume's spell rank.
  • Non-Group Friendly