Confessors are the priests of the Cleansing Flame, charged with winnowing the righteous from the wicked, and exposing evil and sin wherever they may lie. Motivated by the Twelve Articles of Faith, they have continued the High King's crusade against the Elves, and have added many other races to the ranks of the sinful. They pray to the All-Father daily, and their powers arise from lengthy invocations of the Archons and the Blessed Saints. Saint Malorn the Just, Kindler and Keeper of the Flame, is their greatest patron, and through him Confessors can work mighty miracles of fire, smiting the unrighteous and unholy, or keeping shadow at bay. Miracles of healing and protection are also theirs to command, but such blessings are reserved for the pure and faithful. The agents of the All-Father's final justice, Confessors can also lay mighty curses and maledictions upon the wicked in punishment for their sins. Confessors put the spiritual well-being of their flocks far above their physical well-being, testing and rewarding the faithful rather than feeding or clothing the poor.
The Confessor conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Confessor's best defense is his offense.
A Confessor is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.
Mage
Although it's best to build this toon entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into defensive stance or activation of Flesh of Granite can save you from deadly encounter.
It's tempting with Mage classes that have class invisibility powers to eschew pre-stunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last Bolt spell you just cast to know what damage type to which your enemy is vulnerable.
Healer
Blessed Restoration and Blessed Mending can be a godsend in lots of situations but they do not substitute for good positioning. You are there to rain hell on your opponents and constantly healing yourself from poor positioning cuts into your damage output.
Due to Healer Confessor's high defensive stance, a very popular way to play them is as a high defense caster. This does, however, cut heavily into your damage output so a high defense Confessor is not alwaya the right character to bring to a fight.
Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.