Difference between revisions of "Commander"
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+ | {{ki}} | ||
[[Image:commander.jpg|right|Chronicle Commander]] | [[Image:commander.jpg|right|Chronicle Commander]] | ||
− | + | <center><font size=4>''Master of War''</font></center> | |
{{lorebox|Every Age has produced its great Commanders, masters of strategy and tactics who fight their duels with armies instead of swords, and whose skills and intuition determine the destiny of Nations. | {{lorebox|Every Age has produced its great Commanders, masters of strategy and tactics who fight their duels with armies instead of swords, and whose skills and intuition determine the destiny of Nations. | ||
To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins.|[[Commander Lore]]}} | To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins.|[[Commander Lore]]}} | ||
− | + | {{header|Discipline Information}} | |
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{| | {| | ||
|valign=top| | |valign=top| | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | [[Image:DisciplineCommander.png|Commander Rune]] | ||
'''<big>Available Races and Classes</big>'''</div> | '''<big>Available Races and Classes</big>'''</div> | ||
*'''Races''': [[Aelfborn]], [[Aracoix]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Half Giant]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]] | *'''Races''': [[Aelfborn]], [[Aracoix]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Half Giant]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]] | ||
*'''Classes''': [[Barbarian]], [[Bard]], [[Channeler]], [[Confessor]], [[Crusader]],<br> [[Doomsayer]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Sentinel]],<br> [[Templar]], [[Warlock]], [[Warrior]], [[Wizard]] | *'''Classes''': [[Barbarian]], [[Bard]], [[Channeler]], [[Confessor]], [[Crusader]],<br> [[Doomsayer]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Sentinel]],<br> [[Templar]], [[Warlock]], [[Warrior]], [[Wizard]] | ||
− | + | *'''Prohibited Disciplines''': [[Artillerist]], [[Battle Magus]], [[Saboteur]], [[Sanctifier]], [[Sapper]] | |
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'''<big>Discipline Effects</big>'''</div> | '''<big>Discipline Effects</big>'''</div> | ||
*''Grants Powers'' | *''Grants Powers'' | ||
− | *''Grants [[Leadership]] Skill'' | + | *''Grants [[Leadership]] Skill'' (note: Leadership is currently not functioning) |
! | ! | ||
! | ! | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
'''<big>Discipline Dropper</big>'''</div> | '''<big>Discipline Dropper</big>'''</div> | ||
− | *'''Name''': Aelginar the Elflord<br> | + | *'''Name''': [[Aelginar the Elflord]]<br> |
**'''Location''': [[Aerath Hellendroth]] - Maer Thallinath | **'''Location''': [[Aerath Hellendroth]] - Maer Thallinath | ||
+ | ***'''Coordinates''': {{map|85171|60199}} | ||
! | ! | ||
! | ! | ||
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'''<big>Trainer Locations</big>'''</div> | '''<big>Trainer Locations</big>'''</div> | ||
*Master Commander | *Master Commander | ||
− | **[[Aeran Belendor]] - City of Eglan Nanvirond | + | **[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740 |
− | **[[Ashfell Plain]] - Wyrmslayer's Rest | + | **[[Ashfell Plain]] - Wyrmslayer's Rest - 86322 x 69351 |
− | **[[Hethland Holm]] - Arnskrheim | + | **[[Hethland Holm]] - Arnskrheim - 45673 x 68686 |
|} | |} | ||
− | + | {{header|Discipline Powers}} | |
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{| | {| | ||
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'''Casting Time''': 1 Seconds<br> | '''Casting Time''': 1 Seconds<br> | ||
'''Recycle Time''': 0 Seconds<br> | '''Recycle Time''': 0 Seconds<br> | ||
− | |||
'''Chant Power:''' Recurs every 20 seconds until interrupted<br> | '''Chant Power:''' Recurs every 20 seconds until interrupted<br> | ||
'''Target and Range''': Group Members - Point Blank<br> | '''Target and Range''': Group Members - Point Blank<br> | ||
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'''Casting Time''': 1 Seconds<br> | '''Casting Time''': 1 Seconds<br> | ||
'''Recycle Time''': 0 Seconds<br> | '''Recycle Time''': 0 Seconds<br> | ||
− | |||
'''Chant Power:''' Recurs every 20 seconds until interrupted<br> | '''Chant Power:''' Recurs every 20 seconds until interrupted<br> | ||
'''Target and Range''': Group Members - Point Blank<br> | '''Target and Range''': Group Members - Point Blank<br> | ||
'''Area of Effect''': 50 Units<br> | '''Area of Effect''': 50 Units<br> | ||
'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
− | *Damage Dealt: +10% to + | + | *Damage Dealt: +10% to +20% (at power ranks 0 to 20) |
**Duration: 30 Seconds | **Duration: 30 Seconds | ||
**Stack Catagory: DamageModifierBuff | **Stack Catagory: DamageModifierBuff |
Latest revision as of 19:33, 13 February 2022
Commander has been flagged as being part of a known bug. Please see Known Issues if you experience any inconsistencies before reporting a bug. |
“ | Every Age has produced its great Commanders, masters of strategy and tactics who fight their duels with armies instead of swords, and whose skills and intuition determine the destiny of Nations. To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins. |
” |
Discipline Information |
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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Discipline Powers |