Difference between revisions of "Patch 5.0"
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− | + | A Call to Arms (patch 5.0) was added to Shadowbane on April 19th, 2005. | |
− | + | {{lorebox|More than two full moons have passed since the advent of Oblivion, when all Aerynth felt the wrath of Ithriana the Lich-Queen. These have been weeks of wonder and horror, but new rumors now whisper of… hope? Though the War of Crowns still rages, fought by the would-be emperors of Aerynth, there are new signs that the peoples of Aerynth stand firm against the undead tide. The Conclave of Magi have never relented in their study of recently-unearthed Ardani texts, and have at last revived the ancient science of Alchemy! The mysterious Refiners of the Order of Transcendence have gained new powers, and new notoriety: instead of merely altering their clients' memories and knowledge, they now reshape the very bodies and minds of any who will pay their price, offering a chance to correct a life lived in error. Finally, the new Lords of Aerynth have issued a Call to Arms; Recruiters now shine like beacons in the shadow, calling any who lack a home to join their master's cause. Will these new inventions save the war-worn peoples of Aerynth, or destroy them? Not even the sages know...|A Call to Arms Promotional Narrative}} | |
− | + | {{header|General Changes}} | |
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− | More than two full moons have passed since the advent of Oblivion, when all Aerynth felt the wrath of Ithriana the Lich-Queen. These have been weeks of wonder and horror, but new rumors now whisper of… hope? Though the War of Crowns still rages, fought by the would-be emperors of Aerynth, there are new signs that the peoples of Aerynth stand firm against the undead tide. The Conclave of Magi have never relented in their study of recently-unearthed Ardani texts, and have at last revived the ancient science of Alchemy! The mysterious Refiners of the Order of Transcendence have gained new powers, and new notoriety: instead of merely altering their clients' memories and knowledge, they now reshape the very bodies and minds of any who will pay their price, offering a chance to correct a life lived in error. Finally, the new Lords of Aerynth have issued a Call to Arms; Recruiters now shine like beacons in the shadow, calling any who lack a home to join their master's cause. Will these new inventions save the war-worn peoples of Aerynth, or destroy them? Not even the sages | ||
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*Implemented Looking for Group and Looking for Guild flags. These are accessible in the Group and Guild Menus or by typing /lfg (Looking for Group) and /lfgu (Looking for Guild) | *Implemented Looking for Group and Looking for Guild flags. These are accessible in the Group and Guild Menus or by typing /lfg (Looking for Group) and /lfgu (Looking for Guild) | ||
*Added the new Hotbar that can be toggled on and off under the Windows menu | *Added the new Hotbar that can be toggled on and off under the Windows menu | ||
− | *The current and maximum weight of a player's | + | *The current and maximum weight of a player's [[bank]] will now be displayed |
*Damage Absorbers and Fortitude Powers no longer stack | *Damage Absorbers and Fortitude Powers no longer stack | ||
*All item icons are the same size | *All item icons are the same size | ||
*Added weight to all items | *Added weight to all items | ||
*Updated the Group Menu (not Window) to allow the changing of Group Leaders even if the Group Window is not open | *Updated the Group Menu (not Window) to allow the changing of Group Leaders even if the Group Window is not open | ||
− | *Fixed an synch issue with players who die while flying | + | *Fixed an synch issue with players who [[die]] while flying |
− | *Changed the Staff Power 'Spoke and the Wheel' to a bludgeon expose | + | *Changed the [[Staff]] Power '[[Staff#Spoke and the Wheel|Spoke and the Wheel]]' to a bludgeon expose |
− | *Added an Oblivion Guild Charter | + | *Added an Oblivion [[Guild Charter]] |
*Made various improvements to how the server handles memory | *Made various improvements to how the server handles memory | ||
*Made various improvements on the client's memory management | *Made various improvements on the client's memory management | ||
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**Warehouse: 100,000,000 | **Warehouse: 100,000,000 | ||
*Implemented a limit of 200 items a Hireling can carry in their Inventory; all inventories are grandfathered in so if a Hireling has more than 200 items they will not disappear but new items cannot be placed on a Hireling until they go below 200 items | *Implemented a limit of 200 items a Hireling can carry in their Inventory; all inventories are grandfathered in so if a Hireling has more than 200 items they will not disappear but new items cannot be placed on a Hireling until they go below 200 items | ||
− | + | {{header|World Changes}} | |
− | + | *Vilmarion the ([[Elven]]) Builder has been increased to Rank 7 | |
− | *Vilmarion the (Elven) Builder has been increased to Rank 7 | + | *Reduced the respawn timer on [[Discipline]] droppers to 3 hours |
− | *Reduced the respawn timer on Discipline droppers to 3 hours | + | {{header|City & Siege}} |
− | + | *Changing [[Guild Leader]]ship will no longer adversely effect Mine Ownership | |
− | + | *[[Nation]] and [[guild]] Crests will now dynamically update to those around when a guild changes status such as swearing to another guild or planting a [[Tree of Life]] | |
− | *Changing Guild | + | *The [[Training#Refiner|Refiner]] can now untrain Stat Points |
− | *Nation and guild Crests will now dynamically update to those around when a guild changes status such as swearing to another guild or planting a Tree of Life | ||
− | *The Refiner can now untrain Stat Points | ||
*The Tears of Seadron have been upgraded to remove Stat Runes | *The Tears of Seadron have been upgraded to remove Stat Runes | ||
− | *Pet | + | *Pet [[buff]]s will no longer work on Siege Engines |
*Players can no longer log off and then back in a Bulwark | *Players can no longer log off and then back in a Bulwark | ||
*You can no longer abandon Buildings of War | *You can no longer abandon Buildings of War | ||
*Siege Tents can no longer be placed inside the city limits by an attacking Nation | *Siege Tents can no longer be placed inside the city limits by an attacking Nation | ||
− | + | {{header|Realm & Rulership}} | |
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*Fixed an issue where Game Master and NPC Trees of Life were being counted towards the Territorial Limit | *Fixed an issue where Game Master and NPC Trees of Life were being counted towards the Territorial Limit | ||
− | + | {{header|Crafting}} | |
− | + | *Added the new [[Alchemy]] System | |
− | *Added the new Alchemy System | ||
*Potions are now random drops on monster kills | *Potions are now random drops on monster kills | ||
*Potions can be crafted Alchemist Hireling which can be placed in a Magic Shop | *Potions can be crafted Alchemist Hireling which can be placed in a Magic Shop | ||
*Creating uniquely named items will now only cost 10x gold, not 10x gold and 10x resources | *Creating uniquely named items will now only cost 10x gold, not 10x gold and 10x resources | ||
*Redesigned the Hireling Inventory Management Window to include a new "Junk All" button | *Redesigned the Hireling Inventory Management Window to include a new "Junk All" button | ||
− | *Mithril will now drop on random mobs on Maelstrom and Oblivion | + | *Mithril will now drop on random mobs on [[Maelstrom]] and [[Oblivion]] |
*Rovayle and Psion Cloth Armor Boots can now be created with the Windlord magical effect | *Rovayle and Psion Cloth Armor Boots can now be created with the Windlord magical effect | ||
*Added a Confirmation for when a player attempts to cancel an item being crafted by an Hireling to inform them that they will lose any resources spent | *Added a Confirmation for when a player attempts to cancel an item being crafted by an Hireling to inform them that they will lose any resources spent | ||
− | *Added a pair of pants to the Huntress armor set | + | *Added a pair of pants to the [[Huntress]] armor set |
− | + | {{header|Class Changes}} | |
− | + | *Barbarian [[Storm Lord]]s can now use the [[Fury]]'s Lightning Spear | |
− | + | *Confessors now receive the [[Sword]] Skill at promotion | |
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− | *Confessors now receive the Sword Skill at promotion | ||
*Confessor health and mana transfers are now more efficient | *Confessor health and mana transfers are now more efficient | ||
*Confessor recast timers for health drains have been reduced | *Confessor recast timers for health drains have been reduced | ||
− | *Reduced the recast time for the Confessor's 'Blood of the Righteous | + | *Reduced the recast time for the Confessor's '[[Confessor#Blood of the Righteous|Blood of the Righteous]]' |
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*Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood | *Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood | ||
− | *The Offensive and Precise Stance for Crusaders has been adjusted | + | *The Offensive and Precise [[Stance]] for Crusaders has been adjusted |
− | + | *Doomsayer Skills Debuffs now effects [[Bloodcraft]], [[Exorcism]], and [[Necromancy]] | |
− | + | The Fury spell '[[Fury#Draw Nature's Fury|Draw Nature's Fury]]' has been moved from the [[Sorcery]] to [[Stormcalling]] focus line | |
− | *Doomsayer Skills Debuffs now effects Bloodcraft, Exorcism, and | ||
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*Furies are now granted natural flight | *Furies are now granted natural flight | ||
− | The offensive stance of the Fury has been increased while the precise stance has been decreased | + | *The offensive stance of the Fury has been increased while the precise stance has been decreased |
− | + | *Fixed the duration on the Nightstalker's "[[Nightstalker#Nerve Strike|Nerve Strike]]" power | |
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− | *Fixed the duration on the Nightstalker's "Nerve Strike" power | ||
*The Nightstalker's drain immunity now blocks drains powers | *The Nightstalker's drain immunity now blocks drains powers | ||
− | *Nightstalkers now have access to the | + | *Nightstalkers now have access to the [[Blademaster]] Discipline |
− | + | *Ranger's [[Ranger#Bite of the Pack|Bite of the Pack]] will no longer overwrite other damage buffs of the same rank | |
− | + | *Rangers now get [[Ranger#Herblore|Herblore]] automatically mastered at Level 36 | |
− | *Ranger's Bite of the Pack will no longer overwrite other damage buffs of the same rank | + | *Increased the Rangers [[Axe]] and [[Staff]] Powers |
− | *Rangers now get Herblore automatically mastered at Level 36 | + | *Removed the Ranger's [[Ranger#Serpent's Bite|Serpent's Bite]] and [[Ranger#Grace of the Stag|Grace of the Stag]] |
− | *Increased the Rangers Axe and Staff Powers | + | *Added an Attack Speed buff to the Ranger's Lion's Bite and renamed it [[Ranger#Braialla's Zeal|Braialla's Zeal]] |
− | *Removed the Ranger's Serpent's Bite and Grace of the Stag | + | *Added a [[Dexterity]] Buff to the Ranger's [[Ranger#Strength of the Bear|Strength of the Bear]], made it stackable, and changed the name to [[Ranger#Braialla's Power|Braialla's Power]] |
− | *Added an Attack Speed buff to the Ranger's Lion's Bite and renamed it Braialla's Zeal | + | *Added a [[Strength]], [[Constitution]], and Dexterity Buff to the Ranger's [[Ranger#Wolfskin|Wolfskin]] power as well as a health and stamina heal |
− | *Added a Dexterity Buff to the Ranger's Strength of the Bear, made it stackable, and changed the name to Braialla's Power | + | *Warriors now get the [[Staff]] Skill at Level 10 and [[Staff Mastery]] at Level 15 |
− | *Added a Strength, Constitution, and Dexterity Buff to the Ranger's Wolfskin power as well as a health and stamina heal | + | {{header|Discipline Changes}} |
− | + | * Reduced the casting time on the [[Battle Magus]]'s '[[Battle Magus#Skirmish Counterspell|Skirmish Counterspell]]' power | |
− | + | *The [[Belgosch]]'s power '[[Belgosch#Crimson Feast|Crimson Feast]]' is now mage only | |
− | *Warriors now get the Staff Skill at Level 10 and Staff Mastery at Level 15 | + | *Giant Killers now have a new power that boosts their Strength and decreases their Attack Speed so they will attack more rapidly. |
− | * | + | *Removed the Giant Requirement from the Giant Killer's [[Snare]] power |
− | + | *Added a Dispel Constitution Buff to the Giant Killer's [[Great Axe]] Weapon Powers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal buffs). | |
− | + | *The Sapper Power '[[Sapper#Balefume|Balefume]]' will now effect everyone, including the caster | |
− | + | *The Strigoi power '[[Strigoi#A Taste for Dead Flesh |A Taste for Dead Flesh ]]' has been updated to reflect it is for use on a player's grave | |
− | Reduced the casting time on the Battle Magus's 'Skirmish Counterspell' power | + | *The Strigoi Power '[[Strigoi#Feral Fury|Feral Fury]]' has been changed to selfcast only |
− | + | *The Traveler Power '[[Traveller#Recall to Runegate|Recall to Runegate]]' will no longer send players to [[Maelstrom]] or [[Oblivion]] | |
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− | *Giant Killers now have a new power that boosts their Strength and decreases their Attack Speed so they will attack more rapidly | ||
− | *Removed the Giant Requirement from the Giant Killer's Snare power | ||
− | *Added a Dispel Constitution Buff to the Giant Killer's Great Axe Weapon Powers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal buffs). | ||
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− | *The Sapper Power 'Balefume' will now effect everyone, including the caster | ||
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− | *The Strigoi Power 'Feral Fury' has been changed to selfcast only | ||
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− | *The Traveler Power 'Recall to Runegate' will no longer send players to Maelstrom or | ||
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*Wyrmslayers have been granted a new weapon power that snares the target and placed a damage over time effect on them | *Wyrmslayers have been granted a new weapon power that snares the target and placed a damage over time effect on them | ||
*Added an Attack Speed Buff power to Wyrmslayers | *Added an Attack Speed Buff power to Wyrmslayers | ||
− | *Created a Wyrmslayer-only spear | + | *Created a Wyrmslayer-only [[spear]] |
− | + | {{Patch | |
− | + | |prever=Patch 4.75 | |
− | + | |nextver=Patch 6.0 | |
− | + | }} | |
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Latest revision as of 05:33, 21 September 2017
A Call to Arms (patch 5.0) was added to Shadowbane on April 19th, 2005.
“ | More than two full moons have passed since the advent of Oblivion, when all Aerynth felt the wrath of Ithriana the Lich-Queen. These have been weeks of wonder and horror, but new rumors now whisper of… hope? Though the War of Crowns still rages, fought by the would-be emperors of Aerynth, there are new signs that the peoples of Aerynth stand firm against the undead tide. The Conclave of Magi have never relented in their study of recently-unearthed Ardani texts, and have at last revived the ancient science of Alchemy! The mysterious Refiners of the Order of Transcendence have gained new powers, and new notoriety: instead of merely altering their clients' memories and knowledge, they now reshape the very bodies and minds of any who will pay their price, offering a chance to correct a life lived in error. Finally, the new Lords of Aerynth have issued a Call to Arms; Recruiters now shine like beacons in the shadow, calling any who lack a home to join their master's cause. Will these new inventions save the war-worn peoples of Aerynth, or destroy them? Not even the sages know... |
” |
- A Call to Arms Promotional Narrative
|
General Changes |
- Implemented Looking for Group and Looking for Guild flags. These are accessible in the Group and Guild Menus or by typing /lfg (Looking for Group) and /lfgu (Looking for Guild)
- Added the new Hotbar that can be toggled on and off under the Windows menu
- The current and maximum weight of a player's bank will now be displayed
- Damage Absorbers and Fortitude Powers no longer stack
- All item icons are the same size
- Added weight to all items
- Updated the Group Menu (not Window) to allow the changing of Group Leaders even if the Group Window is not open
- Fixed an synch issue with players who die while flying
- Changed the Staff Power 'Spoke and the Wheel' to a bludgeon expose
- Added an Oblivion Guild Charter
- Made various improvements to how the server handles memory
- Made various improvements on the client's memory management
- Fixed a server crash
- Added Two Year Anniversary Gifts... but you can't see them yet!
- Implemented limitations on how much gold can be placed on a character or structure. Any amounts over these limits will be removed. Note that the Test Server limits will be double that listed below.
- Player Inventory: 10,000,000
- Player Bank: 25,000,000
- Player Structure: 15,000,000
- Warehouse: 100,000,000
- Implemented a limit of 200 items a Hireling can carry in their Inventory; all inventories are grandfathered in so if a Hireling has more than 200 items they will not disappear but new items cannot be placed on a Hireling until they go below 200 items
World Changes |
- Vilmarion the (Elven) Builder has been increased to Rank 7
- Reduced the respawn timer on Discipline droppers to 3 hours
City & Siege |
- Changing Guild Leadership will no longer adversely effect Mine Ownership
- Nation and guild Crests will now dynamically update to those around when a guild changes status such as swearing to another guild or planting a Tree of Life
- The Refiner can now untrain Stat Points
- The Tears of Seadron have been upgraded to remove Stat Runes
- Pet buffs will no longer work on Siege Engines
- Players can no longer log off and then back in a Bulwark
- You can no longer abandon Buildings of War
- Siege Tents can no longer be placed inside the city limits by an attacking Nation
Realm & Rulership |
- Fixed an issue where Game Master and NPC Trees of Life were being counted towards the Territorial Limit
Crafting |
- Added the new Alchemy System
- Potions are now random drops on monster kills
- Potions can be crafted Alchemist Hireling which can be placed in a Magic Shop
- Creating uniquely named items will now only cost 10x gold, not 10x gold and 10x resources
- Redesigned the Hireling Inventory Management Window to include a new "Junk All" button
- Mithril will now drop on random mobs on Maelstrom and Oblivion
- Rovayle and Psion Cloth Armor Boots can now be created with the Windlord magical effect
- Added a Confirmation for when a player attempts to cancel an item being crafted by an Hireling to inform them that they will lose any resources spent
- Added a pair of pants to the Huntress armor set
Class Changes |
- Barbarian Storm Lords can now use the Fury's Lightning Spear
- Confessors now receive the Sword Skill at promotion
- Confessor health and mana transfers are now more efficient
- Confessor recast timers for health drains have been reduced
- Reduced the recast time for the Confessor's 'Blood of the Righteous'
- Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood
- The Offensive and Precise Stance for Crusaders has been adjusted
- Doomsayer Skills Debuffs now effects Bloodcraft, Exorcism, and Necromancy
The Fury spell 'Draw Nature's Fury' has been moved from the Sorcery to Stormcalling focus line
- Furies are now granted natural flight
- The offensive stance of the Fury has been increased while the precise stance has been decreased
- Fixed the duration on the Nightstalker's "Nerve Strike" power
- The Nightstalker's drain immunity now blocks drains powers
- Nightstalkers now have access to the Blademaster Discipline
- Ranger's Bite of the Pack will no longer overwrite other damage buffs of the same rank
- Rangers now get Herblore automatically mastered at Level 36
- Increased the Rangers Axe and Staff Powers
- Removed the Ranger's Serpent's Bite and Grace of the Stag
- Added an Attack Speed buff to the Ranger's Lion's Bite and renamed it Braialla's Zeal
- Added a Dexterity Buff to the Ranger's Strength of the Bear, made it stackable, and changed the name to Braialla's Power
- Added a Strength, Constitution, and Dexterity Buff to the Ranger's Wolfskin power as well as a health and stamina heal
- Warriors now get the Staff Skill at Level 10 and Staff Mastery at Level 15
Discipline Changes |
- Reduced the casting time on the Battle Magus's 'Skirmish Counterspell' power
- The Belgosch's power 'Crimson Feast' is now mage only
- Giant Killers now have a new power that boosts their Strength and decreases their Attack Speed so they will attack more rapidly.
- Removed the Giant Requirement from the Giant Killer's Snare power
- Added a Dispel Constitution Buff to the Giant Killer's Great Axe Weapon Powers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal buffs).
- The Sapper Power 'Balefume' will now effect everyone, including the caster
- The Strigoi power 'A Taste for Dead Flesh ' has been updated to reflect it is for use on a player's grave
- The Strigoi Power 'Feral Fury' has been changed to selfcast only
- The Traveler Power 'Recall to Runegate' will no longer send players to Maelstrom or Oblivion
- Wyrmslayers have been granted a new weapon power that snares the target and placed a damage over time effect on them
- Added an Attack Speed Buff power to Wyrmslayers
- Created a Wyrmslayer-only spear
Previous Version: | Patch 4.75 | ||
Next Version: | Patch 6.0 |