A Call to Arms (patch 5.0) was added to Shadowbane on April 19th, 2005.
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More than two full moons have passed since the advent of Oblivion, when all Aerynth felt the wrath of Ithriana the Lich-Queen. These have been weeks of wonder and horror, but new rumors now whisper of… hope? Though the War of Crowns still rages, fought by the would-be emperors of Aerynth, there are new signs that the peoples of Aerynth stand firm against the undead tide. The Conclave of Magi have never relented in their study of recently-unearthed Ardani texts, and have at last revived the ancient science of Alchemy! The mysterious Refiners of the Order of Transcendence have gained new powers, and new notoriety: instead of merely altering their clients' memories and knowledge, they now reshape the very bodies and minds of any who will pay their price, offering a chance to correct a life lived in error. Finally, the new Lords of Aerynth have issued a Call to Arms; Recruiters now shine like beacons in the shadow, calling any who lack a home to join their master's cause. Will these new inventions save the war-worn peoples of Aerynth, or destroy them? Not even the sages know...
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- A Call to Arms Promotional Narrative
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- Implemented Looking for Group and Looking for Guild flags. These are accessible in the Group and Guild Menus or by typing /lfg (Looking for Group) and /lfgu (Looking for Guild)
- Added the new Hotbar that can be toggled on and off under the Windows menu
- The current and maximum weight of a player's bank will now be displayed
- Damage Absorbers and Fortitude Powers no longer stack
- All item icons are the same size
- Added weight to all items
- Updated the Group Menu (not Window) to allow the changing of Group Leaders even if the Group Window is not open
- Fixed an synch issue with players who die while flying
- Changed the Staff Power 'Spoke and the Wheel' to a bludgeon expose
- Added an Oblivion Guild Charter
- Made various improvements to how the server handles memory
- Made various improvements on the client's memory management
- Fixed a server crash
- Added Two Year Anniversary Gifts... but you can't see them yet!
- Implemented limitations on how much gold can be placed on a character or structure. Any amounts over these limits will be removed. Note that the Test Server limits will be double that listed below.
- Player Inventory: 10,000,000
- Player Bank: 25,000,000
- Player Structure: 15,000,000
- Warehouse: 100,000,000
- Implemented a limit of 200 items a Hireling can carry in their Inventory; all inventories are grandfathered in so if a Hireling has more than 200 items they will not disappear but new items cannot be placed on a Hireling until they go below 200 items
- Vilmarion the (Elven) Builder has been increased to Rank 7
- Reduced the respawn timer on Discipline droppers to 3 hours
- Changing Guild Leadership will no longer adversely effect Mine Ownership
- Nation and guild Crests will now dynamically update to those around when a guild changes status such as swearing to another guild or planting a Tree of Life
- The Refiner can now untrain Stat Points
- The Tears of Seadron have been upgraded to remove Stat Runes
- Pet buffs will no longer work on Siege Engines
- Players can no longer log off and then back in a Bulwark
- You can no longer abandon Buildings of War
- Siege Tents can no longer be placed inside the city limits by an attacking Nation
- Fixed an issue where Game Master and NPC Trees of Life were being counted towards the Territorial Limit
- Added the new Alchemy System
- Potions are now random drops on monster kills
- Potions can be crafted Alchemist Hireling which can be placed in a Magic Shop
- Creating uniquely named items will now only cost 10x gold, not 10x gold and 10x resources
- Redesigned the Hireling Inventory Management Window to include a new "Junk All" button
- Mithril will now drop on random mobs on Maelstrom and Oblivion
- Rovayle and Psion Cloth Armor Boots can now be created with the Windlord magical effect
- Added a Confirmation for when a player attempts to cancel an item being crafted by an Hireling to inform them that they will lose any resources spent
- Added a pair of pants to the Huntress armor set
- Barbarian Storm Lords can now use the Fury's Lightning Spear
- Confessors now receive the Sword Skill at promotion
- Confessor health and mana transfers are now more efficient
- Confessor recast timers for health drains have been reduced
- Reduced the recast time for the Confessor's 'Blood of the Righteous'
- Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood
- The Offensive and Precise Stance for Crusaders has been adjusted
- Doomsayer Skills Debuffs now effects Bloodcraft, Exorcism, and Necromancy
The Fury spell 'Draw Nature's Fury' has been moved from the Sorcery to Stormcalling focus line
- Furies are now granted natural flight
- The offensive stance of the Fury has been increased while the precise stance has been decreased
- Fixed the duration on the Nightstalker's "Nerve Strike" power
- The Nightstalker's drain immunity now blocks drains powers
- Nightstalkers now have access to the Blademaster Discipline
- Ranger's Bite of the Pack will no longer overwrite other damage buffs of the same rank
- Rangers now get Herblore automatically mastered at Level 36
- Increased the Rangers Axe and Staff Powers
- Removed the Ranger's Serpent's Bite and Grace of the Stag
- Added an Attack Speed buff to the Ranger's Lion's Bite and renamed it Braialla's Zeal
- Added a Dexterity Buff to the Ranger's Strength of the Bear, made it stackable, and changed the name to Braialla's Power
- Added a Strength, Constitution, and Dexterity Buff to the Ranger's Wolfskin power as well as a health and stamina heal
- Warriors now get the Staff Skill at Level 10 and Staff Mastery at Level 15
- Reduced the casting time on the Battle Magus's 'Skirmish Counterspell' power
- The Belgosch's power 'Crimson Feast' is now mage only
- Giant Killers now have a new power that boosts their Strength and decreases their Attack Speed so they will attack more rapidly.
- Removed the Giant Requirement from the Giant Killer's Snare power
- Added a Dispel Constitution Buff to the Giant Killer's Great Axe Weapon Powers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal buffs).
- The Sapper Power 'Balefume' will now effect everyone, including the caster
- The Strigoi power 'A Taste for Dead Flesh ' has been updated to reflect it is for use on a player's grave
- The Strigoi Power 'Feral Fury' has been changed to selfcast only
- The Traveler Power 'Recall to Runegate' will no longer send players to Maelstrom or Oblivion
- Wyrmslayers have been granted a new weapon power that snares the target and placed a damage over time effect on them
- Added an Attack Speed Buff power to Wyrmslayers
- Created a Wyrmslayer-only spear