Difference between revisions of "Prestige Class"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
''This article is about the the tenth level promotion. For other uses, see [[Class (disambiguation)]].'' | ''This article is about the the tenth level promotion. For other uses, see [[Class (disambiguation)]].'' | ||
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+ | {{lorebox|"''Alas, our World has been rent with strife from its very beginning, Her soil seeped in blood. From the rising of the Dragons to the great invasions of Chaos and the War of Tears between Men and the Elven empires, conflict and destruction have always been close at hand. Since the time of the Turning, things have grown even worse. Just as the world was shattered, War and Chaos threaten to shatter everything the All-Father's children have achieved. More than ever, it is a time when Heroes can change the world, for good or ill. Whatever their race, those who aspire to greatness must walk one of four paths to triumph or oblivion. For the mighty and humble alike, even the greatest of Quests begins with but a single step.''"|Shadowbane Lore}} | ||
'''Prestige Class''' often just called ''class' is the final promotion of a character from their [[base class]]. | '''Prestige Class''' often just called ''class' is the final promotion of a character from their [[base class]]. | ||
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=== Level 10 Experience Cap === | === Level 10 Experience Cap === | ||
Characters may not gain levels after level ten unless they promote to a [[prestige class]]. | Characters may not gain levels after level ten unless they promote to a [[prestige class]]. | ||
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== List of Prestige Classes == | == List of Prestige Classes == |
Revision as of 21:06, 28 August 2017
This article is about the the tenth level promotion. For other uses, see Class (disambiguation).
“ | "Alas, our World has been rent with strife from its very beginning, Her soil seeped in blood. From the rising of the Dragons to the great invasions of Chaos and the War of Tears between Men and the Elven empires, conflict and destruction have always been close at hand. Since the time of the Turning, things have grown even worse. Just as the world was shattered, War and Chaos threaten to shatter everything the All-Father's children have achieved. More than ever, it is a time when Heroes can change the world, for good or ill. Whatever their race, those who aspire to greatness must walk one of four paths to triumph or oblivion. For the mighty and humble alike, even the greatest of Quests begins with but a single step." |
” |
- Shadowbane Lore
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Prestige Class often just called class' is the final promotion of a character from their base class.
Contents
How to Promote
When a character is level ten and wishes to promote to his prestige class, he must visit that specific class trainer. Interacting with this trainer will prompt you if you would like to promote to that class. Once you accept the promotion, it is permanent.
Level 10 Experience Cap
Characters may not gain levels after level ten unless they promote to a prestige class.
List of Prestige Classes
- Assassin
- Barbarian
- Bard
- Channeler
- Confessor
- Crusader
- Doomsayer *
- Druid
- Fury
- Huntress
- Necromancer **
- Nightstalker **
- Prelate
- Priest
- Ranger
- Scout
- Sentinel *
- Templar
- Thief
- Warlock
- Warrior
- Wizard
* Added in the Rise of Chaos expansion.
** Added in the Throne of Oblivion expansion.
Description of Powers Layout
Powers granted to classes will be displayed in the following way:
Cloak of Shadows -- Title of Power
"Personal Defense and Cold Resistance Buff" -- Power description
Requires Shadowmastery Skill (20) -- Focus skill prerequisite; how much you will need in a certain skill before the power is available or trainable.
Granted: Level 11 -- Level prerequisite; level at which the power will become available.
Focus Skill: Shadowmastery -- Focus skill the power is based on. If applicable, this skill will determine the attack rating of the spell.
Mana Cost: 15 to 55 (at power ranks 0 to 40) -- The cost of the spell. This may be mana, stamina, or health; this may scale with the power's training amount.
Casting Time: 4 seconds-- The time it takes before the spell's effect is activated.
Recycle Time: 0.0 seconds -- This is how long it takes to cast the power again.
Requires Hit Roll: No -- Whether or not the spell's success is based on the attack rating. If no, the spell can not fail for this reason.
Target and Range: Self/No target -- Eligible targets for the spell. "Self/No target" spells will always effect the user.
Effects: -- What the spell actually does will follow.
Defense Bonus: + 27 to 150.2 (from power rank 0 to 40) -- A spell effect.
Cold Resistance: + 5 to 25 (from power rank 0 to 40) -- Another spell effect.
Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40) -- How long the power's effects will last.
Stack Category: DefenseBuff -- This text string is the stack flag. You usually cannot stack, or use more than one of any effects with the same flag.
Stack Rank: 1 -- This determines what position the spell's effect icon appears on the effects bar.
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power). -- This describes what will happen if another spell with the same stack flag is cast on the target.