Difference between revisions of "Crusader"
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− | [[ | + | [[File:Hgsader.png|right|A Half Giant Crusader]] |
− | == ''<span style="text-shadow: 0 0 10px gray; color:black; font-family:Helvetica;">Defender of the Faith</span>'' == | + | == ''<span style="text-shadow: 0 0 10px gray; color:black; font-family:Helvetica;"><center>Defender of the Faith</center></span>'' == |
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right | {| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right | ||
|[[Image:RS_C_Fight.png|left|Fighter Runestone]][[Image:RS_C_Heal.png|right|Healer Runestone]] | |[[Image:RS_C_Fight.png|left|Fighter Runestone]][[Image:RS_C_Heal.png|right|Healer Runestone]] | ||
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'''Read more [[Crusader Lore]]'''. | '''Read more [[Crusader Lore]]'''. | ||
+ | __TOC__ | ||
== Class Information == | == Class Information == | ||
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*'''Damage Types''': Holy, Melee | *'''Damage Types''': Holy, Melee | ||
− | == Class Weapons == | + | === Class Weapons === |
− | + | * '''[[Holy Blade]]''', a [[Sword Weapons|sword]] that uses [[Liturgy]] instead of [[Sword Mastery]] and requires 100% [[sword|sword skill]] to equip. | |
− | *'''[[Holy Blade]]''', a 100% [[ | + | * '''[[Great Holy Blade]]''', a [[Sword Weapons|great sword]] (2-handed) that uses [[Liturgy]] instead of [[Great Sword Mastery]] and requires 100% [[sword|sword skill]] to equip. |
− | *'''[[ | + | * '''[[Faith Hammere]]''', a [[Hammer Weapons|hammer]] that uses [[Liturgy]] instead of [[Hammer Mastery]] and requires 100% [[hammer|hammer skill]] to equip. |
− | *'''[[ | ||
− | == Class Armor == | + | === Class Armor === |
− | *'''[[Wear Armor, Heavy#Crusader Armor (Crusader)|Crusader | + | *'''[[Wear Armor, Heavy#Crusader Armor (Crusader)|Crusader Plate]]''', a [[Heavy Armor]] set with a [[baked-in]] +1 [[Constitution]] +1 [[Liturgy]] per piece (6 pieces) that requires 100% ''Wear Armor, Heavy'' skill to equip. |
− | *'''[[Wear Armor, Heavy#Zealot (Crusader)|Zealot]]''' a | + | *'''[[Wear Armor, Heavy#Zealot (Crusader)|Zealot Plate]]''', a [[Heavy Armor]] set with a [[baked-in]] +1 [[Constitution]] +1 [[Liturgy]] per piece (6 pieces) that requires 100% ''Wear Armor, Heavy'' skill to equip. |
*'''[[All Father Shield]]''', a [[Shield]] requiring 100% [[Block]] skill with 15% block chance. | *'''[[All Father Shield]]''', a [[Shield]] requiring 100% [[Block]] skill with 15% block chance. | ||
*'''[[Shield of the Holy Church]]''', a [[Shield]] requiring 100% [[Block]] skill with 15% block chance. | *'''[[Shield of the Holy Church]]''', a [[Shield]] requiring 100% [[Block]] skill with 15% block chance. | ||
+ | *'''[[Cloth#Acolyte Robes|Acolyte Robes]]''', a [[cloth]] set with a baked-in +3 [[spirit]] +3 [[Liturgy]] per piece (2 pieces). | ||
+ | :''Note: [[Centaur]]s cannot equip these sets' leg or boot pieces.'' | ||
{| | {| | ||
+ | |||
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> == | == <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> == | ||
{{HRGD}} | {{HRGD}} | ||
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'''Power Type''': Spell<br> | '''Power Type''': Spell<br> | ||
'''Mana Cost''': 30 to 49.2 (at power ranks 0 to 40)<br> | '''Mana Cost''': 30 to 49.2 (at power ranks 0 to 40)<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 3.5 Seconds<br> |
'''Recycle Time''': 0.0 Seconds<br> | '''Recycle Time''': 0.0 Seconds<br> | ||
'''Requires Roll to hit''': Yes<br> | '''Requires Roll to hit''': Yes<br> | ||
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'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
*'''Holy Damage''' | *'''Holy Damage''' | ||
− | **Health Damage: | + | **Health Damage: 21 — 49 to 38 — 88 points (from power rank 0 to 40) |
! | ! | ||
! | ! | ||
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! | ! | ||
|valign=top| | |valign=top| | ||
+ | |||
=== Darius' Fist === | === Darius' Fist === | ||
[[Image:Holyaoe cam.png|Right|Darius' Fist's Power Cameo]] | [[Image:Holyaoe cam.png|Right|Darius' Fist's Power Cameo]] | ||
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'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
*'''Holy Damage over Time''' (Interval: 5 seconds) | *'''Holy Damage over Time''' (Interval: 5 seconds) | ||
− | **Health Damage Over Time: | + | **Health Damage Over Time: 10 — 30 points of Health |
**Duration: 30 seconds | **Duration: 30 seconds | ||
**Flagged as 'Holy' effect | **Flagged as 'Holy' effect | ||
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! | ! | ||
|valign=top| | |valign=top| | ||
+ | |||
=== Consecrate Weapon === | === Consecrate Weapon === | ||
[[Image:Proc cam.png|Right|Consecrate Weapon's Power Cameo]] | [[Image:Proc cam.png|Right|Consecrate Weapon's Power Cameo]] | ||
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== See Also == | == See Also == | ||
− | *[[ | + | * [[{{PAGENAME}} Templates|{{PAGENAME}} Character Builds]] |
− | *[ | + | * [[:Category:{{PAGENAME}} Pictures|{{PAGENAME}} pictures]] |
− |
Revision as of 16:19, 20 September 2017
Defender of the Faith
Base Classes |
Races |
Disciplines
Artillerist |
Mastery Runes |
Factions |
Skills |
Weapon Specializations
Level 1: granted Sword |
Other Skills
Level 10: granted Liturgy Primary Attributes |
The Church of the All-Father has many servants, and just as the All-Father himself is a warrior as well as a creator, so the Church must defend its flocks as well as provide for them. A vast army stands ready to defend the Holy Church, the army of the Crusaders, holy warriors who know no fear.
Read more Crusader Lore.
Contents
Class Information
- Class Symbol:
- Available Roles: Damage, Healing, Bypassing Heal Mantles
- Damage Types: Holy, Melee
Class Weapons
- Holy Blade, a sword that uses Liturgy instead of Sword Mastery and requires 100% sword skill to equip.
- Great Holy Blade, a great sword (2-handed) that uses Liturgy instead of Great Sword Mastery and requires 100% sword skill to equip.
- Faith Hammere, a hammer that uses Liturgy instead of Hammer Mastery and requires 100% hammer skill to equip.
Class Armor
- Crusader Plate, a Heavy Armor set with a baked-in +1 Constitution +1 Liturgy per piece (6 pieces) that requires 100% Wear Armor, Heavy skill to equip.
- Zealot Plate, a Heavy Armor set with a baked-in +1 Constitution +1 Liturgy per piece (6 pieces) that requires 100% Wear Armor, Heavy skill to equip.
- All Father Shield, a Shield requiring 100% Block skill with 15% block chance.
- Shield of the Holy Church, a Shield requiring 100% Block skill with 15% block chance.
- Acolyte Robes, a cloth set with a baked-in +3 spirit +3 Liturgy per piece (2 pieces).
- Note: Centaurs cannot equip these sets' leg or boot pieces.
Stances & Weapon Powers
All Stances |
Fighter Crusader
|
Healer Crusader
|
- Fighter-based Crusaders whom do not receive toughness or athletics now gain slightly more stamina and more health per level.
- Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)
- Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Blade Weaving increased to 35 (Fighter) and 30 (Healer)
- Blade Mastery increased to 35 (Fighter) and 25 (Healer)
- Darius' Fist
- Duration reduced to 30 seconds
- Cast time reduced to 1.5 seconds and flagged as a Skill
- The All-Father's Shield
- The snare component has been removed
- Removed the defensive bonus
- Scaled the attack bonus from 5% to 25% at PR-0 to PR-40
- Added a 50% increase to Block and Parry while active
- Added a 30% snare while active.
- Added All-Father's Retribution
- Requires 90 Liturgy level 40
- Scales from 4% to 20% damage returned PR0 to PR40
- Crusader's have been granted a new power at Level 25 (with a prerequisite of Liturgy 65%) called "The All-Father's Shield" that temporarily boosts their Constitution, Strength, Defense, and Attack Rating.
- Increased the range of the Area of Effect effect on Darius' Fist to be more in line with other Point Blank AoEs
- Added a one second recycle timer to the following Crusader Powers; Aid to the Faithful, Benediction of Saint Lorne, Benediction of Saint Clarimus.
- Last month's Crusader weapon power, Darius Fist, is no longer a weapon power, but a regular point-blank area of effect DoT. It still requires a Liturgy weapon.
- Crusaders now qualify for a new holy Damage Over Time hammer weapon power, Darius' Fist, upon achieving 90 hammer.
- The Crusader power Sacrifice no longer interrupts chants.
- Removed the mana cost curve from the Crusader chants "Aid to the Faithful," "Benediction of Saint Clarimus," and "Benediction of Saint Lorne" when ranking the power.
- The Crusader's "Holy Mantle" will now stack with normal Healer defense buffs.
- Reduced the Crusader's "Blessing of the Healing Hands" recast timer in half.
- Add 10%-40% stamina heal to the Crusader's "Blessing of the Healing Hands".
- Increase the Crusader's "Sacrifice" power efficiency to 80%-240%.
- Remove the mana cost curve from the Crusader's power "Sacrifice"
- Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood.
- The Offensive and Precise Stance for Crusaders has been adjusted.
- Removed the release timer from Crusader chants, making it easier to twist these chants.
- Healer crusaders will be granted sword skill at promotion.