Difference between revisions of "Warrior"

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'''Base Classes'''<br> [[Fighter]]
 
'''Base Classes'''<br> [[Fighter]]
 
  
 
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Centaurs]], [[Dwarves]], [[Elves]], [[Half-Giants]], [[Humans]], [[Irekei]], [[Minotaurs]], [[Nephilim]], [[Shades]], [[Vampires]]
 
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Centaurs]], [[Dwarves]], [[Elves]], [[Half-Giants]], [[Humans]], [[Irekei]], [[Minotaurs]], [[Nephilim]], [[Shades]], [[Vampires]]

Revision as of 01:59, 16 August 2005


The Warrior

Weapon Specializations

Level 1: granted Crossbow
Level 1: granted Spear
Level 1: granted Staff
Level 15: granted Axe Mastery (Axe Skill 50)
Level 15: granted Dagger Mastery (Dagger Skill 50)
Level 15: granted Great Axe Mastery (Axe Skill 50)
Level 15: granted Great Hammer Mastery (Hammer Skill 50)
Level 15: granted Great Sword Mastery (Sword Skill 50)
Level 15: granted Hammer Mastery (Hammer Skill 50)
Level 15: granted Pole Arm Mastery (Pole Arm Skill 50)
Level 15: granted Sword Mastery (Sword Skill 50)
Level 15: granted Spear Mastery (Spear Skill 50)
Level 15: granted Staff Mastery (Staff Skill 50)
Level 15: granted Unarmed Mastery (Unarmed Skill 50)

Other Skills

Level 10: granted Wear Armor, Heavy
Level 15: granted Toughness
Level 20: granted Athletics

Soldier and Slayer


Base Classes
Fighter

Available Races
Aelfborn, Aracoix, Centaurs, Dwarves, Elves, Half-Giants, Humans, Irekei, Minotaurs, Nephilim, Shades, Vampires

Available Disciplines
Archer, Artillerist, Berserker, Blade Master, Blade Weaver, Bloodhorn, Bounty Hunter, Commander, Dark Knight, Drannok, Forgemaster, Giant Killer, Gladiator, Huntsman, Knight, Prospector, Rat Catcher, Sapper, Skydancer, Summoner, Sun Dancer, Thrall, Traveller, Undead Hunter, Valkyr, Werebear, Werewolf, Wyrmslayer

Primary Attributes
Health Bonus: 60
Mana Bonus: 0
Stamina Bonus: 0

Their Lore
Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.

Read more Warrior Lore