Difference between revisions of "Warrior"

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'''[[Axe|Axe Mastery]] Powers''': 40<br>
 
'''[[Axe|Axe Mastery]] Powers''': 40<br>
 
'''[[Axe|Great Axe Mastery]] Powers''': 40<br>
 
'''[[Axe|Great Axe Mastery]] Powers''': 40<br>
'''[[Blademaste|Blademaster Mastery]] Powers''': 40<br>
+
'''[[Blade Master|Blademaster Mastery]] Powers''': 40<br>
'''[[Bladeweaver|Bladeweaving Mastery]] Powers''': 35<br>
+
'''[[Blade Weaver|Bladeweaving Mastery]] Powers''': 35<br>
 
'''[[Bow]] Powers''': 40<br>
 
'''[[Bow]] Powers''': 40<br>
 
'''[[Crossbow]] Powers''': 40<br>
 
'''[[Crossbow]] Powers''': 40<br>
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'''[[Staff]] Powers''': 40<br>
 
'''[[Staff]] Powers''': 40<br>
 
'''[[Staff|Staff Mastery]] Powers''': 40<br>
 
'''[[Staff|Staff Mastery]] Powers''': 40<br>
'''[[Sundancer Powers|Sundancer Mastery]] Powers''': 30<br>
+
'''[[Sun Dancer Powers|Sundancer Mastery]] Powers''': 30<br>
 
'''[[Sword]] Powers''': 40<br>
 
'''[[Sword]] Powers''': 40<br>
 
'''[[Sword|Sword Mastery]] Powers''': 40<br>
 
'''[[Sword|Sword Mastery]] Powers''': 40<br>

Revision as of 03:25, 17 August 2005


The Warrior

Weapon Specializations

Level 1: granted Crossbow
Level 1: granted Spear
Level 1: granted Staff
Level 15: granted Axe Mastery (Axe Skill 50)
Level 15: granted Dagger Mastery (Dagger Skill 50)
Level 15: granted Great Axe Mastery (Axe Skill 50)
Level 15: granted Great Hammer Mastery (Hammer Skill 50)
Level 15: granted Great Sword Mastery (Sword Skill 50)
Level 15: granted Hammer Mastery (Hammer Skill 50)
Level 15: granted Pole Arm Mastery (Pole Arm Skill 50)
Level 15: granted Sword Mastery (Sword Skill 50)
Level 15: granted Spear Mastery (Spear Skill 50)
Level 15: granted Staff Mastery (Staff Skill 50)
Level 15: granted Unarmed Mastery (Unarmed Skill 50)

Other Skills

Level 10: granted Wear Armor, Heavy
Level 15: granted Toughness
Level 20: granted Athletics

Soldier and Slayer

Base Classes
Fighter

Available Races
Aelfborn, Aracoix, Centaurs, Dwarves, Elves, Half-Giants, Humans, Irekei, Minotaurs, Nephilim, Shades, Vampires

Available Disciplines
Archer, Artillerist, Berserker, Blade Master, Blade Weaver, Bloodhorn, Bounty Hunter, Commander, Dark Knight, Drannok, Forgemaster, Giant Killer, Gladiator, Huntsman, Knight, Prospector, Rat Catcher, Sapper, Skydancer, Summoner, Sun Dancer, Thrall, Traveller, Undead Hunter, Valkyr, Werebear, Werewolf, Wyrmslayer

Primary Attributes
Health Bonus: 60
Mana Bonus: 0
Stamina Bonus: 0

Their Lore
Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.

Read more Warrior Lore

Powers and Abilities

Shield Bash

Single-target stun
Requires block (30

Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:
Stuns target for 2 to 8 seconds (at power ranks 1-40)

Challenge

Single-target Taunt
Player-versus-Enviroment Only

Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: 120 Unit(s)
Duration: N/A

Indomitable Will

Personal Root and Snare Break

Granted: Level 15
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 0.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A

Hold Fast

Root and Increased Resistance to All Spell Damage Types

Granted: Level 20
Focus Skill: None
Stamina Cost: 30
Casting Time: 1.0 Seconds
Recycle Time: 597.0 to 480.0 Seconds (at power ranks 1-40)
Requirements: Player must not be moving, Cannot attack while activated, cannot move while activated.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: 21 to 60 seconds (at power ranks 1-40)
Effects:
Cold Resistance: + 36 to 75 (from power rank 1 to 40)
Fire Resistance: + 36 to 75 (from power rank 1 to 40)
Healing Resistance: + 36 to 75 (from power rank 1 to 40)
Holy Resistance: + 36 to 75 (from power rank 1 to 40)
Lightning Resistance: + 36 to 75 (from power rank 1 to 40)
Magic Resistance: + 36 to 75 (from power rank 1 to 40)
Mental Resistance: + 36 to 75 (from power rank 1 to 40)
Poison Resistance: + 36 to 75 (from power rank 1 to 40)
Unholy Resistance: + 36 to 75 (from power rank 1 to 40)

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds


Defensive Stance

Granted Rank: 40

Delay Between Attacks: + 10%
Attack Penalty: -15%
Defense Bonus: + 25%
Movement Rate: -10%
Stamina Recovery Rate: + 50%

Offensive Stance

Granted Rank: 40

Delay Between Attacks: -25%
Damage Dealt: + 50%
Defense Penalty: -50%
Stamina Recovery Rate: -20%

Precise Stance

Granted Rank: 40

Delay Between Attacks: +25%
Attack Bonus:+35%

Weapon Powers

Archery Powers: 40
Axe Powers: 40
Axe Mastery Powers: 40
Great Axe Mastery Powers: 40
Blademaster Mastery Powers: 40
Bladeweaving Mastery Powers: 35
Bow Powers: 40
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Hammer Powers: 40
Hammer Mastery Powers: 40
Great Hammer Mastery Powers: 40
Pole Arm Powers: 40
Pole Arm Mastery Powers: 40
Spear Powers: 40
Spear Mastery Powers: 40
Staff Powers: 40
Staff Mastery Powers: 40
Sundancer Mastery Powers: 30
Sword Powers: 40
Sword Mastery Powers: 40
Great Sword Mastery Powers: 40
Throwing Powers: 30
Unarmed Powers: 40
Unarmed Mastery Powers: 40