Warrior

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A Dwarf Warrior

Soldier and Slayer

"You come bearing a weapon. Do you know how to use it? Anyone can fight, but it takes time and training to be a true Warrior. I've had plenty of both in my time. If you're lucky, perhaps I'll share them with you."

Seasoned fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.

Read more Warrior Lore.

Class Information

Weapon Specializations

Level 1: granted Crossbow
Level 1: granted Spear
Level 1: granted Staff
Level 15: granted Axe Mastery (Axe Skill 50)
Level 15: granted Dagger Mastery (Dagger Skill 50)
Level 15: granted Great Axe Mastery (Axe Skill 50)
Level 15: granted Great Hammer Mastery (Hammer Skill 50)
Level 15: granted Great Sword Mastery (Sword Skill 50)
Level 15: granted Hammer Mastery (Hammer Skill 50)
Level 15: granted Pole Arm Mastery (Pole Arm Skill 50)
Level 15: granted Sword Mastery (Sword Skill 50)
Level 15: granted Spear Mastery (Spear Skill 50)
Level 15: granted Staff Mastery (Staff Skill 50)
Level 15: granted Unarmed Combat Mastery (Unarmed Skill 50)

Other Skills

Level 10: granted Wear Armor, Heavy
Level 15: granted Toughness
Level 20: granted Athletics

Available Base Classes
Fighter

Available Races
Aelfborn, Aracoix, Centaur, Dwarf, Elf, Half Giant, Human, Irekei, Minotaur, Nephilim, Shade, Vampire

Available Disciplines
Archer, Artillerist, Berserker, Blade Master, Blade Weaver, Blood Horn, Bounty Hunter, Commander, Dark Knight, Drannok, Forge Master, Giant Killer, Gladiator, Huntsman, Knight, Prospector, Rat Catcher, Sapper, Skydancer, Summoner, Sun Dancer, Thrall, Traveler, Undead Hunter, Valkyr, Werebear, Werewolf, Wyrmslayer
Note: Certain race restrictions may apply to Disciplines.

Available Mastery Runes
Master of Throwing

Primary Attributes
Health Bonus: 60
Mana Bonus: 0
Stamina Bonus: 0

Class Equpiment

List of Equipment with only available to Warriors:
Dreadnaught Armor, a 100% Heavy Armor set with +1 Strength and +1 Constitution per piece
Wall Shield, a Shield requiring 100% Block skill with 17.5% block chance
Tower Shield, a Shield requiring 100% Block skill with 17.5% block chance
Green Tower Shield, a Shield requiring 100% Block skill with 17.5% block chance

Powers and Abilities

Shield Bash

"Single-target stun"
Requires Block (30)

Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:

  • Stuns target for 2 to 8 seconds (at power ranks 1-40)

Challenge

"Single-target Taunt"
Player-versus-Enviroment Only

Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: 120 Unit(s)
Duration: N/A
Target is more likely to attack caster


Indomitable Will

"Personal Root and Snare Break"

Granted: Level 15
Power Rank: 0 (Untrained)
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Applies Effects:

  • Dispels effects with dispel tag "Snare", "Root"
  • Cannot be snared
  • Duration: 10 seconds

Hold Fast

"Snare and Increased Resistance to All Spell Damage Types"

Granted: Level 20
Focus Skill: None
Stamina Cost: 30
Casting Time: 1.0 Seconds
Recycle Time: 597.0 to 480.0 Seconds (at power ranks 1-40)
Requirements: Player must not be moving, Cannot attack while activated, cannot move while activated.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: 21 to 60 seconds (at power ranks 1-40)
Effects:

  • Cold Resistance: + 36 to 75 (from power rank 1 to 40)
  • Fire Resistance: + 36 to 75 (from power rank 1 to 40)
  • Healing Resistance: + 36 to 75 (from power rank 1 to 40)
  • Holy Resistance: + 36 to 75 (from power rank 1 to 40)
  • Lightning Resistance: + 36 to 75 (from power rank 1 to 40)
  • Magic Resistance: + 36 to 75 (from power rank 1 to 40)
  • Mental Resistance: + 36 to 75 (from power rank 1 to 40)
  • Poison Resistance: + 36 to 75 (from power rank 1 to 40)
  • Unholy Resistance: + 36 to 75 (from power rank 1 to 40)
  • Movement Rate: -25% (from power rank 1 to 40)

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds

Defensive Stance

  • Power Rank: 40 (Grand Master)

Offensive Stance

  • Power Rank: 40 (Grand Master)

Precise Stance

  • Power Rank: 40 (Grand Master)

Warrior Stance Details

Weapon Powers

Fighter Runestone

Fighter Warrior

Patch History

3/25/2008

6/19/2007

  • Removed the root component from Hold Fast and replaced it with a snare.
  • Indomitable Will now has a 10 second Snare Immunity associated with it

4/19/2005

4/30/2004

See Also