Difference between revisions of "Warrior"
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*'''Role''': primary damage, tanking | *'''Role''': primary damage, tanking | ||
*'''Base Class''': [[Fighter]] | *'''Base Class''': [[Fighter]] | ||
− | *'''Damage Types''': | + | *'''Damage Types''': melee |
+ | |||
== Class Armor == | == Class Armor == | ||
List of Equipment with only available to Warriors:<br> | List of Equipment with only available to Warriors:<br> |
Revision as of 07:00, 10 January 2010
Contents
Soldier and Slayer
"You come bearing a weapon. Do you know how to use it? Anyone can fight, but it takes time and training to be a true Warrior. I've had plenty of both in my time. If you're lucky, perhaps I'll share them with you."
Seasoned fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.
Read more Warrior Lore.
Class Information
Weapon Specializations
Level 1: granted Crossbow |
Other Skills
Level 10: granted Wear Armor, Heavy |
Available Base Classes
Fighter
Available Races
Aelfborn, Aracoix, Centaur, Dwarf, Elf, Half Giant, Human, Irekei, Minotaur, Nephilim, Shade, Vampire
Available Disciplines
Archer, Artillerist, Berserker, Blade Master, Blade Weaver, Blood Horn, Bounty Hunter, Commander, Dark Knight, Drannok, Forge Master, Giant Killer, Gladiator, Huntsman, Knight, Prospector, Rat Catcher, Sapper, Skydancer, Summoner, Sun Dancer, Thrall, Traveler, Undead Hunter, Valkyr, Werebear, Werewolf, Wyrmslayer
Note: Certain race restrictions may apply to Disciplines.
Available Mastery Runes
Master of Throwing
Primary Attributes
Health Bonus: 60
Mana Bonus: 0
Stamina Bonus: 0
Class Information
- Class Symbol: Sword over Shield
- Role: primary damage, tanking
- Base Class: Fighter
- Damage Types: melee
Class Armor
List of Equipment with only available to Warriors:
- Dreadnaught Armor, a 100% Heavy Armor set with +1 Strength and +1 Constitution per piece.
- Wall Shield, a Shield requiring 100% Block skill with 17.5% block chance.
- Tower Shield, a Shield requiring 100% Block skill with 17.5% block chance.
- Green Tower Shield, a Shield requiring 100% Block skill with 17.5% block chance.
Powers and Abilities
Shield Bash
"Single-target stun"
Requires Block (30)
Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:
- Stuns target for 2 to 8 seconds (at power ranks 1-40)
Challenge
"Single-target Taunt"
Player-versus-Enviroment Only
Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: Monsters only, 120 Unit(s)
Duration: N/A
Target is more likely to attack caster
Indomitable Will
"Personal Root and Snare Break"
Granted: Level 15
Power Rank: 0 (Untrained)
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Applies Effects:
- Dispels effects with dispel tag "Snare", "Root"
- Cannot be snared
- Duration: 10 seconds
Hold Fast
"Snare and Increased Resistance to All Spell Damage Types"
Granted: Level 20
Focus Skill: None
Stamina Cost: 30
Casting Time: 1.0 Seconds
Recycle Time: 597.0 to 480.0 Seconds (at power ranks 1-40)
Requirements: Player must not be moving, Cannot attack while activated, cannot move while activated.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: 21 to 60 seconds (at power ranks 1-40)
Effects:
- Cold Resistance: + 36 to 75 (from power rank 1 to 40)
- Fire Resistance: + 36 to 75 (from power rank 1 to 40)
- Healing Resistance: + 36 to 75 (from power rank 1 to 40)
- Holy Resistance: + 36 to 75 (from power rank 1 to 40)
- Lightning Resistance: + 36 to 75 (from power rank 1 to 40)
- Magic Resistance: + 36 to 75 (from power rank 1 to 40)
- Mental Resistance: + 36 to 75 (from power rank 1 to 40)
- Poison Resistance: + 36 to 75 (from power rank 1 to 40)
- Unholy Resistance: + 36 to 75 (from power rank 1 to 40)
- Movement Rate: -25% (from power rank 1 to 40)
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds
Defensive Stance
- Power Rank: 40 (Grand Master)
Offensive Stance
- Power Rank: 40 (Grand Master)
Precise Stance
- Power Rank: 40 (Grand Master)
Weapon Powers
Fighter Warrior |
|
Patch History
01/07/2009
- Indomitable Will is now flagged as a skill, usable in sneak and wereform.
3/25/2008
- Changed the Warrior Power "Indomitable Will" to grant at PR-0.
- Warriors now have their own class specific armor set (Dreadnaught).
6/19/2007
- Removed the root component from Hold Fast and replaced it with a snare.
- Indomitable Will now has a 10 second Snare Immunity associated with it.
4/19/2005
- Warriors now get the Staff Skill at Level 10 and Staff Mastery at Level 15.
4/30/2004
- Warriors will be granted the Athletics Skill.