Difference between revisions of "Sapper"

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=== Balefume ===
 
=== Balefume ===
''"Persistent Area of Effect Snare and Healing Black Mantle"''
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''"Persistent Area of Effect Snare and Healing Resistance Buff"''
  
 
'''Granted:''' Rank 0 Level 20<br>
 
'''Granted:''' Rank 0 Level 20<br>
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'''Mode Required:''' Either Combat or Non-Combat Mode<br>
 
'''Mode Required:''' Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll:''' Yes<br>
 
'''Requires Hit Roll:''' Yes<br>
'''Target and Range:''' Players Only (60 Units) -- 30 Unit Spherical Area of Effect<br>
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'''Target and Range:''' Players Only 30 Unit Spherical Area of Effect<br>
 
'''Chant Power''': Spell recasts itself every 10 seconds for 4 iterations (unless broken first). <br>
 
'''Chant Power''': Spell recasts itself every 10 seconds for 4 iterations (unless broken first). <br>
 
'''Max player targets''': 7 <br>
 
'''Max player targets''': 7 <br>
 +
''Can affect caster and group members''<br>
 
'''Effects''':
 
'''Effects''':
 
*Snares movement rate -20% to -60% (from power rank 0 to 40)
 
*Snares movement rate -20% to -60% (from power rank 0 to 40)
*Targets cannot be targetted by spells of type 'Heal' below Balefume's spell rank.
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*Applies additional 5% to 25% healing resistance (from power rank 0 to 40)
*Non-Group Friendly
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*Non-Group Friendly<br>
 +
'''Note:''' ''Healing resistance results in less effective heals.''

Revision as of 20:12, 30 December 2007

Sapper

Bane of Stonework

Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.

More Sapper Lore.

Discipline Information

Base Classes Available

Fighter

Races Available

Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shade
Vampire

Classes Available

Barbarian
Crusader
Huntress
Ranger
Sentinel
Templar
Warlock
Warrior

Disciplines Prohibited

Artillerist
Commander

Discipline Effects

  • Grants Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers


Discipline Powers

Undermine Foundations

"Single Target Siege Damage Debuff"

Granted: Level 20
Power Rank: 0
Focus Skill: None
Stamina Cost: 40 to 60 (at power ranks 0 to 20)
Casting Time: 6 seconds
Recycle Time: 60 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Buildings only
Effect: Siege Resistance: -10 to -30 (from power rank 0 to 20)

  • Duration: 10:00 to 20:00 minutes (at power ranks 0 to 20)
  • Reduces building resistance to siege weapons

Open a Gap

"Allows Point the Way In to be cast"

Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self
Effects:

  • Allows Point the Way In to be cast on a Saboteur

Point The Way In

"Grants Spire Effect Immunity"

Granted: Level 20
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players Only (Target player must have Saboteur rune applied)
Effect:

  • Duration: 60 seconds
  • Must cast Open a Gap before using this power
  • Grants Siege Spire Effect Immunity to a Saboteur

Balefume

"Persistent Area of Effect Snare and Healing Resistance Buff"

Granted: Rank 0 Level 20
Focus Skill: None
Mana Cost: ??? to ??? (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 300 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Players Only 30 Unit Spherical Area of Effect
Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
Max player targets: 7
Can affect caster and group members
Effects:

  • Snares movement rate -20% to -60% (from power rank 0 to 40)
  • Applies additional 5% to 25% healing resistance (from power rank 0 to 40)
  • Non-Group Friendly

Note: Healing resistance results in less effective heals.