Difference between revisions of "Warrior"
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''Level 15'': granted [[Sword|Great Sword Mastery]] (Sword Skill 50)<br> | ''Level 15'': granted [[Sword|Great Sword Mastery]] (Sword Skill 50)<br> | ||
''Level 15'': granted [[Hammer|Hammer Mastery]] (Hammer Skill 50)<br> | ''Level 15'': granted [[Hammer|Hammer Mastery]] (Hammer Skill 50)<br> | ||
− | ''Level 15'': granted [[ | + | ''Level 15'': granted [[Pole Arm|Pole Arm Mastery]] (Pole Arm Skill 50)<br> |
''Level 15'': granted [[Sword|Sword Mastery]] (Sword Skill 50)<br> | ''Level 15'': granted [[Sword|Sword Mastery]] (Sword Skill 50)<br> | ||
''Level 15'': granted [[Spear|Spear Mastery]] (Spear Skill 50)<br> | ''Level 15'': granted [[Spear|Spear Mastery]] (Spear Skill 50)<br> |
Revision as of 01:56, 16 August 2005
The Warrior
Weapon Specializations
Level 1: granted Crossbow |
Other Skills
Level 10: granted Wear Armor, Heavy |
Soldier and Slayer
Base Classes
Fighter
Available Races
Aelfborn, Aracoix, Centaurs, Dwarves, Elves, Half-Giants, Humans, Irekei, Minotaurs, Nephilim, Shades, Vampires
Available Disciplines
Archer, Artillerist, Berserker, Blade Master, Blade Weaver, Bloodhorn, Bounty Hunter, Commander, Dark Knight, Drannok, Forgemaster, Giant Killer, Gladiator, Huntsman, Knight, Prospector, Rat Catcher, Sapper, Skydancer, Summoner, Sun Dancer, Thrall, Traveller, Undead Hunter, Valkyr, Werebear, Werewolf, Wyrmslayer
Primary Attributes
Health Bonus: 60
Mana Bonus: 0
Stamina Bonus: 0
Their Lore
Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.
Read more Warrior Lore