Difference between revisions of "Gladiator"
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== Discipline Effects == | == Discipline Effects == | ||
− | |||
'''Grants''': Powers<br /> | '''Grants''': Powers<br /> | ||
'''Grants''': [[Unarmed Combat]] skill | '''Grants''': [[Unarmed Combat]] skill | ||
== Discipline Locations == | == Discipline Locations == | ||
− | |||
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" | {| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" | ||
|valign=top| | |valign=top| | ||
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== Discipline Powers == | == Discipline Powers == | ||
− | ===Resist Pain === | + | === Resist Pain === |
[[Image:Resistphys cam.png|Right|Resist Pain's Power Cameo]] | [[Image:Resistphys cam.png|Right|Resist Pain's Power Cameo]] | ||
''"Personal Melee Resistance Buff"'' | ''"Personal Melee Resistance Buff"'' | ||
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* Slashing Resistance: +2 to +10 (from power ranks o to 20)<br><br> | * Slashing Resistance: +2 to +10 (from power ranks o to 20)<br><br> | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
− | + | === Call of the Crowd === | |
− | ===Call of the Crowd === | ||
[[Image:Precise cam.png|Right|Call of the Crowd's Power Cameo]] | [[Image:Precise cam.png|Right|Call of the Crowd's Power Cameo]] | ||
''"Personal Attack Buff"'' | ''"Personal Attack Buff"'' | ||
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* Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br> | * Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br> | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
− | ===Treat Wounds === | + | === Treat Wounds === |
[[Image:Heal cam.png|Right|Treat Wounds Power Cameo]] | [[Image:Heal cam.png|Right|Treat Wounds Power Cameo]] | ||
''"Single Target Heal and Health Recovery Buff"'' | ''"Single Target Heal and Health Recovery Buff"'' | ||
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'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br> | '''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br> | ||
'''Stamina Cost''': 25<br> | '''Stamina Cost''': 25<br> | ||
− | '''Casting Time''': 1 Seconds<br> | + | '''Casting Time''': 1.5 Seconds<br> |
'''Recycle Time''': 30 Seconds<br> | '''Recycle Time''': 30 Seconds<br> | ||
'''Generates Hate''': High <br> | '''Generates Hate''': High <br> | ||
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*Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power). | *Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power). | ||
* Health Recovery Rate: +100%<br><br> | * Health Recovery Rate: +100%<br><br> | ||
+ | == Patch History == | ||
+ | === [[Patch 1.20#Discipline|09/19/2014]] === | ||
+ | *[[#Treat Wounds|Treat Wounds]]' cast time has been increased by 0.5 seconds and is now interrupted by incoming damage. |
Revision as of 18:27, 16 January 2015
Contents
The Gladiator
Lord of the Arena
Base Classes Available |
Races Available
Aelfborn |
Classes Available |
Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better.
More Gladiator Lore
Discipline Effects
Grants: Powers
Grants: Unarmed Combat skill
Discipline Locations
Discipline Droppers
|
Disciplines Trainers
|
Discipline Powers
Resist Pain
"Personal Melee Resistance Buff"
Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill:
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Effects:
- Duration: 30 to 120 seconds (from power ranks 0 to 20)
- Stackability: Cannot be stacked with other effects of type ResistanceBuff(0)
- Crushing Resistance: +2 to +10 (from power ranks o to 20)
- Piercing Resistance: +2 to +10 (from power ranks o to 20)
- Slashing Resistance: +2 to +10 (from power ranks o to 20)
Call of the Crowd
Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Applies Effect:
- Duration: 30 to 120 seconds (at power ranks 0 to 20)
- Stackability: Can be stacked with any spell other than itself
- Attack Bonus: +40 to +140 (from power rank 0 to 20)
- Defense Penalty: -40 to -140 (from power rank 0 to 20)
Treat Wounds
"Single Target Heal and Health Recovery Buff"
This power will stack with: |
Granted: Rank 40 at Level 20 (Grand Master)
Teachers: None (skill cannot be trained)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 25
Casting Time: 1.5 Seconds
Recycle Time: 30 Seconds
Generates Hate: High
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Players Only (10 Units)
Removes Effects:
- Removes Bleeding Effect
Healing:
- Health Replenishment: 22 — 39 points of Health
Applies Effects:
- Duration: 60 seconds
- Stack Catagory: RecoveryHealthBuff
- Stack Rank: 1
- Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
- Health Recovery Rate: +100%
Patch History
09/19/2014
- Treat Wounds' cast time has been increased by 0.5 seconds and is now interrupted by incoming damage.