Difference between revisions of "Gladiator"

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[[Category:Disciplines]]
 
 
 
[[Image:gladiator.jpg|right|Chronicle Gladiator]]
 
[[Image:gladiator.jpg|right|Chronicle Gladiator]]
<br>
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<center><font size=4>''Lord of the Arena''</font></center>
== The Gladiator ==
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{{lorebox|Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better.
''Lord of the Arena''
 
{| style="float: right; margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" align=right
 
| '''[[:Category:Base Classes|Base Classes]] Available'''
 
[[Fighter]]<br />
 
[[Rogue]]<br />
 
|-
 
|'''[[:Category:Races|Races]] Available'''
 
[[Aelfborn]]<br>
 
[[Aracoix]]<br>
 
[[Centaur]]<br>
 
[[Dwarf]]<br>
 
[[Elf]]<br>
 
[[Half Giant]]<br>
 
[[Human]]<br>
 
[[Irekei]]<br>
 
[[Minotaur]]<br />
 
[[Nephilim]]<br />
 
[[Shade]]
 
 
 
|-
 
| '''[[:Category:Classes|Classes]] Available'''
 
[[Barbarian]] <br />
 
[[Huntress]]<br>
 
[[Ranger]]<br>
 
[[Scout]]<br>
 
[[Thief]]<br>
 
[[Warrior]] <br />
 
|}
 
 
 
Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better.
 
 
 
''More [[Gladiator Lore]]''
 
 
 
== Discipline Effects ==
 
 
 
'''Grants''': Powers<br />
 
'''Grants''': [[Unarmed Combat]] skill
 
 
 
== Discipline Locations ==
 
  
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"  
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If you have talent, you should do pretty well. By the time your contract's up and you leave this place, you'll be a finer warrior than any mercenary legion could produce. To survive in the arena, you'll need tricks no fencing master teaches. Don't ever forget: this battlefield is a stage, and the people, above all, want a performance. Learn to move like a tiger, and dance like an Elf. Act for them, let them see your valor in every stride, or the pain in every movement.|[[Gladiator Lore]]}}
|valign=top|
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{{header|Discipline Information}}
'''Discipline Droppers'''  
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{|
*'''Name''': Guruuk, Chief's Son
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|valign=top|
*[[Microzone]]: Orc Village
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
*[[Macrozone]]:
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[[Image:DisciplineGladiator.png|Gladiator Rune]]
**[[Vorringia]]: [[Fellgrim Forest]] - 64000, 53000
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'''<big>Available Races and Classes</big>'''</div>
*'''Name''': Krah'gool the Crusher
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*'''Base Classes''': [[Fighter]], [[Rogue]]
*[[Microzone]]: Ettin Village
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*'''Races''': [[Aelfborn]], [[Aracoix]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Half Giant]], [[Human]], [[Irekei]], [[Minotaur]], [[Nephilim]], [[Shade]]
*[[Macrozone]]: [[Tainted Swamp]]
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*'''Classes''': [[Barbarian]], [[Huntress]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]]
**[[Vorringia]]: 76700, 45000
 
**[[Dalgoth]]: 84074, 62030
 
  
  
|valign=top|  
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|valign=top|
'''Disciplines Trainers'''
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
*'''Name''': Gorvath Pharn, Master Gladiator
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'''<big>Discipline Effects</big>'''</div>
*Race: [[Half Giant]]
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*''Grants Powers''
*[[Microzone]]: Stockyard
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*''Grants [[Unarmed]] Skill
**[[Vorringia]]: [[Valkos Wilds]] - 41952, 41165
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!
*'''Name''': Goltram, Master Gladiator
+
!
*Race: [[Half Giant]]
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!
*[[Microzone]]: Wyrmslayer's Rest
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!
**[[Vorringia]]: [[Ashfell Plain]] - 86239, 69351
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|valign=top|
**[[Dalgoth]]: [[The Fire Plain]] - 31446, 57790
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 +
'''<big>Discipline Dropper</big>'''</div>
 +
*'''Name''': [[Guruuk, Chief's Son]]<br>
 +
**'''Location''': [[Fellgrim Forest]] - Orc Village
 +
***'''Coordinates''': {{map|63870|52640}}
 +
*'''Name''': [[Krah'gool the Crusher]]<br>
 +
**'''Location''': [[Tainted Swamp]] - Ettin Village
 +
***'''Coordinates''': {{map|76660|45080}}
 +
!
 +
!
 +
!
 +
!
 +
|valign=top|
 +
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 +
'''<big>Trainer Locations</big>'''</div>
 +
*Master Gladiator
 +
**[[Ashfell Plain]] - Wyrmslayer's Rest - 86140 x 69301
 +
**[[Valkos Wilds]] - Stockyard - 42020 x 41090
 
|}
 
|}
 +
{{header|Discipline Powers}}
 +
{|
 +
|valign=top|
 +
'''Treat Wounds'''<br>
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[[Image:Heal cam.png|Right|Treat Wounds Power Cameo]]
 +
''"Single Target Heal and Health Recovery Buff"''
  
== Discipline Powers ==
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'''Granted''': Level 20<br>
===Resist Pain ===
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'''Power Rank''': 40 (Grand Master)<br>
 +
'''Power Type''': Spell<br>
 +
'''Stamina Cost''': 25<br>
 +
'''Casting Time''': 1.5 Seconds<br>
 +
'''Recycle Time''': 30 Seconds<br>
 +
'''Target and Range''': Players Only (10 Units)<br>
 +
'''Effect(s)''':<br>
 +
*'''Heal'''
 +
**Health Replenishment: 22 — 39 points
 +
**Removes effect with "Bleeding" dispel tag
 +
*'''Health Recovery Buff'''
 +
**Health Recovery Rate: +100%
 +
**Duration: 60 seconds
 +
!
 +
!
 +
!
 +
!
 +
|valign=top|
 +
'''Resist Pain'''<br>
 +
[[Image:Resistphys cam.png|Right|Resist Pain's Power Cameo]]
 
''"Personal Melee Resistance Buff"''
 
''"Personal Melee Resistance Buff"''
  
'''Granted''': Rank 0 at Level 20<br>
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'''Granted''': Level 20<br>
'''Teachers''': Master Gladiator (20) <br>
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'''Power Type''': Skill<br>
'''Focus Skill:''' <br>
 
 
'''Stamina Cost''': 20<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
'''Generates Hate''': Moderate <br>
 
'''Power User Requirements''': Player must not be moving when activating this power <br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
 
'''Target and Range''': Self/No Target<br>
 
'''Target and Range''': Self/No Target<br>
'''Effects''':  
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'''Effect(s)''':<br>
* '''Duration''': 30 to 120 seconds (from power ranks 0 to 20)
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*'''Physical Resistance Buff'''
* '''Stackability''': Cannot be stacked with other effects of type ''ResistanceBuff''(0)
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**Crushing Resistance: + 2 to 10 (power rank 0 to 20)
* Crushing Resistance: +2 to +10 (from power ranks o to 20)
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**Piercing Resistance: + 2 to 10 (power rank 0 to 20)
* Piercing Resistance: +2 to +10 (from power ranks o to 20)
+
**Slashing Resistance: + 2 to 10 (power rank 0 to 20)
* Slashing Resistance: +2 to +10 (from power ranks o to 20)<br><br>
+
**Duration: 30 to 120 seconds (power rank 0 to 20)
--------------------------------------------------------------------------------
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**Stack Category: ResistBuff
 
+
**Dispel Tags: Buff, Effect
===Call of the Crowd ===
+
!
 +
!
 +
!
 +
!
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|valign=top|
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'''Call of the Crowd'''<br>
 +
[[Image:Precise cam.png|Right|Call of the Crowd's Power Cameo]]
 
''"Personal Attack Buff"''
 
''"Personal Attack Buff"''
  
'''Granted''': Rank 0 at Level 20<br>
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'''Granted''': Level 20<br>
'''Teachers''': Master Gladiator (20) <br>
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'''Power Type''': Skill<br>
'''Focus Skill:''' None <br>
 
 
'''Stamina Cost''': 20<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
'''Generates Hate''': Moderate <br>
 
'''Power User Requirements''': Player must not be moving when activating this power <br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
 
'''Target and Range''': Self/No Target<br>
 
'''Target and Range''': Self/No Target<br>
'''Applies Effect''':  
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'''Effect(s)''':<br>
* '''Duration''': 30 to 120 seconds (at power ranks 0 to 20)
+
*'''Attack Rating Buff and Defense Debuff'''
* '''Stackability''': Can be stacked with any spell other than itself
+
**Attack Bonus: +40 to +140 (from power rank 0 to 20)
* Attack Bonus: +40 to +140 (from power rank 0 to 20)
+
**Defense Penalty: -40 to -140 (from power rank 0 to 20)
* Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br>
+
**Duration: 30 to 120 seconds (power rank 0 to 20)
--------------------------------------------------------------------------------
+
|}
===Treat Wounds ===
+
 
''"Single Target Heal and Health Recovery Buff"''
+
 
 +
 
  
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
 
| '''This power will stack with:'''
 
''[[Ranger#Herb_Lore|Herb Lore]]''<br>
 
''[[Crusader#Aid_to_the_Faithful|Aid To The Faithful]]''<br>
 
''[[Bard#Gentle_Melody|Gentle Melody]]''<br>
 
|}
 
  
'''Granted''': Rank 40 at Level 20 (Grand Master)<br>
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[[Category:Disciplines]]
'''Teachers''': None (''skill cannot be trained'')<br>
 
'''Focus Skill:''' None <br>
 
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 1 Seconds<br>
 
'''Recycle Time''': 30 Seconds<br>
 
'''Generates Hate''': High <br>
 
'''Power User Requirements''': Player must not be moving when activating this power <br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (10 Units)<br>
 
'''Removes Effects''':
 
* Removes ''Bleeding'' Effect
 
'''Healing''':
 
*Health Replenishment: 22 — 39 points of Health
 
'''Applies Effects''':
 
* '''Duration''': 60 seconds
 
*Stack Catagory: RecoveryHealthBuff<br>
 
*Stack Rank: 1<br>
 
*Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
 
* Health Recovery Rate: +100%<br><br>
 

Latest revision as of 19:39, 13 February 2022

Chronicle Gladiator
Lord of the Arena

Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better. If you have talent, you should do pretty well. By the time your contract's up and you leave this place, you'll be a finer warrior than any mercenary legion could produce. To survive in the arena, you'll need tricks no fencing master teaches. Don't ever forget: this battlefield is a stage, and the people, above all, want a performance. Learn to move like a tiger, and dance like an Elf. Act for them, let them see your valor in every stride, or the pain in every movement.

Discipline Information

Gladiator Rune

Available Races and Classes


Discipline Effects
Discipline Dropper
Trainer Locations
Discipline Powers

Treat Wounds
Treat Wounds Power Cameo "Single Target Heal and Health Recovery Buff"

Granted: Level 20
Power Rank: 40 (Grand Master)
Power Type: Spell
Stamina Cost: 25
Casting Time: 1.5 Seconds
Recycle Time: 30 Seconds
Target and Range: Players Only (10 Units)
Effect(s):

  • Heal
    • Health Replenishment: 22 — 39 points
    • Removes effect with "Bleeding" dispel tag
  • Health Recovery Buff
    • Health Recovery Rate: +100%
    • Duration: 60 seconds

Resist Pain
Resist Pain's Power Cameo "Personal Melee Resistance Buff"

Granted: Level 20
Power Type: Skill
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Target and Range: Self/No Target
Effect(s):

  • Physical Resistance Buff
    • Crushing Resistance: + 2 to 10 (power rank 0 to 20)
    • Piercing Resistance: + 2 to 10 (power rank 0 to 20)
    • Slashing Resistance: + 2 to 10 (power rank 0 to 20)
    • Duration: 30 to 120 seconds (power rank 0 to 20)
    • Stack Category: ResistBuff
    • Dispel Tags: Buff, Effect

Call of the Crowd
Call of the Crowd's Power Cameo "Personal Attack Buff"

Granted: Level 20
Power Type: Skill
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Target and Range: Self/No Target
Effect(s):

  • Attack Rating Buff and Defense Debuff
    • Attack Bonus: +40 to +140 (from power rank 0 to 20)
    • Defense Penalty: -40 to -140 (from power rank 0 to 20)
    • Duration: 30 to 120 seconds (power rank 0 to 20)