Difference between revisions of "Gladiator"
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[[Image:gladiator.jpg|right|Chronicle Gladiator]] | [[Image:gladiator.jpg|right|Chronicle Gladiator]] | ||
− | + | <center><font size=4>''Lord of the Arena''</font></center> | |
{{lorebox|Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better. | {{lorebox|Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better. | ||
If you have talent, you should do pretty well. By the time your contract's up and you leave this place, you'll be a finer warrior than any mercenary legion could produce. To survive in the arena, you'll need tricks no fencing master teaches. Don't ever forget: this battlefield is a stage, and the people, above all, want a performance. Learn to move like a tiger, and dance like an Elf. Act for them, let them see your valor in every stride, or the pain in every movement.|[[Gladiator Lore]]}} | If you have talent, you should do pretty well. By the time your contract's up and you leave this place, you'll be a finer warrior than any mercenary legion could produce. To survive in the arena, you'll need tricks no fencing master teaches. Don't ever forget: this battlefield is a stage, and the people, above all, want a performance. Learn to move like a tiger, and dance like an Elf. Act for them, let them see your valor in every stride, or the pain in every movement.|[[Gladiator Lore]]}} | ||
− | + | {{header|Discipline Information}} | |
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{| | {| | ||
|valign=top| | |valign=top| | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | [[Image:DisciplineGladiator.png|Gladiator Rune]] | ||
'''<big>Available Races and Classes</big>'''</div> | '''<big>Available Races and Classes</big>'''</div> | ||
*'''Base Classes''': [[Fighter]], [[Rogue]] | *'''Base Classes''': [[Fighter]], [[Rogue]] | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
'''<big>Discipline Dropper</big>'''</div> | '''<big>Discipline Dropper</big>'''</div> | ||
− | *'''Name''': Guruuk, Chief's Son<br> | + | *'''Name''': [[Guruuk, Chief's Son]]<br> |
**'''Location''': [[Fellgrim Forest]] - Orc Village | **'''Location''': [[Fellgrim Forest]] - Orc Village | ||
− | *'''Name''': Krah'gool the Crusher<br> | + | ***'''Coordinates''': {{map|63870|52640}} |
+ | *'''Name''': [[Krah'gool the Crusher]]<br> | ||
**'''Location''': [[Tainted Swamp]] - Ettin Village | **'''Location''': [[Tainted Swamp]] - Ettin Village | ||
+ | ***'''Coordinates''': {{map|76660|45080}} | ||
! | ! | ||
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'''<big>Trainer Locations</big>'''</div> | '''<big>Trainer Locations</big>'''</div> | ||
*Master Gladiator | *Master Gladiator | ||
− | **[[Ashfell Plain]] - Wyrmslayer's Rest | + | **[[Ashfell Plain]] - Wyrmslayer's Rest - 86140 x 69301 |
− | **[[Valkos Wilds]] - Stockyard | + | **[[Valkos Wilds]] - Stockyard - 42020 x 41090 |
|} | |} | ||
+ | {{header|Discipline Powers}} | ||
+ | {| | ||
+ | |valign=top| | ||
+ | '''Treat Wounds'''<br> | ||
+ | [[Image:Heal cam.png|Right|Treat Wounds Power Cameo]] | ||
+ | ''"Single Target Heal and Health Recovery Buff"'' | ||
− | + | '''Granted''': Level 20<br> | |
− | + | '''Power Rank''': 40 (Grand Master)<br> | |
+ | '''Power Type''': Spell<br> | ||
+ | '''Stamina Cost''': 25<br> | ||
+ | '''Casting Time''': 1.5 Seconds<br> | ||
+ | '''Recycle Time''': 30 Seconds<br> | ||
+ | '''Target and Range''': Players Only (10 Units)<br> | ||
+ | '''Effect(s)''':<br> | ||
+ | *'''Heal''' | ||
+ | **Health Replenishment: 22 — 39 points | ||
+ | **Removes effect with "Bleeding" dispel tag | ||
+ | *'''Health Recovery Buff''' | ||
+ | **Health Recovery Rate: +100% | ||
+ | **Duration: 60 seconds | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
|valign=top| | |valign=top| | ||
'''Resist Pain'''<br> | '''Resist Pain'''<br> | ||
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'''Casting Time''': 0.2 Seconds<br> | '''Casting Time''': 0.2 Seconds<br> | ||
'''Recycle Time''': 600 Seconds<br> | '''Recycle Time''': 600 Seconds<br> | ||
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'''Target and Range''': Self/No Target<br> | '''Target and Range''': Self/No Target<br> | ||
'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
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**Crushing Resistance: + 2 to 10 (power rank 0 to 20) | **Crushing Resistance: + 2 to 10 (power rank 0 to 20) | ||
**Piercing Resistance: + 2 to 10 (power rank 0 to 20) | **Piercing Resistance: + 2 to 10 (power rank 0 to 20) | ||
− | **Slashing Resistance: + 2 to | + | **Slashing Resistance: + 2 to 10 (power rank 0 to 20) |
**Duration: 30 to 120 seconds (power rank 0 to 20) | **Duration: 30 to 120 seconds (power rank 0 to 20) | ||
**Stack Category: ResistBuff | **Stack Category: ResistBuff | ||
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'''Casting Time''': 0.2 Seconds<br> | '''Casting Time''': 0.2 Seconds<br> | ||
'''Recycle Time''': 600 Seconds<br> | '''Recycle Time''': 600 Seconds<br> | ||
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'''Target and Range''': Self/No Target<br> | '''Target and Range''': Self/No Target<br> | ||
'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
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**Defense Penalty: -40 to -140 (from power rank 0 to 20) | **Defense Penalty: -40 to -140 (from power rank 0 to 20) | ||
**Duration: 30 to 120 seconds (power rank 0 to 20) | **Duration: 30 to 120 seconds (power rank 0 to 20) | ||
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Latest revision as of 19:39, 13 February 2022
“ | Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better. If you have talent, you should do pretty well. By the time your contract's up and you leave this place, you'll be a finer warrior than any mercenary legion could produce. To survive in the arena, you'll need tricks no fencing master teaches. Don't ever forget: this battlefield is a stage, and the people, above all, want a performance. Learn to move like a tiger, and dance like an Elf. Act for them, let them see your valor in every stride, or the pain in every movement. |
” |
Discipline Information |
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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Discipline Powers |