Difference between revisions of "Patch 2.0"
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With the return of the launcher/patcher, we have introduced a new multi-boxing system. Characters you log in after the first cannot cast or attack and will be easier to kill. This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as [[city]] management or receiving power-leveling. | With the return of the launcher/patcher, we have introduced a new multi-boxing system. Characters you log in after the first cannot cast or attack and will be easier to kill. This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as [[city]] management or receiving power-leveling. | ||
=== Hotzone Events === | === Hotzone Events === | ||
− | A new system for [[hot | + | A new system for [[hot zone]]s has been implemented. Any zone that becomes a hot zone will auto-populate with high level [[mob]]s. Zones that previously hosted low-level mobs will now have endgame encounters and rewards appropriate for high-level characters. |
+ | |||
+ | Additionally, each hot zone comes with its own unique pre-programmed lore event. You may choose to participate in these events at your peril for the chance to earn unique prizes. We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone! | ||
− | |||
=== Newb Isle === | === Newb Isle === | ||
Our unique newb isle experience has been polished and perfected. There are now two factions and four outposts. Choose a side and seek out other low-level characters for PvP and XP rewards. Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers! | Our unique newb isle experience has been polished and perfected. There are now two factions and four outposts. Choose a side and seek out other low-level characters for PvP and XP rewards. Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers! |
Revision as of 14:49, 31 August 2017
Patch 2.0, the Shroud of Ardan patch, is an upcoming patch to the Shadowbane Emulator.
Contents
Narrative
"TBA"
Changelog
Enforced Single Boxing
With the return of the launcher/patcher, we have introduced a new multi-boxing system. Characters you log in after the first cannot cast or attack and will be easier to kill. This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as city management or receiving power-leveling.
Hotzone Events
A new system for hot zones has been implemented. Any zone that becomes a hot zone will auto-populate with high level mobs. Zones that previously hosted low-level mobs will now have endgame encounters and rewards appropriate for high-level characters.
Additionally, each hot zone comes with its own unique pre-programmed lore event. You may choose to participate in these events at your peril for the chance to earn unique prizes. We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone!
Newb Isle
Our unique newb isle experience has been polished and perfected. There are now two factions and four outposts. Choose a side and seek out other low-level characters for PvP and XP rewards. Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers!
Additionally, a win condition has been added. Claiming all 4 outposts for your faction will trigger a campaign reset. If your side accomplishes this feat, you will be rewarded with enhanced experience gains for 30 minutes, and newly-created characters will receive a significant experience bump.
General Mechanics
- AoE Rules have been reverted to their patch 24.3 state.
- Random rolling costs have been lowered.
- Vorgrim, Bellugh, and Crimson Circle gear may be repaired once again.
- The Outpost System has been removed. It may return in one form later after polishing and further input.
Items
- Vorgrim, Bellugh, and Crimson Circle gear have been changed to feel more like their classic versions based on community feedback.
- Vorgrim, Bellugh, and Crimson Circle gear have been diversified and may now appeal to more character types. When a piece drops, it may be enchanted with one of several affixes from the table below.
Races
- Innate damage resistances and penalties for all races have been set to +/-15. (except for Vampire which remain at +/- 20).
- Nephilim regeneration reduced to +150%. No longer improves mana regeneration, but now applies in both human and true forms.
- Nephilim's Mundae Eidolon no longer provides dexterity or movement speed. Now applies Untrackability. Cooldown increased to 300s
Classes
- Stealth has been reworked to feel more like the classic versions and no longer provides the detect hidden ability.
- Sneak has been renamed "Hide". Hide has a 4s cast time, allows movement, and caps at PR-20.
- Stalk has been renamed "Sneak". Sneak is also a stealth power that allows movement, but it is instant-cast and increases movement speed by 50% at PR-20. This power lasts 30 seconds, has a 90-second recycle timer, and caps at 20 trains.
- Shielding's resistance Buff has been reduced from +30 to +20.
- Song of Fortitude's Resistance Buff has been increased to +20. In addition, it now also resists against Bleeding damage.
- Song of Warding's Resistance Buff has been increased to +20. In addition, it now also resists against Mental damage.
- Litany of Focus now resists Elemental, Poison, Bleeding, Magic and Mental damage (+20). It lasts for 30s and has a 300s recycle timer. This does not stack with other "Bard Resistance Songs"
- Flesh of Lead & Flesh of Granite have been reverted to an oldschool classic version. The cooldowns have been increased to 120s. They are single target.
- Cauterize has been removed.
- Glacial Rejuvenation has been removed.
- Fire Bolt, Lightning Bolt & Ice Bolt's stack category has been changed from "FireDebuff", "LightningDebuff" & "IceDebuff", respectively, to "SingleElementalDebuff", and no longer stack with one another.
- Brand the Wicked & Saint Malorn's Wrath no longer debuff stats of the target.
- Mana Transfers / Heals no longer applies Spirit Buffs. Reverted.
- Fortress of Faith has been reverted. Is now just a plain personal invuln.
- Steadfast Congregation's functionality has been reverted. Its cooldown has been reduced to 180s.
- Sanctuary of Faith is no longer a group wide damage capper. It now applies a small (500) Holy & Unholy damage absorber to the group.
- Sanctuary of Faith's Cooldown has been reduced from 60s to 30s. Now costs 50 Mana.
- Aid to the Faithful has been reverted. Now also increases healing receptivity by 15% for the group (at GM).
- Leech of Souls has been reverted.
- Gellegur's Baleful Binding has been reverted.
- Blight of Throol'hroon Gen'aa has been reverted.
- Raptor's Cloak has been reverted. It is now Single Target and scales down to 180s cooldown.
- Cloak of Thorns has been reverted.
- Breath of Spring's Cooldown has been reduced from 120s at GM to 60s at GM.
- Channel the Void and Embrace the Void duration increased to 300. Powercost reduction reduced from -40% to -25%.
- Stalker's Resilience is no longer Single Target. It is now personal.
- Saint Victor's Vigor has been reverted. Its Cooldown has been reduced from 180s to 30s.
- Jackal's Cloak has been removed.
- Mend Wounds has been reverted. Its mana cost has been increased to 40-70 scaling.
- Grasp of Thorn's damage has been reduced from -12 to -22 to -10 to -16
- Reconnaissance has been removed.
- Camoflauge is now a group wide (3 person max) Stealth. Allows movement. Caps at GM. 300s CD, 180s Duration.
- Divine Word of Binding has been reverted. Its Cooldown has been reduced to 120s.
- Mind Trap has been reverted.
- Needs of the One has been reverted.
- Translocation's Cast Time has been increased from 0.75 to 1.5s. It is no longer interrupted upon taking damage.
- Translocation's Cooldown has been increased from 60s to 120s.
Disciplines
- Detect Hidden Duration reduced to 15.
- With Catlike Tread's cooldown adjusted to 300s. Now also grants invisibility. Duration tweaked to 120s at GM.
- Detect Hidden added to this discipline. Behaves exactly like Bounty Hunter detect hidden. (does not grant two of these powers if both Bounty Hunter and Black Mask are taken)
- Now passively grants +15 Sorcery and Warding
- Call of the Dark Lords now summons a ranged caster pet Draatch. The pet casts a weak version of Mage Bolt and a special, stacking variant of Blood Boil.
- Dark Lord's Favor has been changed to Dark Lord's Pact, a Single Target Destroy & Drain Pet. This spell is auto granted. 2.5s Cast Time, 300s Cooldown. Has an ATR roll based on Sorcery - drains any target pet of all of its life, healing you for 50% of the damage dealt.
- Dark Lord's Boon has been changed to Arcane Binding, a Single Target Powerblock. Powerblocks the target for 8s, granting 24s of powerblock immunity also. 2s Cast Time, 40s Cooldown. Has an ATR roll based on Warding.
- Unholy Fortitude reverted.
- Bloodlust reverted.
- Shadow of Fear reverted, but now stacks with other Unholy Resist debuffs.
Previous Version: | Patch 1.5 | ||
Next Version: | No Succeeding Patch |