Difference between revisions of "Sapper"
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===Balefume === | ===Balefume === | ||
[[Image:Healthdrain cam.png|Right|Balefume's Power Cameo]] | [[Image:Healthdrain cam.png|Right|Balefume's Power Cameo]] | ||
− | ''"Persistent Area of Effect Snare and Healing Resistance Buff"'' | + | ''"Persistent Area of Effect Snare and Healing Resistance Buff"''<br> |
+ | ''"Point Blank Area of Effect Healing Dispel Power"'' (RiF 1.5) | ||
'''Granted:''' Rank 0 Level 20<br> | '''Granted:''' Rank 0 Level 20<br> | ||
Line 151: | Line 152: | ||
'''Requires Hit Roll:''' Yes<br> | '''Requires Hit Roll:''' Yes<br> | ||
'''Target and Range:''' Players Only, 30 Unit Spherical Area of Effect<br> | '''Target and Range:''' Players Only, 30 Unit Spherical Area of Effect<br> | ||
+ | '''Target and Range:''' Players Only, 20 Unit Spherical Area of Effect and now dispels all Healing effects from affected targets. This includes Health Regeneration, Healing over Time and Healing Receptivity. (RiF 1.5)<br> | ||
'''Chant Power''': Spell recasts itself every 10 seconds for 4 iterations (unless broken first).<br> | '''Chant Power''': Spell recasts itself every 10 seconds for 4 iterations (unless broken first).<br> | ||
'''Max player targets''': 7 <br> | '''Max player targets''': 7 <br> |
Revision as of 01:28, 12 March 2015
Contents
Bane of Stonework
Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.
More Sapper Lore.
Discipline Information
Base Classes Available |
Races Available
Aelfborn |
Classes Available
Barbarian |
Disciplines Prohibited |
Discipline Effects
- Grants Powers
Discipline Locations
Discipline Droppers
|
Disciplines Trainers
|
Discipline Powers
Undermine Foundations
"Single Target Siege Damage Debuff"
Granted: Level 20
Power Rank: 0
Focus Skill: None
Stamina Cost: 40 to 60 (at power ranks 0 to 20)
Casting Time: 6 seconds
Recycle Time: 60 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Buildings only
Effect: Siege Resistance: -10 to -30 (from power rank 0 to 20)
- Duration: 10:00 to 20:00 minutes (at power ranks 0 to 20)
- Reduces building resistance to siege weapons
Open a Gap
"Allows Point the Way In to be cast"
Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: None
Stamina Cost: 100
Casting Time: 90 seconds to 50 seconds (from power rank 0 to 20)
Recycle Time: 390 seconds to 350 seconds (from power rank 0 to 20)
Duration: 129 seconds to 300 seconds (from power rank 0 to 20)
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self
Effects:
- Allows Point the Way In to be cast on a Saboteur
Point The Way In
"Grants Spire Effect Immunity"
Granted: Level 20
Focus Skill: None
Stamina Cost: 30
Casting Time: 35 seconds to 15 seconds (from power rank 0 to 20)
Recycle Time: 92 seconds to 44 seconds (from power rank 0 to 20)
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players Only (Target player must have Saboteur rune applied)
Effect:
- Duration: 60 seconds
- Must cast Open a Gap before using this power
- Grants Siege Spire Effect Immunity to a Saboteur
Balefume
"Persistent Area of Effect Snare and Healing Resistance Buff"
"Point Blank Area of Effect Healing Dispel Power" (RiF 1.5)
Granted: Rank 0 Level 20
Focus Skill: None
Mana Cost: ? to ? (at power ranks 0 to 20)
Casting Time: 6 seconds
Recycle Time: 300 seconds
Power User Requirements: Must not be moving
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Players Only, 30 Unit Spherical Area of Effect
Target and Range: Players Only, 20 Unit Spherical Area of Effect and now dispels all Healing effects from affected targets. This includes Health Regeneration, Healing over Time and Healing Receptivity. (RiF 1.5)
Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
Max player targets: 7
Can affect caster and group members
Effects:
- Snares movement rate -20% to -40% (from power rank 0 to 20)
- Applies additional 5% to 25% healing resistance (from power rank 0 to 20)
- -10% to -50% Health Regeneration Debuff (from power rank 0 to 20)
- Non-Group Friendly
Note: Healing resistance results in less effective heals.