Difference between revisions of "Damage"

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*'''Magic''' damage is caused by [[Mage#Mage Bolt|Mage Bolt]], [[Bard#Dread Dissonance|Dread Dissonance]], [[Bard#Pallando's Pernicious Puns|Pallando's Pernicious Puns]], [[Wizard#Mystic Bolt|Mystic Bolt]], and [[Wizard#Sign of Sorthoth|Sign of Sorthoth]]. The third tier proc for magic damage is "of the Fey"
 
*'''Magic''' damage is caused by [[Mage#Mage Bolt|Mage Bolt]], [[Bard#Dread Dissonance|Dread Dissonance]], [[Bard#Pallando's Pernicious Puns|Pallando's Pernicious Puns]], [[Wizard#Mystic Bolt|Mystic Bolt]], and [[Wizard#Sign of Sorthoth|Sign of Sorthoth]]. The third tier proc for magic damage is "of the Fey"
 
*'''Mental''' damage is caused by [[Warlock#Mind Strike|Mind Strike]] and [[Warlock#Psychic Shout|Psychic Shout]]. The third tier mental proc is "of the Mentalist"
 
*'''Mental''' damage is caused by [[Warlock#Mind Strike|Mind Strike]] and [[Warlock#Psychic Shout|Psychic Shout]]. The third tier mental proc is "of the Mentalist"
*'''Poison''' damage is caused by [[Assassin#Steal Breath|Steal Breath]], [[Confessor#Purgation|Purgation]], [[Druid#Blight|Blight]], and [[Fury#Inflict Poison|Inflict Poison]]. The third tier poison proc is "of Poison"
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*'''Poison''' damage is caused by [[Assassin#Steal Breath|Steal Breath]], [[Confessor#Purgation|Purgation]], [[Druid#Blight|Blight]], and [[Fury#Inflict Poison|Inflict Poison]]. The third tier poison proc is "of the Fang"
 
*'''Unholy''' damage is caused by [[Necromancer#Unholy Blast|Unholy Blast]] and [[Necromancer#Unholy Storm|Unholy Storm]]. The third tier unholy proc is "of Oblivion".
 
*'''Unholy''' damage is caused by [[Necromancer#Unholy Blast|Unholy Blast]] and [[Necromancer#Unholy Storm|Unholy Storm]]. The third tier unholy proc is "of Oblivion".
  

Revision as of 04:53, 24 January 2008

Damage refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.

Damage Types

Direct Damage

Direct damage is damage that bypasses fortitudes and will do the same amount of damage wheather the player is sitting or not. All drains and procs are direct damage.

Physical Damage

Combat using physical damage is often refered to as melee combat since all weapons inflict one of these three types of damage, however, a few spells may use these aslo. Physical damage is the most resisted type of damage because all armor except cloth will offer some resistance to it and all mages receive Shielding, which offers protection from 30 percent of physical damage. Also some classes receive a damage absorber, which will cap off physical resistances for a shor period of time. There are three types of physical damage:

  • Crushing, caused by hammers or staffs
  • Piercing, caused by spears, bows, crossbows, or daggers
  • Slashing, caused by swords, pole arms, or axes

Power Damage

Power damage is caused mostly by spells casted by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.

Siege Damage

Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trebuchet or in the medium of weapons using a siege hammer, bow, or staff.


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