Difference between revisions of "Dalgoth Runegate System"

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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]]
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In Dalgoth, there are a total of thirteen [[Runegate]]s. Three of these are easy to access even to those without the [[Traveler]] discipline:
== Indefinite Gates ==
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*'''Safehold Runegate''' which is currently located east of [[Sacred Dalgoth]]. It can be accessed via the white "law" portal from any gate.
All runegates will have three gates open perpetually:
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*'''Maelstrom's Eye''' on [[Maelstrom]] can be accessed by the multicolored "chaos" portal from any gate.
*'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate.
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*and the '''Doomgate''' on [[Oblivion]] can be accessed by the black "death" portal on any gate.
*'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate".
 
*'''Law Gate''', which is '''white''' leads to "Runegate".
 
  
== Traveler Guide ==
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The remaining ten gates are spread around the rest of the map. These ten are split into to two "circuits" of five: east and west. The Eastern circuit is accessed by casting one of the five "open gate" Traveler powers on the '''safehold runegate'''. And the West is accessed via '''Maelstrom's Ere''' on [[Maelstrom]]. Once you are on the east or west circuit, you can use Traveler powers to travel within it or step into the white or multicolored portal to switch.  
===Western Region===
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== Traveler's Guide ==
'''Accessed via the Death Gate (Oblivion gate)'''
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Listed here are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
*'''Ring of Auros Mir''' (Fire)
 
*'''Wanderstone''' (Earth)
 
*'''Portalstone''' (Water)
 
*'''Journeystone''' (Air)
 
*'''Gravenstone''' (Spirit)
 
*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
 
*'''Doomgate''' (Death)
 
 
 
===Eastern Region===
 
'''Accessed via Runegate (Safehold gate)'''
 
*'''Lion's Gate''' (Fire)
 
*'''Alric's Gate''' (Earth)
 
*'''Valgrom's Gate''' (Water)
 
*'''Ring of Verros Mir''' (Air)
 
*'''Kellast's Gate''' (Spirit)
 
*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Doomgate''' (Death)
 
 
 
== Cheat Sheet ==
 
These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
 
 
===Mainland Zones===
 
===Mainland Zones===
 
*[[Aegol's Run]] (Derros Plains/Theros Plain) - East Fire Gate
 
*[[Aegol's Run]] (Derros Plains/Theros Plain) - East Fire Gate
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*[[Eisenorr Holm]] (Ragnir Holm/Volgarth) - East Spirit Gate
 
*[[Eisenorr Holm]] (Ragnir Holm/Volgarth) - East Spirit Gate
 
*[[G'harron's Reach]] (Ecklund Wilds/Raithskar) - East Spirit Gate
 
*[[G'harron's Reach]] (Ecklund Wilds/Raithskar) - East Spirit Gate
*[[Jotunsgaard]] (Jotensgaard/Thunderstone Peaks) - West Spirit Gate
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*[[Jotensgaard]] (Jotensgaard/Thunderstone Peaks) - West Spirit Gate
 
*[[Mountains of Mur-Tark]] (Doomhorn Skrae/Koroth Tundra) - West Spirit Gate
 
*[[Mountains of Mur-Tark]] (Doomhorn Skrae/Koroth Tundra) - West Spirit Gate
 
*[[The Hornded Plateau]] (Doomhorn Skrae/Koroth Tundra) - East Spirit Gate
 
*[[The Hornded Plateau]] (Doomhorn Skrae/Koroth Tundra) - East Spirit Gate
 
*[[The Woods of Hevralis]] (Ecklund Wilds/Raithskar) - West Wind Gate
 
*[[The Woods of Hevralis]] (Ecklund Wilds/Raithskar) - West Wind Gate
 
*[[Titanfell Peaks]] (Jotensgaard/Thunderstone Peaks) - East Earth Gate
 
*[[Titanfell Peaks]] (Jotensgaard/Thunderstone Peaks) - East Earth Gate
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===Desert Zones===
 
===Desert Zones===
 
*[[Chulleck Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
 
*[[Chulleck Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
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*[[Var Hroth Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
 
*[[Var Hroth Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
 
*[[Var Keth Sands]] (Kharsoom/Kharduun) - West Fire Gate
 
*[[Var Keth Sands]] (Kharsoom/Kharduun) - West Fire Gate
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==Runegates by Name==
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===Western Circuit===
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''Accessed via the '''Maelstrom's Eye''' (on Maelstrom)''
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*'''Ring of Auros Mir''' (Fire)
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*'''Wanderstone''' (Earth)
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*'''Portalstone''' (Water)
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*'''Journeystone''' (Air)
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*'''Gravenstone''' (Spirit)
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*'''Runegate''' (Law)
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*'''Doomgate''' (Death)
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===Eastern Circuit===
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''Accessed via Runegate (Safehold gate)''
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*'''Lionstone''' (Fire)
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*'''Alric's Gate''' (Earth)
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*'''Valgrom's Gate''' (Water)
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*'''Ring of Verros Mir''' (Air)
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*'''Kellast's Gate''' (Spirit)
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*'''Maelstrom's Gate''' (Chaos)
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*'''Doomgate''' (Death)
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==Patch History==
 
==Patch History==
* '''[[Patch 1.5 February 17th, 2004]]''': Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
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* '''[[Patch 1.5]] (February 17th, 2004)''': Additional Runegates have been added to the [[Dalgoth]] mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
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== See Also ==
 
== See Also ==
*[[Runegate]]
 
*[[Traveler]]
 
 
*[[Aerynth Runegate System]]
 
*[[Aerynth Runegate System]]
 
*[[Vorringia Runegate System]]
 
*[[Vorringia Runegate System]]
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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]][[Category:Dalgoth]]

Latest revision as of 20:11, 29 January 2018

In Dalgoth, there are a total of thirteen Runegates. Three of these are easy to access even to those without the Traveler discipline:

  • Safehold Runegate which is currently located east of Sacred Dalgoth. It can be accessed via the white "law" portal from any gate.
  • Maelstrom's Eye on Maelstrom can be accessed by the multicolored "chaos" portal from any gate.
  • and the Doomgate on Oblivion can be accessed by the black "death" portal on any gate.

The remaining ten gates are spread around the rest of the map. These ten are split into to two "circuits" of five: east and west. The Eastern circuit is accessed by casting one of the five "open gate" Traveler powers on the safehold runegate. And the West is accessed via Maelstrom's Ere on Maelstrom. Once you are on the east or west circuit, you can use Traveler powers to travel within it or step into the white or multicolored portal to switch.

Traveler's Guide

Listed here are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.

Mainland Zones

Swamp Zones

Mountain Zones

Desert Zones

Runegates by Name

Western Circuit

Accessed via the Maelstrom's Eye (on Maelstrom)

  • Ring of Auros Mir (Fire)
  • Wanderstone (Earth)
  • Portalstone (Water)
  • Journeystone (Air)
  • Gravenstone (Spirit)
  • Runegate (Law)
  • Doomgate (Death)

Eastern Circuit

Accessed via Runegate (Safehold gate)

  • Lionstone (Fire)
  • Alric's Gate (Earth)
  • Valgrom's Gate (Water)
  • Ring of Verros Mir (Air)
  • Kellast's Gate (Spirit)
  • Maelstrom's Gate (Chaos)
  • Doomgate (Death)

Patch History

  • Patch 1.5 (February 17th, 2004): Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.

See Also