Vorringia Runegate System

From Morloch Wiki
Jump to: navigation, search

Runegate portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve.

Runegate Tutorial


To use the full potential of a runegate, a player must the Traveler discipline applied each of its "open gate" powers (air, earth, water, fire and spirit) must be trained (5 training points invested). It's also highly recommended to train Recall to Runegate, which sends you to the closest runegate from your position.

Gate Types

Universal Gates

Runegate Gate Identification
These gates are open to all players.
  • Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
  • Death Gate, which is black and leads to Oblivion's "Doomgate".
  • Law Gate, which is white and leads to Aeldreth Havens (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to Terminus.

Traveler Gates

When a player applies the Traveler discipline, many more options become available. When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination.

Runegate Map
Vorringia Runegates

Use the list below and color-coordinated map to see where each one will take you.

  • Air Gate, which is light blue and is marked with an Elf symbol. Elf Runestone
  • Earth Gate, which is green and is marked with a Dwarf symbol. Dwarf Runestone
  • Fire Gate, which is red and is marked with an Irekei symbol. Irekei Runestone
  • Spirit Gate, which is yellow and is marked with an Centaur symbol. Centaur Runestone
  • Water Gate, which is dark blue and is marked with a Human symbol. Human Runestone

Law Gate

Accessible from all other runegates via the Law portal.
Located at Aeldreth Havens (or Sea Dogs Rest on the Vorringia_(modified) map.)

  • Law--> Terminus Eye (Outland set)
  • Earth--> Ulwer's Gate (Mainland set)
  • Air--> Kestor's Gate (Mainland set)
  • Fire--> Dragon's Eye (Outland set)
  • Water--> Erkenring (Iceland Set)
  • Spirit--> Vander's Gate (Mainland set, Terminus Isle)
Runegate Circuits

As you can see, there are three gate circuits. We have named them "the Gate Circuit", "the Ring Circuit", and "the Eye Circuit". All three systems converge on Terminus Island, where there is one gate from each circuit.

Gate Circuit (mainland)

  • Haldrom's Gate (Fire)
    • Northern Ulward
  • Ulwer's Gate (Earth)
    • Southwestern Braedoch
  • Nephram's Gate (Water)
    • Northern Aeglund
  • Kestor's Gate (Air)
    • Western Belendar
  • Vander's Gate (Spirit)
    • Western Terminus Isle

Ring Circuit (ice)

  • Jarlsring (Fire)
    • Nordenthal East Island
  • Bergensring (Earth)
    • Western Hregenlund
  • Erkenring (Water)
    • Central Erkensnvaal
  • Nordenring (Air)
    • Northeastern Kralgaard
  • Fremderring (Spirit)
    • Northern Terminus Isle

Eye Circuit (Outland)

  • Dragon's Eye (Fire)
    • Southeastern Adduram (Jov Hir'akar)
  • Doom's Eye (Earth)
    • Eastern Vandenoch (Vander's Doom)
  • Serpent's Eye (Water)
    • Southeaster Thollmar (The Sinking Isles)
  • Terminus Eye (Spirit)
    • Eastern Terminus Isle
  • Maelstrom's Eye (Air and Chaos)
    • Maelstrom, southeast of Pandemonium
    • accessible from any Chaos portal but part of the Outland set.
  • Doomgate (Death)
    • Northern Oblivion
    • accessible from any Death portal but part of the Outland set.

See Also

External Links