Difference between revisions of "Dalgoth Runegate System"

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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]]
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In Dalgoth, there are a total of thirteen [[Runegate]]s. Three of these are easy to access even to those without the [[Traveler]] discipline:
== Indefinite Gates ==
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*'''Safehold Runegate''' which is currently located east of [[Sacred Dalgoth]]. I can be accessed via the white "law" portal from any other gate.
All runegates will have three gates open perpetually:
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*'''Maelstrom's Eye''' on [[Maelstrom]] can be accessed by the multicolored "chaos" portal from any other gate.
*'''Chaos Gate''', which is '''multi-colored''' and leads to [[Maelstrom]]'s "Maelstrom's Eye" gate.
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*and the '''Doomgate''' on [[Oblivion]] can be accessed by the black "death" portal on any other gate.
*'''Death Gate''', which is '''black''' and leads to [[Oblivion]]'s "Doomgate".
 
*'''Law Gate''', which is '''white''' leads to "Runegate".
 
 
 
== Traveler Guide ==
 
===Western Region===
 
'''Accessed via the Death Gate (Oblivion gate)'''
 
*'''Ring of Auros Mir''' (Fire)
 
*'''Wanderstone''' (Earth)
 
*'''Portalstone''' (Water)
 
*'''Journeystone''' (Air)
 
*'''Gravenstone''' (Spirit)
 
*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
 
*'''Doomgate''' (Death)
 
 
 
===Eastern Region===
 
'''Accessed via Runegate (Safehold gate)'''
 
*'''Lion's Gate''' (Fire)
 
*'''Alric's Gate''' (Earth)
 
*'''Valgrom's Gate''' (Water)
 
*'''Ring of Verros Mir''' (Air)
 
*'''Kellast's Gate''' (Spirit)
 
*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Doomgate''' (Death)
 
  
== Cheat Sheet ==
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The remaining ten gates are spread out among the world. Five of these are to the east and five are to the west. Eastern gates are accessed by casting one of the five "open gate" Traveler powers on the '''safehold runegate'''. Gates on the western side of the map are accessed the same way, but starting at the '''Doomgate''' on Oblivion. Once you are on the east or west "circuit" you can travel to the other gates within in it much the way you would expect. To switch circuits, simply step onto white "law" portal or the black "death" portal.
These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
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== Traveler's Guide ==
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Listed here are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
 
===Mainland Zones===
 
===Mainland Zones===
 
*[[Aegol's Run]] (Derros Plains/Theros Plain) - East Fire Gate
 
*[[Aegol's Run]] (Derros Plains/Theros Plain) - East Fire Gate
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*[[Var Hroth Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
 
*[[Var Hroth Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
 
*[[Var Keth Sands]] (Kharsoom/Kharduun) - West Fire Gate
 
*[[Var Keth Sands]] (Kharsoom/Kharduun) - West Fire Gate
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==Runegates by Name==
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===Western Circuit===
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''Accessed via Doom Gate (Oblivion gate)''
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*'''Ring of Auros Mir''' (Fire)
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*'''Wanderstone''' (Earth)
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*'''Portalstone''' (Water)
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*'''Journeystone''' (Air)
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*'''Gravenstone''' (Spirit)
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*'''Runegate''' (Law)
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*'''Doomgate''' (Death)
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===Eastern Circuit===
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''Accessed via Runegate (Safehold gate)''
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*'''Lion's Gate''' (Fire)
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*'''Alric's Gate''' (Earth)
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*'''Valgrom's Gate''' (Water)
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*'''Ring of Verros Mir''' (Air)
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*'''Kellast's Gate''' (Spirit)
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*'''Maelstrom's Gate''' (Chaos)
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*'''Doomgate''' (Death)
 
==Patch History==
 
==Patch History==
 
* '''[[Patch 1.5 February 17th, 2004]]''': Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
 
* '''[[Patch 1.5 February 17th, 2004]]''': Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
 
== See Also ==
 
== See Also ==
*[[Runegate]]
 
*[[Traveler]]
 
 
*[[Aerynth Runegate System]]
 
*[[Aerynth Runegate System]]
 
*[[Vorringia Runegate System]]
 
*[[Vorringia Runegate System]]
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[[Category:Game Mechanics]][[Category:Runegates]][[Category:Tutorials]]

Revision as of 00:37, 19 November 2012

In Dalgoth, there are a total of thirteen Runegates. Three of these are easy to access even to those without the Traveler discipline:

  • Safehold Runegate which is currently located east of Sacred Dalgoth. I can be accessed via the white "law" portal from any other gate.
  • Maelstrom's Eye on Maelstrom can be accessed by the multicolored "chaos" portal from any other gate.
  • and the Doomgate on Oblivion can be accessed by the black "death" portal on any other gate.

The remaining ten gates are spread out among the world. Five of these are to the east and five are to the west. Eastern gates are accessed by casting one of the five "open gate" Traveler powers on the safehold runegate. Gates on the western side of the map are accessed the same way, but starting at the Doomgate on Oblivion. Once you are on the east or west "circuit" you can travel to the other gates within in it much the way you would expect. To switch circuits, simply step onto white "law" portal or the black "death" portal.

Traveler's Guide

Listed here are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.

Mainland Zones

Swamp Zones

Mountain Zones

Desert Zones

Runegates by Name

Western Circuit

Accessed via Doom Gate (Oblivion gate)

  • Ring of Auros Mir (Fire)
  • Wanderstone (Earth)
  • Portalstone (Water)
  • Journeystone (Air)
  • Gravenstone (Spirit)
  • Runegate (Law)
  • Doomgate (Death)

Eastern Circuit

Accessed via Runegate (Safehold gate)

  • Lion's Gate (Fire)
  • Alric's Gate (Earth)
  • Valgrom's Gate (Water)
  • Ring of Verros Mir (Air)
  • Kellast's Gate (Spirit)
  • Maelstrom's Gate (Chaos)
  • Doomgate (Death)

Patch History

  • Patch 1.5 February 17th, 2004: Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.

See Also