Ranger
Contents
The Ranger
Weapon Specializations
Level 1: granted Bow |
Other Skills
Level 10: granted Beastcraft |
Walker in the Wilderness
Available Races
Aelfborn, Aracoix, Centaurs, Elves, Half-Giants, Humans, Irekei, Shades
Available Disciplines
Archer, Artillerist, Berserker, Black Mask, Blade Master, Blade Weaver, Bounty Hunter, Commander, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Sapper, Savant, Undead Hunter, Valkyr, Werebear, Wererat, Werewolf, Wyrmslayer
Primary Attributes
Health Bonus: 51
Mana Bonus: 12
Stamina Bonus: 0
Their Lore
Roaming the wild with stealthy tread, rangers are formidable warriors, fighting to protect the wild places of the World from evil and destruction. Longtime friends and allies of the ancient Druids, the Rangers share their quest to restore the great Balance of Nature. The Rangers fight a tireless battle against all creatures that exist outside the natural order, from the Twisted Breeds of Chaos to the undead of the Unholy Legion. Any who despoil the bounty of nature are also marked as their enemies, and many poachers and woodcutters have found themselves on the receiving end of a ranger's justice. The beasts of the wild see rangers as their kin, and these wardens of the wilderness walk among them without fear. Rangers are masters of the bow, and also favor wooden staves and swords in battle.
Read more Ranger Lore
Powers and Abilities
Backstab
Sneak Attack!
You must be using Sneak to activate this power
Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:
- Attack Bonus: + 60% to 100% (from power rank 0 to 40)
- Damage Dealt: + 80 to 400 (from power rank 0 to 40)
- Players attacks bypass passive defense (target cannot Block, Dodge or Parry)
- Effect ends if affected attacks (swings his weapon)
- Effect ends if affected unequips any piece of equipment
Peek
Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A
Effects:
- Player can attempt to take see another mobile's inventory.
Steal
Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:
- Player can attempt to take something from another mobile's inventory.
Indomitable Will
Personal Root and Snare Break
Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Effects:
- Removes effect with "Snare" dispel tag.
- Removes effect with "Root" dispel tag.
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds
Defensive Stance Granted Rank: 40 Delay Between Attacks: + 15% |
Offensive Stance Granted Rank: 40 Delay Between Attacks: -25% |
Precise Stance Granted Rank: 40 Delay Between Attacks: +35% |
Weapon Powers
Archery Powers: 10
Bladeweaving Mastery Powers: 20
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 35
Sword Mastery Powers: 35
Throwing Powers: 15
Unarmed Powers: 20
Unarmed Mastery Powers: 20