Difference between revisions of "Vampire"
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'''Focus Skill''': Bloodcraft<br> | '''Focus Skill''': Bloodcraft<br> | ||
'''Power Type''': Spell<br> | '''Power Type''': Spell<br> | ||
− | '''Health Cost''': | + | '''Health Cost''': 15 to 35 (at power ranks 0 to 20)<br> |
'''Casting Time''': 4 seconds<br> | '''Casting Time''': 4 seconds<br> | ||
'''Recycle Time''': 60.0 seconds<br> | '''Recycle Time''': 60.0 seconds<br> | ||
Line 60: | Line 60: | ||
'''Effect(s)''': | '''Effect(s)''': | ||
*'''Damage Cap''' | *'''Damage Cap''' | ||
− | **Triggers when Damage exceeds percent of Health: + | + | **Triggers when Damage exceeds percent of Health: +30% to +10% (at power rank 0 to 20) |
**Blows above damage cap are reduced to 50% of the damage cap value | **Blows above damage cap are reduced to 50% of the damage cap value | ||
**DamageCap only affects damage flagged as 'Crushing', 'Piercing', or 'Slashing' | **DamageCap only affects damage flagged as 'Crushing', 'Piercing', or 'Slashing' |
Revision as of 17:38, 30 August 2017
Contents
The Nightborn, Generals of Oblivion
Ever since mortals first peered into the dark voids beyond the world, there have been those who have longed to serve the baleful powers that brood and hunger Outside. Whereas some were content to walk the path of the Necromancer, studying the Black and making pacts with its denizens, there are a few who go even farther, renouncing the Gods of Aerynth and giving themselves over to the Void, body and soul.
Dark rituals consign the bodies of these wicked fiends to death, while their souls are drained away to feed the hunger of the Void. The mind remains, wiped clean of any memory of its previous life, but full of cunning and hate. Unnatural strength and vigor fill their limbs, and their flesh turns pale and hard as alabaster. Thus the old flesh dies, and a Vampire, chosen general of Oblivion, is born.
Vampires are blessed with unnatural strength and dead flesh that can withstand the mightiest of blows. But their dark powers come at a great cost: they must consume their own vitality to use their dark gifts, and they are cursed with a ravenous thirst for blood. Darkness incarnate, Vampires walk upon Aerynth as the eyes and ears of the Void, working tirelessly to bring about the Final Darkness, when the Void will greedily consume all that lives.
Available Base Classes Fighter |
Starting Attributes
Creation Cost: 25
Granted: 45 Base Strength / 120 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 45 Base Constitution / 120 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 30 Base Spirit / 65 Max Spirit
Racial Abilities
- All powers cost Health
- Bloodcraft Skill: +10
- Healing Resistance: +20%
- Bleed Resistance: +20%
- Cold Resistance: +20%
- Unholy Resistance: +20%
- Holy Resistance: -20%
- Fire Resistance: -20%
- Health Regeneration: -35%
Racial Armor
- Vampire's armor a 100% Light Armor set, it has a baked-in effect of +1 Constitution.
- Bloodlord's armor a 100% Heavy Armor set, it has a baked-in effect of +1 Constitution.
Available Charter Types
Note: Applies only to Loreplay servers
Patch History
9/27/2006
- Added a -35% Health regeneration debuff to the race.
- Vampire's Kiss now drains 15 to 35 health from a target with 40% to 100% efficiency from Power Ranks 0 to 20.
12/21/2004
- Fortitude powers now have a 60 second recycle timer.
12/7/2004
- Added the new Vampire Race.