Difference between revisions of "Necromancer Builds"
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*[[#Bane Necromancer (Active)|Bane Necromancer (Active)]] ''by Rewen'' | *[[#Bane Necromancer (Active)|Bane Necromancer (Active)]] ''by Rewen'' | ||
*[[#Pet/Buff Bot Necomancer (Inactive)|Pet/Buff Bot Necomancer (Inactive)]] ''by Rewen'' | *[[#Pet/Buff Bot Necomancer (Inactive)|Pet/Buff Bot Necomancer (Inactive)]] ''by Rewen'' | ||
− | *[[#Shade Solo Necromancer]] ''by Atone'' | + | *[[#Shade Solo Necromancer|Shade Solo Necromancer]] ''by Atone'' |
== Templates == | == Templates == | ||
=== Solo Necromancer (Open Tree PvP) === | === Solo Necromancer (Open Tree PvP) === | ||
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*Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy) | *Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy) | ||
*Charmed/Necromancy neck | *Charmed/Necromancy neck | ||
− | *5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood optional.) | + | *5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood and CC gloves optional.) |
*5 resist/Windlords Death Sorcerer's boots | *5 resist/Windlords Death Sorcerer's boots | ||
*ATR/necromancy journeyman's staff. | *ATR/necromancy journeyman's staff. |
Revision as of 22:54, 31 December 2009
Below, you will find a selection of user-created character templates for Necromancers. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.
Contents
Table of Contents
- Solo Necromancer (Open Tree PvP) by Rewen
- Bane Necromancer (Active) by Rewen
- Pet/Buff Bot Necomancer (Inactive) by Rewen
- Shade Solo Necromancer by Atone
Templates
Solo Necromancer (Open Tree PvP)
By Rewen 14:00, 5 Jan 2008 (EST)
- Race: Vampire
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence)
Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus (optional)
Gear:
- 2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 Necromancy skill)
- Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
- Cloth Armor
- Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 180
- Constitution: 96
- Strength: No points added
- Spirit: 60
Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: No points added
- Warding: All leftover points
- Necromancy: Gold
Training Points:
- Dark Fortitude: 20
- Vampire's Kiss: 20
- Shielding: 40 (GM)
- Stun: 40 (GM)
- Enfeeblement: 40 (GM)
- Uncanny Fortitude: 20
- The Blood is the Life: 1
- Unholy Blast: 40 (GM)
- Unholy Fright: 40 (GM)
- Shadow of Death: 40 (GM)
- Embrace the Void: 40 (GM, unless you have a bot)
- Dim the Light: 1
- Gravechill: 40 (GM)
- Spectre Form: 21
- May spend points in Traveler or Battle Magus powers if needed. I suggest using points from Warding
Bane Necromancer (Active)
By Rewen 14:00, 5 Jan 2008 (EST)
- Race: Vampire
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence)
Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus
Gear:
- 2x Apostle's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 Necromancy skill)
- Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
- Cloth Armor
- Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 180
- Constitution: 96
- Strength: No points added
- Spirit: 60
Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: No points added
- Warding: All leftover points
- Necromancy: Gold
Training Points:
- Dark Fortitude: 20
- Vampire's Kiss: 20
- Shielding: 40 (GM)
- Stun: 40 (GM)
- Enfeeblement: 40 (GM)
- Demolishing Spell: 1
- Uncanny Fortitude: 20
- Unholy Blast: 40 (GM)
- Unholy Storm: 20
- Unholy Fright: 16
- Unholy Terror: 40 (GM)
- Shadow of Death: 40 (GM)
- Embrace the Void: 40 (GM)
- Dim the Light: 1
- Gravechill: 40 (GM)
- Spectre Form: 21
- Harvest of Dust: 10
Pet/Buff Bot Necomancer (Inactive)
Can buff group with powercost and holy resistance buffs, burn mines and banes, and use pets to bash bane. By Rewen 14:30, 5 Jan 2008 (EST)
- Race: Shade
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence; this is optional.)
Discipline Rune:
Shroudborne, Traveler, Battle Magus, Conjurer
Gear:
- 2x full resistance rings (+30 resistance, +15 resistance)
- Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
- Cloth Armor
- Weapon: Archmage's of Genius Journeyman Staff (+15 Sorc/Warding, +10 Intelligence, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 130-160
- Constitution: 100
- Strength: No points added
- Spirit: 85
Point Spread
As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: All leftover points
- Warding: At least 56
- Necromancy: 115
Training Points:
- Hide: 40 (GM)
- Shielding: 1
- Stun: 40 (GM)
- Mage Bolt: 40 (GM)
- Oblivion's Caress: 20
- Dark Lord's Boon: 20
- Demolishing Spell: 20
- Dread Howl: 1
- Unholy Fright: 16
- Unholy Terror: 40 (GM)
- Mantle of Corpseflesh: 40 (GM)
- Embrace the Void: 40 (GM)
- Dim the Light: 40 (GM)
- Gravechill: 40 (GM)
- Spectre Form: 21
- Harvest of Dust: 40 (GM)
- Harvest of Bones: 40 (GM)
Shade Solo Necromancer
By Atone 16:00 , 31 December 2009 (EST)
- Race: Shade
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
-5 from Dex/Str/Spi +10 to Con Brilliant Mind Tough As Nails
Stat Runes:
- Intelligence Of The Gods
- Constitution Of The Gods
Discipline Runes:
Gear:
- Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy)
- Charmed/Necromancy neck
- 5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood and CC gloves optional.)
- 5 resist/Windlords Death Sorcerer's boots
- ATR/necromancy journeyman's staff.
Ability Points:
- Dex: Base - 5
- Str: Base -5
- Con: 135
- Int: 160
- Spi: 44
Trains:
- Necromancy: About 145%
- Sorcery: 30%
- Warding: 115%
- Unholy Blast: 40
- Shadow Of Death: 40
- Gravechill: 40
- Spectral Bonds: 40
- Unholy Fright: 40
- Enfeeblement: 40
- Weakening: 1
- Mantle of Corpseflesh: 40
- Shielding: 40 (If you're comfortable with the squishyness, you could trade this for weakening)
- Stun: 40
- Embrace The Void: 30
- Spectre Form: 20
- Oblivion's Caress: 20
- Skirmish Counterspell: 20
- Traveler Gates and Recalls: 1 point each (8 points)
- Dim The Light: 1
- Flame Ward: 1
- Demolishing Spell: 1