Difference between revisions of "Necromancer Builds"

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[[Category:Templates]]
 
 
Below, you will find a selection of user-created character templates for [[Necromancer]]s. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.  
 
Below, you will find a selection of user-created character templates for [[Necromancer]]s. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.  
== Table of Contents ==
 
*[[#Solo Necromancer (Open Tree PvP)|Solo Necromancer (Open Tree PvP)]] ''by Rewen''
 
*[[#Bane Necromancer (Active)|Bane Necromancer (Active)]] ''by Rewen''
 
*[[#Pet/Buff Bot Necomancer (Inactive)|Pet/Buff Bot Necomancer (Inactive)]] ''by Rewen''
 
*[[#Shade Solo Necromancer]] ''by Atone''
 
 
== Templates ==
 
== Templates ==
 
=== Solo Necromancer (Open Tree PvP) ===
 
=== Solo Necromancer (Open Tree PvP) ===
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*Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy)
 
*Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy)
 
*Charmed/Necromancy neck
 
*Charmed/Necromancy neck
*5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood optional.)
+
*5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood and CC gloves optional.)
 
*5 resist/Windlords Death Sorcerer's boots
 
*5 resist/Windlords Death Sorcerer's boots
 
*ATR/necromancy journeyman's staff.
 
*ATR/necromancy journeyman's staff.
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== External Links ==
 
== External Links ==
*[http://community.shadowbaneemulator.com/forums/forumdisplay.php?f=24 Shadowbane Emulator Class Discussion Forum]
+
*[http://shadowbaneemulator.com/forum/viewforum.php?f=51 Shadowbane Emulator Necromancer Forum]
 +
[[Category:Templates]]

Latest revision as of 21:47, 19 January 2018

Below, you will find a selection of user-created character templates for Necromancers. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.

Templates

Solo Necromancer (Open Tree PvP)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus (optional)


Gear:

  • 2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messenger's of Windlords(+40 stamina, +15% movement speed)
    • Gloves: SDR Gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)

Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Uncanny Fortitude: 20
  • The Blood is the Life: 1
  • Unholy Blast: 40 (GM)
  • Unholy Fright: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM, unless you have a bot)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • May spend points in Traveler or Battle Magus powers if needed. I suggest using points from Warding

Bane Necromancer (Active)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus


Gear:

  • 2x Apostle's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messenger's of Windlords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Demolishing Spell: 1
  • Uncanny Fortitude: 20
  • Unholy Blast: 40 (GM)
  • Unholy Storm: 20
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 10

Pet/Buff Bot Necomancer (Inactive)

Can buff group with powercost and holy resistance buffs, burn mines and banes, and use pets to bash bane. By Rewen 14:30, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

  • Intelligence of the Gods (+40 Max Intelligence; this is optional.)

Discipline Rune:
Shroudborne, Traveler, Battle Magus, Conjurer


Gear:

  • 2x full resistance rings (+30 resistance, +15 resistance)
  • Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
  • Cloth Armor
    • Boots: Messenger's of Windlords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves, or Crimson Circle Gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Archmage's of Genius Journeyman Staff (+15 Sorc/Warding, +10 Intelligence, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 130-160
  • Constitution: 100
  • Strength: No points added
  • Spirit: 85

Point Spread
As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: All leftover points
  • Warding: At least 56
  • Necromancy: 115

Training Points:

  • Hide: 40 (GM)
  • Shielding: 1
  • Stun: 40 (GM)
  • Mage Bolt: 40 (GM)
  • Oblivion's Caress: 20
  • Dark Lord's Boon: 20
  • Demolishing Spell: 20
  • Dread Howl: 1
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Mantle of Corpseflesh: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 40 (GM)
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 40 (GM)
  • Harvest of Bones: 40 (GM)

Shade Solo Necromancer

By Atone 16:00 , 31 December 2009 (EST)

-5 from Dex/Str/Spi +10 to Con Brilliant Mind Tough As Nails

Stat Runes:

  • Intelligence Of The Gods
  • Constitution Of The Gods

Discipline Runes:

Gear:

  • Resist/Necromancy rings (Change depending on situation. I normally ran with Holy/Unholy)
  • Charmed/Necromancy neck
  • 5 resist/5 resist Death Sorcerer's garb. (Normally safe to stack pierce resist. Change depending on expected opponents. 10/10 stat hood and CC gloves optional.)
  • 5 resist/Windlords Death Sorcerer's boots
  • ATR/necromancy journeyman's staff.

Ability Points:

  • Dex: Base - 5
  • Str: Base -5
  • Con: 135
  • Int: 160
  • Spi: 44

Trains:

  • Necromancy: About 145%
  • Sorcery: 30%
  • Warding: 115%
  • Unholy Blast: 40
  • Shadow Of Death: 40
  • Gravechill: 40
  • Spectral Bonds: 40
  • Unholy Fright: 40
  • Enfeeblement: 40
  • Weakening: 1
  • Mantle of Corpseflesh: 40
  • Shielding: 40 (If you're comfortable with the squishyness, you could trade this for weakening)
  • Stun: 40
  • Embrace The Void: 30
  • Spectre Form: 20
  • Oblivion's Caress: 20
  • Skirmish Counterspell: 20
  • Traveler Gates and Recalls: 1 point each (8 points)
  • Dim The Light: 1
  • Flame Ward: 1
  • Demolishing Spell: 1

External Links