Difference between revisions of "Irekei"
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Revision as of 16:46, 27 January 2007
Contents
The Irekei
The Outcasts, Devil Men of the Burning Wastes
Available Base Classes Fighter |
The "Devilmen," little is known of these strange, fierce, red-skinned raiders of the desert. Folktales claim they are the descendants of a long lost family of Elvish nobles who were banished to the Burning Lands for their ferocity and warlike nature. While Irekei and Elves are distinctly similar, the Devilmen deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei, raiding parties of Irekei are the terror of all settlements that border on the deserts. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devilmen into a grim, hard people for whom survival is the ultimate priority.
Their People, Their Ways, Their Lore
Starting Attributes
Training Points Cost: 15
Health Bonus: 0
Mana Bonus: 20
Stamina Bonus: 70
Height: 6'5" - 7'5" (Male) / 6'1" - 7'1" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52
Statistic Distribution
Granted: 40 Base Strength / 85 Max Strength
Granted: 55 Base Dexterity / 130 Max Dexterity
Granted: 40 Base Constitution / 90 Max Constitution
Granted: 45 Base Intelligence / 110 Max Intelligence
Granted: 30 Base Spirit / 85 Max Spirit
Racial Abilities
Fire Resistance: +20%
Cold Resistance: -10%
Level 1: Granted Skill Bonus Dagger: +10 point bonus (but Skill is not Granted)
Level 1: Granted Skill Unarmed Combat: +10 point bonus
Guild Types
The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication