Difference between revisions of "Saboteur"
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== The Saboteur == | == The Saboteur == | ||
''Wrecker of Engines'' | ''Wrecker of Engines'' |
Revision as of 21:45, 14 September 2006
Contents
The Saboteur
Wrecker of Engines
Base Classes Available |
Races Available |
Classes Available
Assassin |
Restrictions |
Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen.
More Saboteur Lore
Discipline Effects
Grants: Powers
Discipline Locations
Discipline Droppers
|
Disciplines Trainers |
Discipline Powers
Infiltrate
"Teleport Self"
(You can only use this once a Sapper has pointed the way in)
Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Saboteur (20)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 100
Casting Time: 41 to 21 seconds (at power ranks 0 to 20)
Recycle Time: 300 to 60 seconds (at power ranks 0 to 20)
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power. "You can only use after a Sapper has shown you the way."
Mode Required: Non-Combat Mode Only
Requires Hit Roll: No
Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
Target and Range: Self/No target
Player can teleport to location on minimap.
Sabotage
"Spire Disable"
(Shuts down a siege spire temporarily)
Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Saboteur (20)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 75
Casting Time: 31 to 11 seconds (at power ranks 0 to 20)
Recycle Time: 90 to 60 seconds (at power ranks 0 to 20)
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Hit Roll: No
Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
Target and Range: Buildings (20 Units)
Disables siege spires for a limited period of time.
Target siege spire is shut down, and cannot apply its effects to those in city zone.
Dispel Tags: DeBuff, Effect, ResistDeBuff, Siege
Duration: :30 to 2:00 minutes (at power ranks 0 to 20)
Foul The Works
"Siege Engine Disable"
(Affected siege engine ceases to attack temporarily)
Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Saboteur (20)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 50
Casting Time: 16 to 6 seconds (at power ranks 0 to 20)
Recycle Time: 30 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Hit Roll: No
Target and Range: Monsters or Players (Siege Engines) (20 Units)
Can affect caster and group members.
Applies Effect(s): (From Power Ranks 0 to 20)
- Duration: 1:00 to 3:00 minutes (at power ranks 0 to 20)
- Stackability: Can be stacked with any spell other than itself.
- Target cannot attack.
- Target cannot cast spells or use powers.
- Dispel Tags: DeBuff, Effect, ResistDeBuff, Siege
With Catlike Tread
"Personal Untrackability"
Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Saboteur (40)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 50
Casting Time: 6 seconds
Recycle Time: 180 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: :00 to 1:00 seconds (at power ranks 0 to 40)
- Target cannot be tracked by other players with track skills.
- Dispel Tags: Buff, Effect