Difference between revisions of "Artillerist"
Line 6: | Line 6: | ||
<br> | <br> | ||
− | + | {{header|Discipline Information}} | |
{| | {| | ||
|valign=top| | |valign=top| | ||
Line 41: | Line 41: | ||
**[[Aeldreth]] - Siege Tent - 69740 x 47840 | **[[Aeldreth]] - Siege Tent - 69740 x 47840 | ||
|} | |} | ||
− | + | {{header|Discipline Powers}} | |
− | |||
{| | {| | ||
|valign=top| | |valign=top| |
Revision as of 00:53, 21 September 2017
“ | Masters of siege warfare, Artillerists use the ancient crafts and sciences of the Dwarves to push siege engines far beyond their normal capabilities. Any fool can bang on a wall with a hammer. To batter down a wall or building quickly, you'll need artillery, engines of war. And true, an engine can be enough, provided you've a captain to command it or a golden rod. And the men to defend it from your enemies. And the time to let it do its work before the tide of battle changes ... You see where I'm going? To those who don't know their secrets, even the greatest siege engines are little more than clumsy hammers. But in the hands of an artist, a hammer can work wonders, it can pry the very semblance of life out of a block of marble, or turn inert iron into a masterwork weapon. So it is in battles, with engines as hammers. I am such an artist. I am an artillerist, and broken walls and smoldering ruins are my masterpieces. |
” |
Discipline Information |
|
Discipline Effects
|
Discipline Dropper
|
Trainer Locations
|
Discipline Powers |