Difference between revisions of "Gladiator"
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*[[Microzone]]: Orc Village | *[[Microzone]]: Orc Village | ||
*[[Macrozone]]: | *[[Macrozone]]: | ||
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**[[Vorringia]]: Fellgrim Forest - 64000, 53000 | **[[Vorringia]]: Fellgrim Forest - 64000, 53000 | ||
*'''Name''': Krah'gool the Crusher | *'''Name''': Krah'gool the Crusher | ||
*[[Microzone]]: Ettin Village | *[[Microzone]]: Ettin Village | ||
*[[Macrozone]]: Tainted Swamp | *[[Macrozone]]: Tainted Swamp | ||
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**[[Vorringia]]: 76700, 45000 | **[[Vorringia]]: 76700, 45000 | ||
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*Race: [[Half Giant]] | *Race: [[Half Giant]] | ||
*[[Microzone]]: Stockyard | *[[Microzone]]: Stockyard | ||
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**[[Vorringia]]: Valkos Wilds - 41952, 41165 | **[[Vorringia]]: Valkos Wilds - 41952, 41165 | ||
*'''Name''': Goltram, Master Gladiator | *'''Name''': Goltram, Master Gladiator | ||
*Race: [[Half Giant]] | *Race: [[Half Giant]] | ||
*[[Microzone]]: Wyrmslayer's Rest | *[[Microzone]]: Wyrmslayer's Rest | ||
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**[[Vorringia]]: Ashfell Plain - 86239, 69351 | **[[Vorringia]]: Ashfell Plain - 86239, 69351 | ||
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== Discipline Powers == | == Discipline Powers == | ||
− | === Resist Pain | + | === Resist Pain === |
''"Personal Melee Resistance Buff"'' | ''"Personal Melee Resistance Buff"'' | ||
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-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
− | === Call of the Crowd | + | === Call of the Crowd === |
''"Personal Attack Buff"'' | ''"Personal Attack Buff"'' | ||
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* Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br> | * Defense Penalty: -40 to -140 (from power rank 0 to 20)<br><br> | ||
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− | === Treat Wounds | + | === Treat Wounds === |
''"Single Target"'' | ''"Single Target"'' | ||
Revision as of 02:34, 22 March 2008
Contents
The Gladiator
Lord of the Arena
Base Classes Available |
Races Available
Aelfborn |
Classes Available |
Gladiators quickly learn how to use any kind of weapon or armor, and know a wide variety of special moves and maneuvers designed to disarm, disable, or exhaust their opponents. The crowd must get its money's worth: Gladiators always try to prolong their fights rather than go for the quick kill. The bloodier the fight's end, the better.
More Gladiator Lore
Discipline Effects
Grants: Powers
Grants: Unarmed Combat skill
Discipline Locations
Discipline Droppers |
Disciplines Trainers
|
Discipline Powers
Resist Pain
"Personal Melee Resistance Buff"
Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill:
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Effects:
- Duration: 30 to 120 seconds (from power ranks 0 to 20)
- Stackability: Cannot be stacked with other effects of type ResistanceBuff(0)
- Crushing Resistance: +2 to +10 (from power ranks o to 20)
- Piercing Resistance: +2 to +10 (from power ranks o to 20)
- Slashing Resistance: +2 to +10 (from power ranks o to 20)
Call of the Crowd
"Personal Attack Buff"
Granted: Rank 0 at Level 20
Teachers: Master Gladiator (20)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 600 Seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No Target
Applies Effect:
- Duration: 30 to 120 seconds (at power ranks 0 to 20)
- Stackability: Can be stacked with any spell other than itself
- Attack Bonus: +40 to +140 (from power rank 0 to 20)
- Defense Penalty: -40 to -140 (from power rank 0 to 20)
Treat Wounds
"Single Target"
Granted: Rank 40 at Level 20 (Grand Master)
Teachers: None (skill cannot be trained)
Focus Skill: None
Stamina Cost: 25
Casting Time: 2 Seconds
Recycle Time: 30 Seconds
Generates Hate: High
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Players Only (10 Units)
Removes Effects:
- Removes Bleeding Effect
Healing:
- Health Replenishment: 22 to 39 points of Health
Applies Effects:
- Duration: 60 seconds
- Stackability: Can be stacked with any spell other than itself
- Health Recovery Rate: +100%