Difference between revisions of "Channeler"

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! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
 
! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
 
!     
 
!     
 
! {{classtitle
 
! {{classtitle
|img=[[File:Temptitle.png]]
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|img=[[File:Channelerfi.png]]
 
|tag=Weaver of the Tapestry
 
|tag=Weaver of the Tapestry
|color1=9228ef
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|color2=1e1149
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| {{Cheader|Overview|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}The '''channeler''' is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with [[Channeler#Shadow Mantle|Shadow Mantle]]. Solo players will also find the channeler's kit quite versatile, however, they have few ranged weapon choices and no way to increase their speed, relying on [[Channeler#Steal Breath|Steal Breath]] to slow their target instead.
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|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
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<blockquote>The '''Channeler''' conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.
 +
<h3>Mage</h3>
 +
* Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into ''Defensive Stance'' or activation of ''Flesh of Granite'' can save you from deadly encounter.
 +
* It's tempting with Mage classes that have class invisibility powers to eschew [[Vocabulary#P|prestunning]]. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
 +
* Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.
 +
<h3>Healer</h3>
 +
* ''Blessed Mending'' and ''Blessed Healing'' can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
 +
* Due to Healer Channeler's high ''Defensive Stance'', a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
 +
* Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
 
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
 
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{{Infobox
 
{{Infobox
 
|Box title = {{PAGENAME}} Information
 
|Box title = {{PAGENAME}} Information
|image = Schanny.png
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|image = RadarStatsChanneler.png
|imagewidth = 90
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|imglink = Roles
|caption = Weaver of the Tapestry
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|imagewidth = 285
 
|Row 1 title = Base Classes
 
|Row 1 title = Base Classes
 
|Row 1 info = [[Mage]], [[Healer]]
 
|Row 1 info = [[Mage]], [[Healer]]
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|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]]
 
|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]]
 
|Row 3 title = Disciplines
 
|Row 3 title = Disciplines
|Row 3 info = [[Animator]],
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|Row 3 info = [[Archmage]],  
[[Archer]],
 
[[Archmage]],
 
[[Artillerist]],  
 
 
[[Battle Magus]],  
 
[[Battle Magus]],  
[[Black Mask]],
 
[[Blade Master]],
 
 
[[Blade Weaver]],  
 
[[Blade Weaver]],  
 
[[Blood Prophet]],  
 
[[Blood Prophet]],  
[[Bounty Hunter]],
 
 
[[Commander]],  
 
[[Commander]],  
 
[[Conjurer]],  
 
[[Conjurer]],  
 +
[[Darksworn]],
 
[[Enchanter]],  
 
[[Enchanter]],  
[[Huntsman]],
 
[[Knight]],
 
[[Prospector]],
 
 
[[Rat Catcher]],  
 
[[Rat Catcher]],  
[[Rune Caster]],  
+
[[Sanctifier]],  
[[Saboteur]],
+
[[Shroudborne]],  
[[Sky Dancer]],  
 
 
[[Sun Dancer]],  
 
[[Sun Dancer]],  
[[Traveler]],
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[[Traveler]]
[[Undead Hunter]],
 
[[Werewolf]],
 
[[Wyrmslayer]]
 
 
|Row 4 title = Mastery Runes
 
|Row 4 title = Mastery Runes
 
|Row 4 info = [[Staff Mastery|Master of Staves]]
 
|Row 4 info = [[Staff Mastery|Master of Staves]]
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}}
 
}}
 
{{Infobox
 
{{Infobox
|Box title = {{PAGENAME}} Static Powers
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
 
|Row 1 title = Stances
 
|Row 1 title = Stances
 
|Row 1 info =
 
|Row 1 info =
 
{{{!}}
 
{{{!}}
 
{{!}}-
 
{{!}}-
{{!}}{{stance|mage|25|40|15}}
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{{!}}{{stance|Mage|25|40|15}}
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{{!}}{{stance|Healer|30|20|10}}
 
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{{!}}-
 
{{!}}}
 
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{{!}}-
 
{{!}}-
 
{{!}} {{wstyle
 
{{!}} {{wstyle
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|bow=
 
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}}
 
}}
 
{{!}} {{wstyle
 
{{!}} {{wstyle
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|bow=
 
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|-
 
|-
| {{Cheader|Powers and Skills|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
 
{{powertable|{{PAGENAME}}=YES}}
 
|-
 
| {{Cheader|Playstyle Tips|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}Channeler's varied kit allows the class access to a variety of builds with focuses on different spells. While Shadowmantle is often the key spell in their arsenal, Channelers can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Healer Channelers and Mage Channelers play very differently.
 
<h3>Mage</h3>
 
*Shadow Bolt is your bread and butter spell on a damage-based Mage Channeler and Steal Breath allows you to kite very effectively.
 
*Support-based Mage Channelers revolve around keeping Shadowmantle on a targeted enemy during a fight. Shadow Mantle is placed very far to the right on the effects bar so, with the plethora of Channeler and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the Shadow Mantle effect so a Dispel Debuff spell doesn't [[effect removal|remove]] Shadow Mantle.
 
*Though Mage defensive stance gives good spell resistances, Mage Channelers are light on defensive options so beware not to let someone get the jump on you!
 
<h3>Healer</h3>
 
*The power rank 40 backstabs are a tremendous boon to your burst damage. Due to the nature of the powers, you activate Backstab first and then cast one of its poison variants you can execute a double backstab!
 
*Dodge is the best [[Passive Defense|passive defense]] in the game so it is recommended to put at least some trains in it; however, high defense is often the primary damage mitigation method for Healer-based prestige classes.
 
*Healer Channelers are very tight on trains, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
 
 
|  <!-- Placeholder -->
 
|  <!-- Placeholder -->
 
|-
 
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
__NOTOC__
 
__NOTOC__

Latest revision as of 21:25, 12 July 2019

For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

    

 Channeler

Channelerfi.png
 Weaver of the Tapestry

    
Overview
The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.
Powers and Skills
Level Icon Ability Description
10 Hoarfrost Hoarfrost Single-target cold damage and Snare
Mantle of Stone Mantle of Stone Personal defense buff
12 Ignite Ignite Single-target fire damage over time
Aura of Flame Aura of Flame Single-target fire damage shield
13 Divert the Aqueous Flow Divert the Aqueous Flow Single-target dispel cold effect
14 Blizzard Blizzard Area cold damage and snare
15 Divert the Pyretic Flow Divert the Pyretic Flow Single-target dispel fire effect
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Flesh of Granite Flesh of Granite Personal melee Damage Absorber
17 Divert the Elements Divert the Elements Single-target dispel cold, fire, or ligtning effect
18 Incendiary Blast Incendiary Blast Area fire damage over time
20 Electrocute Electrocute Single-target lightning damage and short Stun
22 Ride the Winds Ride the Winds Personal flight buff (grants ability to fly)
26 Aqueous Rejuvenation Aqueous Rejuvenation Personal mana heal
30 Endure the Sky's Vengeance Endure the Sky's Vengeance Single-target lightning damage resistance buff
Endure Fire's Fury Endure Fire's Fury Single-target fire damage resistance buff
Endure Water's Chill Endure Water's Chill Single-target cold damage resistance buff
40 Call Lightning Call Lightning Area lightning damage and short Stun
42 Cloak of Transparency Cloak of Transparency Personal Invisibility
46 Ice Bolt Ice Bolt Single-target cold damage and cold damage resistance debuff
Flesh of Lead Flesh of Lead Personal cold, fire, and lightning Damage Absorber
Weave of the Gnome Weave of the Gnome Summons a stone Pet
Weave of the Undine Weave of the Undine Summons a water spirit Pet
Weave of the Salamander Weave of the Salamander Summons a fire spirit Pet
Weave of the Sylph Weave of the Sylph Summons an air spirit Pet
48 Fire Bolt Fire Bolt Single fire damage and fire damage resistance debuff
50 Lightning Bolt Lightning Bolt Single-target lightning damage and lightning damage resistance debuff
Defeat Water's Chill Defeat Water's Chill Group cold damage resistance buff
Defeat Fire's Fury Defeat Fire's Fury Group fire damage resistance buff
Defeat the Sky's Vengeance Defeat the Sky's Vengeance Group lightning damage resistance buff

Playstyle Tips

The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.

Mage

  • Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into Defensive Stance or activation of Flesh of Granite can save you from deadly encounter.
  • It's tempting with Mage classes that have class invisibility powers to eschew prestunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
  • Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.

Healer

  • Blessed Mending and Blessed Healing can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
  • Due to Healer Channeler's high Defensive Stance, a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
  • Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
    
Channeler Information
RadarStatsChanneler.png

Base Classes

Mage, Healer

Races

Aelfborn, Elf, Human, Irekei, Nephilim, Shade

Disciplines

Archmage, Battle Magus, Blade Weaver, Blood Prophet, Commander, Conjurer, Darksworn, Enchanter, Rat Catcher, Sanctifier, Shroudborne, Sun Dancer, Traveler

Mastery Runes

Master of Staves

Skills Granted

Channeling (level 10)

Channeler Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
25
Offensive Stance
40
Precise Stance
15
stance details
Healer
Defensive Stance
30
Offensive Stance
20
Precise Stance
10
stance details

Weapon Powers

Mage
Hammer Powers
Staff Powers
Healer
Hammer Powers
Staff Powers

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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