Difference between revisions of "Channeler"

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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Channeler.png|right|A Nephilim Channeler]]
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! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
== ''<span style="text-shadow: 0 0 10px yellow; color:black; font-family:Helvetica;"><center>Weaver of the Tapestry</center></span>'' ==
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! &nbsp;&nbsp;&nbsp;&nbsp;
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right
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! {{classtitle
||[[Image:RS_C_Heal.png|left|Healer Runestone]][[Image:RS_C_Mage.png|right|Mage Runestone]]
+
|img=[[File:Channelerfi.png]]
 +
|tag=Weaver of the Tapestry
 +
|color1=f1fc2c
 +
|color2=93863c
 +
}}
 
|-
 
|-
| '''[[:Category:Base Classes|Base Classes]] Available'''
+
| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
[[Healer]]<br>
 
[[Mage]]
 
 
|-
 
|-
| '''[[:Category:Races|Races]] Available'''
+
| colspan="3" |{{Classnavsp|cccccc}}
[[Aelfborn]]<br>
+
|-
[[Elf]]<br>
+
|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
[[Human]]<br>
+
<blockquote>The '''Channeler''' conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.</blockquote>
[[Irekei]]<br>
+
{{Cheader|Powers and Skills|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
[[Nephilim]]<br>
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
[[Shade]]
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{{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.
|-
+
<h3>Mage</h3>
| '''[[:Category:Disciplines|Disciplines]] Available'''
+
* Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into ''Defensive Stance'' or activation of ''Flesh of Granite'' can save you from deadly encounter.
[[Archmage]]<br>
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* It's tempting with Mage classes that have class invisibility powers to eschew [[Vocabulary#P|prestunning]]. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
[[Battle Magus]]<br>
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* Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.
[[Blade Weaver]]<br>
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<h3>Healer</h3>
[[Blood Prophet]]<br>
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* ''Blessed Mending'' and ''Blessed Healing'' can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
[[Commander]]<br>
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* Due to Healer Channeler's high ''Defensive Stance'', a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
[[Conjurer]]<br>
+
* Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
[[Darksworn]]<br>
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
[[Enchanter]]<br>
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| rowspan="2" style="vertical-align: top;"|
[[Rat Catcher]]<br>
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{{Infobox
[[Sanctifier]]<br>
+
|Box title = {{PAGENAME}} Information
[[Shroudborne]]<br>
+
|image = RadarStatsChanneler.png
[[Sun Dancer]]<br>
+
|imglink = Roles
 +
|imagewidth = 285
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Mage]], [[Healer]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]]
 +
|Row 3 title = Disciplines
 +
|Row 3 info = [[Archmage]],
 +
[[Battle Magus]],
 +
[[Blade Weaver]],
 +
[[Blood Prophet]],
 +
[[Commander]],
 +
[[Conjurer]],
 +
[[Darksworn]],
 +
[[Enchanter]],
 +
[[Rat Catcher]],
 +
[[Sanctifier]],
 +
[[Shroudborne]],
 +
[[Sun Dancer]],
 
[[Traveler]]
 
[[Traveler]]
|-
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|Row 4 title = Mastery Runes
| '''[[Mastery_Runes|Mastery Runes]] Available'''
+
|Row 4 info = [[Staff Mastery|Master of Staves]]
[[Mastery Runes#Master_of_Staves|Master of Staves]]
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|Row 5 title = Skills Granted
 +
|Row 5 info = [[Channeling]] (level 10)<br>
 +
}}
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
 +
|Row 1 title = Stances
 +
|Row 1 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}}{{stance|Mage|25|40|15}}
 +
{{!}}{{stance|Healer|30|20|10}}
 +
{{!}}-
 +
{{!}}}
 +
|Row 2 title = Weapon Powers
 +
|Row 2 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}} {{wstyle
 +
|baseclass=Mage
 +
|axe=
 +
|bow=
 +
|crossbow=
 +
|dagger=
 +
|greataxe=
 +
|greathammer=
 +
|greatsword=
 +
|unarmed=
 +
|hammer=5&nbsp;
 +
|polearm=
 +
|spear=
 +
|staff=5&nbsp;
 +
|sword=
 +
|throwing=
 +
|sundancer=
 +
|blademaster=
 +
|bladeweaver=
 +
}}
 +
{{!}} {{wstyle
 +
|baseclass=Healer
 +
|axe=
 +
|bow=
 +
|crossbow=
 +
|dagger=
 +
|greataxe=
 +
|greathammer=
 +
|greatsword=
 +
|unarmed=
 +
|hammer=5&nbsp;
 +
|polearm=
 +
|spear=
 +
|staff=5&nbsp;
 +
|sword=
 +
|throwing=
 +
|sundancer=
 +
|blademaster=
 +
|bladeweaver=
 +
}}
 +
{{!}}-
 +
{{!}}}
 +
}}
 
|-
 
|-
| '''[[Loreplay|Factions]] Available'''
+
| <!-- Placeholder -->
[[Church of the All-Father]]<br>
 
[[Cult of the Scourge]]<br>
 
[[High Court]]<br>
 
[[Noble House]]<br>
 
[[Ranger's Brotherhood]]<br>
 
[[Temple of the Cleansing Flame]]<br>
 
[[Unholy Legion]]<br>
 
[[Virakt]]<br>
 
[[Wizard's Conclave]]
 
|}
 
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right
 
| '''Skills'''
 
''Level 10'': granted [[Channeling]]
 
 
|-
 
|-
| '''Primary Attributes'''
 
[[Health Bonus]]: 45<br>
 
[[Mana Bonus]]: 18<br>
 
[[Stamina Bonus]]: 0
 
|}
 
 
''For Ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.''
 
 
'''Read more [[Channeler Lore]]'''.
 
__TOC__
 
 
== Class Information ==
 
*'''Class Symbol''': [[file:Schanny.png|20px|bottom]]
 
*'''Available Roles''': Damage
 
*'''Damage Types''': Fire, Lightning, Cold
 
=== Class Weapons ===
 
*'''[[Flame Blade]]''', a [[Sword Weapons|sword weapon]] that uses [[Channeling]] instead of [[Sword Mastery|sword mastery]] to determine [[Hit Roll|hit chance]]. This weapon requires 100% [[Sword|sword skill]]* to equip.
 
*'''[[Stone Mace]]''', a [[Hammer Weapons|hammer weapon]] that uses [[Channeling]] instead of [[Hammer Mastery|hammer mastery]] to determine [[Hit Roll|hit chance]]. This weapon requires 100% [[Hammer|hammer skill]] to equip.
 
*'''[[Crystal Staff]]''', a [[Staff Weapons|staff weapon]] that uses [[Channeling]] instead of [[Staff Mastery|staff mastery]] to determine [[Hit Roll|hit chance]]. This weapon has a [[baked-in]] bonus of  +15 [[sorcery]], +15 [[warding]], and +10 [[Chaneling]] and requires 100% [[Staff|staff skill]] to equip.
 
 
:''* Note: Non-[[Elf]] Channelers are not automatically granted the sword skill, but it can be obtained by selecting the [[Starting_Traits#Proficient_with_Swords|Proficient with Swords]] character creation rune.''
 
 
=== Class Armor ===
 
*'''[[List of Cloth Armor#Aeromancer Robes|Aeromancer Robes]]''', a [[cloth]] set that includes a [[baked-in]] bonus of +1 [[Intelligence]] and +1 [[Channeling]] per piece (2 pieces).
 
*'''[[List of Cloth Armor#Geomancer Robes|Geomancer Robes]]''', a [[cloth]] set that includes a [[baked-in]] bonus of +1 [[Intelligence]] and +1 [[Channeling]] per piece (2 pieces).
 
*'''[[List of Cloth Armor#Hydromancer Robes|Hydromancer Robes]]''', a [[cloth]] set that includes a [[baked-in]] bonus of +1 [[Intelligence]] and +1 [[Channeling]] per piece (2 pieces).
 
*'''[[List of Cloth Armor#Pyromancer Robes|Pyromancer Robes]]''', a [[cloth]] set that includes a [[baked-in]] bonus of +1 [[Intelligence]] and +1 [[Channeling]] per piece (2 pieces).
 
{|
 
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> ==
 
{{HRND}}
 
|valign=top|
 
=== Hoarfrost ===
 
[[Image:Cold cam.png|Right|Hoarfrost's Power Cameo]]
 
''"Single Target Cold Damage and Snare"''
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 1 (Untrained)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 25.85 to 59 (at power ranks 1 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Cold Damage'''
 
**Health Damage: 5 — 26 to 12 — 59 points (from power rank 0 to 40)
 
*'''Snare'''
 
**Movement Rate: -11% to -60% (from power rank 0 to 40)
 
**Duration: 7 to 15 seconds (at power ranks 0 to 40)
 
**Removes effect with "Flight" dispel tag
 
**Stack Category: Snare
 
**Dispel Tags: DeBuff, Effect, Snare, Cold
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Ignite ===
 
[[Image:Fire cam.png|Right|Ignite's Power Cameo]]
 
''Single Target Fire Damage Over Time''
 
 
'''Granted''': Level 12<br>
 
'''Power Rank''': 1 (Untrained)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 40 to 75 (at power ranks 1 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Fire Damage'''
 
**Health Damage: 8 — 29 to 15 — 53 points (from power rank 0 to 40)
 
*'''Fire Damage over Time''' (Interval: 5 seconds)
 
**Health Damage: 4 — 14 to 8 — 26 points (from power rank 0 to 40)
 
**Duration: 30 seconds
 
**Dispel Tags: Fire
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Electrocute ===
 
[[Image:Light cam.png|Right|Electrocute's Power Cameo]]
 
''Single Target Lightning Damage and Stun''
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 1 (Untrained)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 30 to 46 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Lightning Damage'''
 
**Health Damage: 8 — 41 to 12 — 62 points (from power rank 0 to 40)<br>
 
*'''Stun'''
 
** Duration: 1 to 3 seconds (at power ranks 0 to 40)
 
**Removes effect with "Flight" dispel tag
 
**Stack Category: Stun
 
**Stack Rank: 0
 
**Dispel Tags: Debuff, Effect
 
*'''Stun Immunity'''
 
**Duration: 3 to 9 seconds (at power ranks 0 to 40)
 
**Stack Category: NoStun
 
**Stack Rank: 1
 
**Stack Rule: Standard
 
|}
 
{|
 
|valign=top|
 
 
=== Blizzard ===
 
[[Image:Coldaoe cam.png|Right|Blizzard's Power Cameo]]
 
''"Area of Effect Cold Damage and Snare"''<br>
 
''Requires Channeling Skill ( 33 )''<br>
 
''Excludes Group''<br>
 
 
'''Granted''': Level 14<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 60 to 90 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) - Spherical<br>
 
'''Area of Effect''': 32 Units<br>
 
'''Max mob targets''': 7<br>
 
'''Max player targets''': 7<br>
 
'''Effect(s)''':<br>
 
*'''Cold Damage'''
 
**Health Damage: 18 — 25 to 32 — 45 points (from power rank 0 to 40)
 
*'''Snare'''
 
**Movement Rate: -11% to -60% (from power rank 0 to 40)
 
**Duration: 7 to 15 seconds (at power ranks 0 to 40)
 
**Removes effect with "Flight" dispel tag
 
**Stack Category: Snare
 
**Dispel Tags: Debuff, Effect, Snare, Cold
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Incendiary Blast ===
 
[[Image:Fireaoe cam.png|Right|Incendiary Blast's Power Cameo]]
 
''Area of Effect Fire Damage Over Time''<br>
 
''Requires Channeling Skill ( 43 )''<br>
 
''Excludes Caster''<br>
 
 
'''Granted''': Level 18<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 58 to 90 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) - Spherical<br>
 
'''Area of Effect''': 32 Units<br>
 
'''Max mob targets''': 7<br>
 
'''Max player targets''': 7<br>
 
'''Effect(s)''':<br>
 
*'''Fire Damage'''
 
**Health Damage: 7 — 18 to 11 — 28 points (from power rank 0 to 40)
 
*'''Fire Damage over Time''' (Interval: 5 seconds)
 
**Health Damage: 7 — 18 to 11 — 28 points (from power rank 0 to 40)
 
**Duration: 30 seconds
 
**Dispel Tags: Fire
 
!
 
!
 
!
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Call Lightning ===
 
[[Image:Lightaoe cam.png|Right|Call Lightning's Power Cameo]]
 
''Area of Effect Lightning Damage and Stun''<br>
 
''Requires Channeling Skill ( 93 )''<br>
 
''Excludes Caster''<br>
 
 
'''Granted''': Level 40<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 63 to 140 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 24.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) - Spherical<br>
 
'''Area of Effect''': 32 Units<br>
 
'''Max mob targets''': 7<br>
 
'''Max player targets''': 7<br>
 
'''Effect(s)''':<br>
 
*'''Lightning Damage'''
 
**Health Damage: 20 — 70 to 66 — 92 points (from power rank 0 to 40)
 
*'''Stun'''
 
** Duration: 1 to 3 seconds (at power ranks 0 to 40)
 
**Removes effect with "Flight" dispel tag
 
** Stack Category: Stun
 
** Stack Rank: 0
 
**Dispel Tags: Debuff, Effect
 
*'''Stun Immunity'''
 
**Duration: 3 to 9 seconds (at power ranks 0 to 40)
 
**Stack Category: NoStun
 
**Stack Rank: 1
 
**Stack Rule: Standard
 
|}
 
 
{|
 
|valign=top|
 
 
=== Ice Bolt ===
 
[[Image:Cold cam.png|Right|Ice Bolt's Power Cameo]]
 
''"Single Target Cold Damage and Cold Resistance Debuff"''<br>
 
''Requires Channeling Skill ( 106 )<br>
 
''Hoarfrost Power ( 36 )''<br>
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 56 to 74 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 6.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Cold Damage'''
 
**Health Damage: 16 — 74 to 21 — 98 points (from power rank 0 to 40)
 
*'''Cold Resistance Debuff'''
 
**Cold Resistance: -10 to -50 (from power rank 0 to 40)
 
**Duration: 30 seconds
 
**Stack Category: SingleElementalDebuff
 
**Dispel Tags: Debuff, Effect, Cold
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Fire Bolt ===
 
[[Image:Firebolt cam.png|Right|Fire Bolt's Power Cameo]]
 
''Single Target Fire Damage and Fire Resistance Debuff''<br>
 
''Requires Channeling Skill ( 111 )''<br>
 
''Ignite Power ( 36 )''<br>
 
 
'''Granted''': Level 48<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 58 to 76.4 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 5.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Fire Damage'''
 
**Health Damage: 18 — 74 to 24 — 98 points (from power rank 0 to 40)
 
*'''Fire Resistance Debuff'''
 
**Fire Resistance: -10 to -50 (from power rank 0 to 40)
 
**Duration: 30 seconds
 
**Stack Category: SingleElementalDebuff
 
**Dispel Tags: Debuff, Effect, Fire
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Lightning Bolt ===
 
[[Image:Light cam.png|Right|Lightning Bolt's Power Cameo]]
 
''Single Target Lightning Damage and Lightning Resistance Debuff''<br>
 
''Requires Channeling Skill ( 115 )''<br>
 
''Electrocute Power ( 36 )''<br>
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 58 to 76.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Lightning Damage'''
 
**Health Damage: 16 — 77 to 21 — 102 points (from power rank 0 to 40)
 
*'''Lightning Resistance Debuff'''
 
**Lightning Resistance: -10 to -50 (from power rank 0 to 40)
 
**Duration: 30 seconds
 
**Stack Category: SingleElementalDebuff
 
**Dispel Tags: Debuff, Effect, Lightning
 
 
|}
 
{|
 
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Healing</font></div> ==
 
{{HRNH}}
 
|valign=top|
 
=== Aqueous Rejuvenation ===
 
[[Image:Manaheal cam.png|Right|Aqueous Rejuvenation's Power Cameo]]
 
''Personal Mana Heal''<br>
 
''Requires Channeling Skill ( 61 )''<br>
 
 
'''Granted''': Level 26<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 1<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 420 to 120 seconds (from power rank 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Restore Mana'''
 
**Mana Replenishment: 20% to 100% (from power rank 0 to 40)
 
 
|}
 
 
{|
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> ==
 
{{HRNB}}
 
|valign=top|
 
=== Mantle of Stone ===
 
[[Image:Defensive cam.png|Right|Mantle of Stone's Power Cameo]]
 
''"Personal Defense Buff"''<br>
 
''Requires Channeling Skill ( 15 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40) <br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Defense'''
 
**Defense Bonus: + 27 to 150 (from power rank 0 to 40)<br>
 
**Duration: 600 to 1800 minutes (at power ranks 0 to 40)<br>
 
**Stack Category: StackableDefenseBuff<br>
 
**Stack Rank: 1<br>
 
**Stack Rule: Standard
 
**Dispel Tags: Buff, Effect
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Aura of Flame ===
 
[[Image:DSfire cam.png|Right|Aura of Flame's Power Cameo]]
 
''"Single Target Fire Damage Shield"''<br>
 
''Requires Channeling Skill ( 24 )''<br>
 
 
'''Granted''': Level 12<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
*'''Fire Damage Shield'''
 
**Damage Shield: + 5 to 25 (from power rank 0 to 40)<br>
 
**Duration: 120 to 300 seconds (at power ranks 0 to 40)<br>
 
**Stack Category: DamageShield<br>
 
**Dispel Tags: Buff, Effect
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Flesh of Granite ===
 
[[Image:DA cam.png|Right|Flesh of Granite's Power Cameo]]
 
''"Single Target Damage Absorber"''<br>
 
''Requires Channeling Skill ( 39 )''<br>
 
''Damage absorbers fade after taking damage!''<br>
 
 
'''Granted''': Level 16<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 75<br>
 
'''Casting Time''': 1.5 seconds<br>
 
'''Recycle Time''': 120 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Player (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Physical Damage Absorber'''
 
**Crushing Resistance: + 15 to 75 (power rank 0 to 40)
 
**Piercing Resistance: + 15 to 75 (power rank 0 to 40)
 
**Slashing Resistance: + 15 to 75 (power rank 0 to 40)
 
**Breakpoint: 150 to 1000 points (power rank 0 to 40)
 
**Duration: 600 seconds
 
**Stack Category: DamageAbsorber
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Flesh of Lead ===
 
[[Image:DEele.png|Right|Flesh of Lead's Power Cameo]]
 
''"Personal Magic Damage Absorber"''<br>
 
''Requires Channeling Skill ( 106 )<br>
 
''Flesh of Granite Power ( 30 )''<br>
 
''Damage absorbers fade after taking damage!''<br>
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 75<br>
 
'''Casting Time''': 1.5 seconds<br>
 
'''Recycle Time''': 120 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Player (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Elemental Damage Absorber'''
 
**Cold Resistance: + 15 to 75 (power rank 0 to 40)
 
**Fire Resistance: + 15 to 75 (power rank 0 to 40)
 
**Lightning Resistance: + 15 to 75 (power rank 0 to 40)
 
**Breakpoint: 150 to 1000 points (power rank 0 to 40)
 
**Duration: 600 seconds
 
**Stack Category: ElementalDamageAbsorber
 
|}
 
 
{|
 
|valign=top|
 
 
=== Endure Water's Chill ===
 
[[Image:Resistcold cam.png|Right|Endure Water's Chill Power Cameo]]
 
''Single Target Cold Resistance Buff''<br>
 
''Requires Channeling Skill ( 70 )''<br>
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Cold Resistance Buff'''
 
**Cold Resistance: + 10 to 50 (from power rank 0 to 40)
 
**Duration: 60 seconds (at power ranks 0 to 40)
 
**Stack Category: ResistanceBuff
 
**Dispel Tags: Buff, Effect, Cold
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Endure Fire's Fury ===
 
[[Image:Resistfire cam.png|Right|Endure Fire's Fury's Power Cameo]]
 
''Single Target Fire Resistance Buff''<br>
 
''Requires Channeling Skill ( 70 )''<br>
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Fire Resistance Buff'''
 
**Fire Resistance: + 10 to 50 (from power rank 0 to 40)
 
**Duration: 60 seconds (at power ranks 0 to 40)
 
**Stack Category: ResistanceBuff
 
**Dispel Tags: Buff, Effect, Fire
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Endure the Sky's Vengeance ===
 
[[Image:Resistlight cam.png|Right|Endure the Sky's Vengeance's Power Cameo]]
 
''Single Target Lightning Resistance Buff''<br>
 
''Requires Channeling Skill ( 70 )''<br>
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Lightning Resistance Buff'''
 
**Lightning Resistance: + 10 to 50 (from power rank 0 to 40)
 
**Duration: 60 seconds (at power ranks 0 to 40)
 
**Stack Category: ResistanceBuff
 
**Dispel Tags: Buff, Effect, Lightning
 
|}
 
 
{|
 
|valign=top|
 
 
=== Defeat Water's Chill ===
 
[[Image:Resistcoldgroup cam.png|Right|Defeat Water's Chill's Power Cameo]]
 
''Group Cold Resistance Buff''<br>
 
''Requires Channeling Skill ( 115 )<br>''
 
''Endure Water's Chill Power ( 30 )''<br>
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 71<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members - Point Blank<br>
 
'''Area of Effect''': 50 Radius<br>
 
'''Effect(s)''':<br>
 
*'''Cold Resistance Buff'''
 
**Cold Resistance: + 25
 
**Duration: 300 seconds
 
**Stack Category: GroupResistanceBuff
 
**Dispel Tags: Buff, Effect, Cold
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Defeat Fire's Fury ===
 
[[Image:Resistfiregroup cam.png|Right|Defeat Fire's Fury's Power Cameo]]
 
''Group Target Fire Resistance Buff''<br>
 
''Requires Channeling Skill ( 115 )<br>''
 
''Endure Fire's Fury Power ( 30 )''<br>
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 71<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members - Point Blank<br>
 
'''Area of Effect''': 50 Radius<br>
 
'''Effect(s)''':<br>
 
*'''Fire Resistance Buff'''
 
**Fire Resistance: + 25
 
**Duration: 300 second
 
**Stack Category: GroupResistanceBuff
 
**Dispel Tags: Buff, Effect, Fire
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Defeat the Sky's Vengeance ===
 
[[Image:Resistlightgroup cam.png|Right|Defeat the Sky's Vengeance's Power Cameo]]
 
''Group Lightning Resistance Buff''<br>
 
''Requires Channeling Skill ( 115 )<br>''
 
''Endure the Sky's Vengeance Power ( 30 )''<br>
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 71<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members - Point Blank<br>
 
'''Area of Effect''': 50 Radius<br>
 
'''Effect(s)''':<br>
 
*'''Lightning Resistance Buff'''
 
**Lightning Resistance: + 25
 
**Duration: 300 seconds
 
**Stack Category: GroupResistanceBuff
 
**Dispel Tags: Buff, Effect, Lightning
 
 
|}
 
{|
 
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Utility</font></div> ==
 
{{HRNU}}
 
|valign=top|
 
=== Divert the Aqueous Flow ===
 
[[Image:Dispellcold cam.png|Right|Divert the Aqueous's Power Cameo]]
 
''Single Target Dispel Cold''<br>
 
''Requires Channeling Skill ( 29 )''<br>
 
 
'''Granted''': Level 13<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 60<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Dispel Cold'''
 
**Removes effect with ''Cold'' dispel tag
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Divert the Pyretic Flow ===
 
[[Image:Dispellfire cam.png|Right|Divert the Pyretic Flow's Power Cameo]]
 
''Single Target Dispel Fire''<br>
 
''Requires Channeling Skill ( 36 )''<br>
 
 
'''Granted''': Level 15<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 60<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Dispel Fire'''
 
**Removes effect with ''Fire'' dispel tag
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Divert the Elements ===
 
[[Image:Dispelllight cam.png|Right|Divert the Aerial Flow's Power Cameo]]
 
''Single Target Dispel Elemental''<br>
 
''Requires Channeling Skill ( 41 )''<br>
 
 
'''Granted''': Level 17<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 120<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Dispel Elements'''
 
**Removes effect with ''Lightning'', ''Cold'', ''Fire'' dispel tag
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Ride the Winds ===
 
[[Image:Fly cam.png|Right|Ride the Winds Power Cameo]]
 
''Personal Flight''<br>
 
''Requires Channeling Skill ( 52 )''<br>
 
''Powers used in flight cost more''<br>
 
 
'''Granted''': Level 22<br>
 
'''Power Rank''': 5 (Beginner)<br>
 
'''Power Type''': Spell<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 55<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Flight'''
 
**Grants the ability to Fly
 
**Duration: 300 second
 
**Powers used in flight have an increased cost
 
**Stack Category: Flight
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Cloak of Transparency ===
 
[[Image:Invis cam.png|Right|Fade's Power Cameo]]
 
''"Personal Invisibility"''<br>
 
''(Clears mobile aggro)''<br>
 
 
'''Granted''': Level 42<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 80 to 100 (at power ranks 0 to 20)<br>
 
'''Casting Time''': 16 to 3 seconds (at power ranks 0 to 20)<br>
 
'''Recycle Time''': 10.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':
 
*'''Invisibility'''
 
**Hidden from view
 
**Movement Rate: -25% to -5% (from power rank 0 to 20)
 
**Duration: 120 to 300 seconds
 
**Stack Category: Invisible<br>
 
 
|}
 
 
{|
 
|valign=top|
 
 
=== Weave of the Gnome ===
 
[[Image:Petchanstone cam.png|Right|Weave of the Gnome's Power Cameo]]
 
''Summon Pet (Earth)''<br>
 
''Requires Channeling Skill ( 106 )''<br>
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Summon Gnome Pet'''
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Weave of the Undine ===
 
[[Image:Petchanwater cam.png|Right|Weave of the Undine's Power Cameo]]
 
''Summon Pet (Water)''<br>
 
''Requires Channeling Skill ( 106 )''<br>
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Summon Undine Pet'''
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Weave of the Salamander ===
 
[[Image:Petchanfire cam.png|Right|Weave of the Salamander's Power Cameo]]
 
''Summon Pet (Fire)''<br>
 
''Requires Channeling Skill ( 106 )''<br>
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Summon Salamander Pet'''
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Weave of the Sylph ===
 
[[Image:Petchanair.png|Right|Weave of the Sylph's Power Cameo]]
 
''Summon Pet (Air)''<br>
 
''Requires Channeling Skill ( 106 )''<br>
 
'''Granted''': Level 46<br>
 
'''Power Type''': Spell<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Summon Sylph Pet'''
 
|}
 
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Stances & Weapon Powers</div> ==
 
[[Image:Channeler.jpg|right|Chronicle Channeler Illustration]]
 
{|
 
|valign=top|
 
'''[[Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Power Type'': Skill<br>
 
''Casting Time'': 0<br>
 
''Recycle Time'': 30 seconds<br>
 
 
[[Image:Defensive cam.png|Right|Defensive Stance's Power Cameo]]
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 35 (Expert), [[Mage]] 25 (Skilled)
 
[[Image:Offensive cam.png|Right|Offensive Stance's Power Cameo]]
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 25 (Skilled), [[Mage]] 40 (Grand Master)
 
[[Image:Precise cam.png|Right|Precise Stance's Power Cameo]]
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 15 (Apprentice), [[Mage]] 15 (Adept)<br>
 
'''[[Stances#Channeler|Channeler Stance Details]]'''<br><br>
 
 
|valign=top|
 
[[Image:RS_C_Heal.png|left|Healer Runestone]]
 
|valign=top|
 
<div class="left" style="width: auto; margin-left: auto; margin-right: auto;">
 
=== Healer Channeler ===
 
*'''[[Staff]]''': 5<br>
 
*'''[[Hammer]]''': 5<br></div>
 
 
|valign=top|
 
[[Image:RS_C_Mage.png|left|Mage Runestone]]
 
|valign=top|
 
<div class="left" style="width: auto; margin-left: auto; margin-right: auto;">
 
=== Mage Channeler ===
 
*'''[[Dagger]]''': 5<br>
 
*'''[[Staff]]''': 5<br></div>
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[:Category:Patch History | Patch History ]]</div> ==
+
__NOTOC__
[[Patch_24.3#Channeler|01/07/2009]]
 
*"Ice Bolt" resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff
 
*"Fire Bolt" resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff
 
*"Lightning Bolt" resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff
 
[[Patch_16#Channeler|6/19/2007]]
 
*Reduced the stun component on [[#Aqueous Rejuvenation|Aqueous Rejuvenation]] to 1 second and now has a NoStun component that lasts 3 seconds
 
*[[#Flesh of Granite|Flesh of Granite]] and [[#Flesh of Lead|Flesh of Lead]] have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber.
 
[[Patch_14#Channeler|9/27/2006]]
 
*Flesh of Granite has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. [[Mana]] costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types.
 
*Flesh of Lead has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Cold, Fire, and Lightning damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types.
 
*[[#Cloak of Transparency|Cloak of Transparency]] now has the same de-aggro effect as [[Rogue#Hide|Hide]] and [[Rogue#Sneak|Sneak]]
 
[[Patch_13#Channeler|7/25/2006]]
 
*Changed the casting time for the Channeler powers [[#Ice Bolt|Ice Bolt]]
 
*Changed the Channeler powers Flesh of Granite and Flesh of Lead to self-only and increased the damage absorbed by them
 
[[Patch_2.5#Channeler|4/30/2004]]
 
*Increased the duration of the [[#Ride The Winds|flight power]].
 
 
 
== See Also ==
 
*[[Channeler Templates]]
 

Latest revision as of 21:25, 12 July 2019

For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

    

 Channeler

Channelerfi.png
 Weaver of the Tapestry

    
Overview
The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.
Powers and Skills
Level Icon Ability Description
10 Hoarfrost Hoarfrost Single-target cold damage and Snare
Mantle of Stone Mantle of Stone Personal defense buff
12 Ignite Ignite Single-target fire damage over time
Aura of Flame Aura of Flame Single-target fire damage shield
13 Divert the Aqueous Flow Divert the Aqueous Flow Single-target dispel cold effect
14 Blizzard Blizzard Area cold damage and snare
15 Divert the Pyretic Flow Divert the Pyretic Flow Single-target dispel fire effect
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Flesh of Granite Flesh of Granite Personal melee Damage Absorber
17 Divert the Elements Divert the Elements Single-target dispel cold, fire, or ligtning effect
18 Incendiary Blast Incendiary Blast Area fire damage over time
20 Electrocute Electrocute Single-target lightning damage and short Stun
22 Ride the Winds Ride the Winds Personal flight buff (grants ability to fly)
26 Aqueous Rejuvenation Aqueous Rejuvenation Personal mana heal
30 Endure the Sky's Vengeance Endure the Sky's Vengeance Single-target lightning damage resistance buff
Endure Fire's Fury Endure Fire's Fury Single-target fire damage resistance buff
Endure Water's Chill Endure Water's Chill Single-target cold damage resistance buff
40 Call Lightning Call Lightning Area lightning damage and short Stun
42 Cloak of Transparency Cloak of Transparency Personal Invisibility
46 Ice Bolt Ice Bolt Single-target cold damage and cold damage resistance debuff
Flesh of Lead Flesh of Lead Personal cold, fire, and lightning Damage Absorber
Weave of the Gnome Weave of the Gnome Summons a stone Pet
Weave of the Undine Weave of the Undine Summons a water spirit Pet
Weave of the Salamander Weave of the Salamander Summons a fire spirit Pet
Weave of the Sylph Weave of the Sylph Summons an air spirit Pet
48 Fire Bolt Fire Bolt Single fire damage and fire damage resistance debuff
50 Lightning Bolt Lightning Bolt Single-target lightning damage and lightning damage resistance debuff
Defeat Water's Chill Defeat Water's Chill Group cold damage resistance buff
Defeat Fire's Fury Defeat Fire's Fury Group fire damage resistance buff
Defeat the Sky's Vengeance Defeat the Sky's Vengeance Group lightning damage resistance buff

Playstyle Tips

The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.

Mage

  • Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into Defensive Stance or activation of Flesh of Granite can save you from deadly encounter.
  • It's tempting with Mage classes that have class invisibility powers to eschew prestunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
  • Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.

Healer

  • Blessed Mending and Blessed Healing can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
  • Due to Healer Channeler's high Defensive Stance, a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
  • Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
    
Channeler Information
RadarStatsChanneler.png

Base Classes

Mage, Healer

Races

Aelfborn, Elf, Human, Irekei, Nephilim, Shade

Disciplines

Archmage, Battle Magus, Blade Weaver, Blood Prophet, Commander, Conjurer, Darksworn, Enchanter, Rat Catcher, Sanctifier, Shroudborne, Sun Dancer, Traveler

Mastery Runes

Master of Staves

Skills Granted

Channeling (level 10)

Channeler Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
25
Offensive Stance
40
Precise Stance
15
stance details
Healer
Defensive Stance
30
Offensive Stance
20
Precise Stance
10
stance details

Weapon Powers

Mage
Hammer Powers
Staff Powers
Healer
Hammer Powers
Staff Powers

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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