Difference between revisions of "Assassin"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Assassin.png|right|Aelfborn Assasin wearing Assassin Leather armor]]
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! width="70%"| {{classlorebox|Most rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.|{{PAGENAME}} Lore}}
 
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!     
== ''Harbinger of Death'' ==
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! {{classtitle
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|img=[[File:{{PAGENAME}}fi.png|link=]]
|[[Image:RS_C_Mage.png|left|Mage Runestone]][[Image:RS_C_Rogue.png|right|Rogue Runestone]]
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|tag=Harbinger of Death
 +
|color1=9228ef
 +
|color2=1e1149
 +
}}
 
|-
 
|-
| '''Base Classes'''
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| colspan="3" |     
*[[Mage]]
 
*[[Rogue]]
 
 
|-
 
|-
| '''Races'''
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| colspan="3" |{{Classnavsp|cccccc}}
*[[Aelfborn]]
 
*[[Aracoix]]
 
*[[Elf]]
 
*[[Human]]
 
*[[Irekei]]
 
*[[Nephilim]]
 
*[[Shade]]
 
*[[Vampire]]
 
|-
 
| '''Disciplines'''
 
*[[Archer]]
 
*[[Archmage]]
 
*[[Artillerist]]
 
*[[Battle Magus]]
 
*[[Belgosch]]
 
*[[Blade Weaver]]
 
*[[Blood Prophet]]
 
*[[Bounty Hunter]]
 
*[[Conjurer]]
 
*[[Enchanter]]
 
*[[Gorgoi]]
 
*[[Prospector]]
 
*[[Rat Catcher]]
 
*[[Saboteur]]
 
*[[Savant]]
 
*[[Shroudborne]]
 
*[[Sun Dancer]]
 
*[[Traveler]]
 
*[[Undead Hunter]]
 
*[[Wererat]]
 
*[[Wyrmslayer]]
 
|-
 
| '''Mastery Runes'''
 
*[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]
 
*[[Mastery_Runes#Master_of_Staves|Master of Staves]]
 
 
|-
 
|-
| '''Factions'''
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|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
*[[Aracoix Kh'ree]]
+
<blockquote>The '''Assassin''' is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with ''Shadow Mantle''. Solo players will also find the Assassin's kit quite versatile, however, they have few ranged weapon choices and no way to increase their movement speed, relying on ''Steal Breath'' to slow their target instead.</blockquote>
*[[High Court]]
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{{Cheader|Powers and Skills|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
*[[Mercenary Company]]
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
*[[Noble House]]
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{{Cheader|Playstyle Tips|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
*[[Temple of the Cleansing Flame]]
+
The Assassin's varied kit allows the class access to a variety of builds with focuses on different spells. While ''Shadow Mantle'' is often the key spell in their arsenal, Assassins can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Rogue Assassins and Mage Assassins play very differently.
*[[Thieves' Den]]
+
<h3>Mage</h3>
*[[Unholy Legion]]
+
*''Shadow Bolt'' is your bread and butter spell on a damage-based Mage Assassin and ''Steal Breath'' allows you to [[Vocabulary#K|kite]] very effectively.
*[[Virakt]]
+
*Support-based Mage Assassins revolve around keeping ''Shadow Mantle'' on a targeted enemy during a fight. ''Shadow Mantle'' is placed very far to the right on the effects bar so, with the plethora of Assassin and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the ''Shadow Mantle'' effect so a Dispel Debuff spell doesn't [[effect removal|remove]] Shadow Mantle.
*[[Wizard's Conclave]]
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*Though Mage defensive stance gives good spell resistances, Mage Assassins are light on defensive options so beware not to let someone get the jump on you!
|}
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<h3>Rogue</h3>
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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*The power rank 40 ''backstabs'' are a tremendous boon to your burst damage. Due to the nature of the powers, you activate ''Backstab'' first and then cast one of its poison variants you can execute a double ''backstab''!
| '''Skills'''
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*Dodge is the best [[Passive Defense|passive defense]] in the game, so it is recommended to put at least some training in it; however, high defense is often the primary damage mitigation method for Rogue-based prestige classes.
 
+
*Rogue Assassins are very tight on training points, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
''In addition to Base Class's Skill(s)''<br>
+
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
 
+
| rowspan="2" style="vertical-align: top;"|
*''Level 20'': granted [[Dagger Mastery]] (Dagger Skill 80)
+
{{Infobox
*''Level 20'': granted [[Unarmed Combat Mastery]] (Unarmed Skill 80)
+
|Box title = {{PAGENAME}} Information
 
+
|image = RadarStatsAssassin.png
*''Level 10'': granted [[Shadowmastery]]
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|imglink = Roles
|-
+
|imagewidth = 285
| '''Attributes'''
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|caption =
Training Points Per Level: 6 <br>
+
|Row 1 title = Base Classes
''In addition to Base Class's Training Point value''
+
|Row 1 info = [[Mage]], [[Rogue]]
*[[Health Bonus]]: 50
+
|Row 2 title = Races
*[[Mana Bonus]]: 16
+
|Row 2 info = [[Aelfborn]], [[Aracoix]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]]
*[[Stamina Bonus]]: 0
+
|Row 3 title = Disciplines
|}
+
|Row 3 info = [[Archer]],
 
+
[[Archmage]],
''Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.''
+
[[Artillerist]],
 
+
[[Battle Magus]],
'''Read more [[Assassin Lore]]'''.
+
[[Belgosch]],
 
+
[[Blade Weaver]],
== Class Information ==
+
[[Blood Prophet]],
*'''Class Symbol''': serpentine dagger
+
[[Bounty Hunter]],
*'''Role''': primary damage, single target elimination
+
[[Conjurer]],
*'''Base Class''': [[Mage]], [[Rogue]]
+
[[Enchanter]],
*'''Damage Types:''': cold, poison, melee
+
[[Gorgoi]],
 
+
[[Prospector]],
== Class Weapons ==
+
[[Rat Catcher]],
List of weapons with [[Shadowmastery]] as their mastery:
+
[[Saboteur]],
*'''[[Shadow Dagger]]''', a 100% [[Dagger]].
+
[[Savant]],
*'''[[Bone Staff]]''', a 100% [[Staff]].
+
[[Shroudborne]],
 
+
[[Strigoi]],
== Class Armor ==
+
[[Sun Dancer]],
*'''[[Wear Armor, Light#Assassin Leather (Assassin, Thief) |Assassin Leather]]''', a 100% [[Light Armor]] set, it has baked-in stats of +1 [[Dexterity]], +1 [[Shadowmastery]] per piece.
+
[[Traveler]],
 
+
[[Undead Hunter]],  
== Powers and Abilities ==
+
[[Wererat]],
=== Cloak of Shadows ===
+
[[Wyrmslayer]]
''"Personal Defense and Cold Resistance Buff"''<br>
+
|Row 4 title = Mastery Runes
''requires Shadowmastery Skill ( 20 )''
+
|Row 4 info = [[Great Sword Mastery|Master of Great Swords]], [[Staff Mastery|Master of Staves]], [[Sword Mastery|Master of Swords]]
 
+
|Row 5 title = Skills Granted
'''Granted''': Level 11<br>
+
|Row 5 info = [[Shadowmastery]] (level 10)<br>[[Dagger Mastery]], [[Unarmed Combat Mastery]] (level 20)
'''Focus Skill''': Shadowmastery<br>
+
}}
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br>
+
{{Infobox
'''Casting Time''': 4 seconds<br>
+
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
'''Recycle Time''': 0.0 seconds<br>
+
|Row 1 title = Stances
'''Requires Hit Roll''': No<br>
+
|Row 1 info =
'''Target and Range''': Self/No target<br>
+
{{{!}}
'''Effects''':<br>
+
{{!}}-
* Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)<br>
+
{{!}}{{stance|Mage|20|35|25}}
* Cold Resistance: + 5 to 25 (from power rank 0 to 40)<br>
+
{{!}}{{stance|Rogue|20|40|25}}
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)<br>
+
{{!}}-
* Stack Category: DefenseBuff<br>
+
{{!}}}
* Stack Rank: 1<br>
+
|Row 2 title = Weapon Powers
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
+
|Row 2 info =
--------------------------------------------------------------------------------
+
{{{!}}
 
+
{{!}}-
=== Shadow Mantle ===
+
{{!}} {{wstyle
''"Single Target Healing Black Mantle"''<br>
+
|baseclass=Mage
''requires Shadowmastery Skill ( 97 )''
+
|axe=
 
+
|bow=
'''Granted''': Level 42<br>
+
|crossbow=
'''Focus Skill''': Shadowmastery<br>
+
|dagger=20
'''Mana Cost''': 55 to 95 (at power ranks 0 to 40).<br>
+
|greataxe=
'''Casting Time''': 3 seconds<br>
+
|greathammer=
'''Recycle Time''': 10.0 seconds<br>
+
|greatsword=
'''Requires Hit Roll''': No<br>
+
|unarmed=25
'''Target and Range''': Monsters or Players (100 Units).<br>
+
|hammer=
''Can affect caster and group members.''<br>
+
|polearm=
'''Effects''':<br>
+
|spear=
* Target cannot be targeted by spells of type 'Heal' below your Mantle's spell rank.<br>
+
|staff=
* Duration: :30 to 2:00 minutes (at power ranks 0 to 40).<br>
+
|sword=
* Stack Category: BMHealing<br>
+
|sundancer=25
* Stack Rank: 0<br>
+
|blademaster=
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
+
|bladeweaver=25
 
+
}}
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
+
{{!}} {{wstyle
|- valign="top" |  
+
|baseclass=Rogue
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
+
|axe=
<br><font size="-2" color="#009966">
+
|bow=10
Shadow Mantle is a very powerful spell for group battles, as it can prevent a priority target from recovering almost any health. This power can also be useful during solo play when trying to kill a healing class. In order for the spell to work, the level of training in Shadow Mantle must be equal to or greater than that of the heal used.
+
|crossbow=5
</font>
+
|dagger=30
|}
+
|greataxe=
 
+
|greathammer=
--------------------------------------------------------------------------------
+
|greatsword=
 
+
|unarmed=40
=== Blindness ===
+
|hammer=
''"Single Target Blindness''"<br>
+
|polearm=
''requires Shadowmastery Skill ( 33 )''
+
|spear=
 
+
|staff=5
'''Granted''': Level 14<br>
+
|sword=30
'''Focus Skill''': Shadowmastery<br>
+
|sundancer=40
'''Mana Cost''': 18 to 58 (at power ranks 0 to 40)<br>
+
|blademaster=
'''Casting Time''': 4 seconds<br>
+
|bladeweaver=30
'''Recycle Time''': 120.0 seconds<br>
+
}}
'''Requires Hit Roll''': No<br>
+
{{!}}-
'''Target and Range''': Monsters or Players (100 Units)<br>
+
{{!}}}
''Can affect caster and group members.''<br>
+
}}
'''Effects''':<br>
 
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br>
 
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br>
 
* Duration: 30 seconds<br>
 
* Stack Category: Blindness<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Blindness reduces both attack and defense rating, which means that a target afflicted with it will be easier to hit and also less likely to hit you. It would be beneficial to cast this spell on a high-defense enemy, or on a secondary attacking target to prevent them from hitting you for a short time.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Plague of Blindness ===
 
''"Area of Effect Blindness (0 range)"''<br>
 
''Excludes Caster''<br>
 
''requires Blindness Power ( 12 ), Shadowmastery Skill ( 61 )''
 
 
 
'''Granted''': Level 26<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 60 to 100 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 120.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br>
 
'''Area of Effect''': 30 Units<br>
 
''Will not affect caster/power user.''<br>
 
'''Effects''':<br>
 
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br>
 
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br>
 
* Duration: :30 seconds<br>
 
* Stack Category: Blindness<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Exactly like blindness, but affects all targets around you. This spell can be the downfall of a high-defense group, or the best weapon when attacking with one. Plague of Blindness is also useful for escaping multiple enemies successfully during solo play.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Antidote ===
 
''"Single Target Dispel Poison"''<br>
 
''requires Shadowmastery Skill ( 39 )''
 
 
 
'''Granted''': Level 16<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 61<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units)<br>
 
''Can affect caster and group members.''<br>
 
'''Effects''':<br>
 
* Removes effect with "Poison" dispel tag.
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Use Antidote to remove poison [[DoT]]s in order enter stealth again, or to remove resistance buffs from players while attacking them. Poison is not a common damage type, and is thus not often a priority when players are choosing resistances for gear, but they may try to compensate for this with buffs.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Slayer's Focus ===
 
''"Personal Stun Immunity"''<br>
 
''requires Shadowmastery Skill ( 88 )''
 
 
 
'''Granted''': Level 38<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':
 
* Can be cast while stealthed
 
* Cannot be stunned
 
* Duration: 2:00 to 3:20 minutes (at power ranks 0 to 40)
 
* Stack Category: NoStun
 
* Stack Rank: 5
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Slayers focus is a must for any type of assassin. Casting this spell will not interrupt stealth and completely blocks a very popular game mechanic seen in many classes. The buff lasts 2 minutes at one train, and for adding 39 additional trains to it, it goes up by a mere minute and twenty seconds. This spell is best left at a single train.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Counter Venom ===
 
''"Personal Protection from Poison"''<br>
 
''requires Shadowmastery Skill ( 70 )''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 50 to 90 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Protection to Poison damage (50% resistance if spells are equal in power, +/- 1% for each point of rank difference from there)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Protection<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Counter Venom is a flat damage reduction to all incoming poison damage. At a single train, the spell will block eleven percent of a fully trained poison spell. At 40 trains, Counter Venom will block 50%. The largest sources of poison come from [[Druid]]s and [[Confessor]]s, both of which normally do grand master their poison spells, but they are only DoTs and can simply be dispelled by Antidote before the damage is a real threat.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Poison Tolerance ===
 
''"Single Target Poison Resistance Buff"''<br>
 
''requires Shadowmastery Skill ( 48 )''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Poison Resistance: + 10 to 50 (from power rank 0 to 40)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: ResistanceBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Like Counter Venom, Poison Tolerance is a poison defense spell. Instead of a flat damage reduction, this spell buffs your resistance to the poison. Every resistance point blocks one percent of incoming poison damage. This is also not a priority because you can simply remove poison DoTs with Antidote. If you have no other resistance spell available to you, it can not hurt to have level one Poison Tolorence on you for 10% poison damage resistance.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Silence ===
 
''"Single Target Silence, Chant Dispel, and Chant Block"''<br>
 
''requires Shadowmastery Skill ( 79 )''
 
 
 
'''Granted''': Level 34<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 44 to 84 (at power ranks 0 to 40).<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 10.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units).<br>
 
''Can affect caster and group members.''<br>
 
'''Effects''':<br>
 
* Silenced (Player cannot use chat).<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).<br>
 
* Stack Category: Silence<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
'''Effects''':<br>
 
* Removes all effects with dispel tag of "Chant".<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
*  Can be stacked with any spell other than itself.
 
 
 
'''Dispel Tags''': Effect
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Silence is only useful on [[Bard]]s, [[Ranger]]s, and players with the [[Commander]] discipline. It will stop and prevent the casting of further chants for its duration. A skilled bard will be quick to remove this debuff, however. Silence has full effectiveness at one train, and only gains a longer duration if trained further. Because the recast timer is a mere 10 seconds, this is not practical.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Aura of Silence ===
 
''"Area of Effect Silence, Chant Dispel, and Chant Block (0 range)"''<br>
 
''Excludes Caster''<br>
 
''requires Silence Power ( 6 ), Shadowmastery Skill ( 93 )''
 
 
 
'''Granted''': Level 40<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 53 to 93 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 20.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only-- Spherical Effect Centered on Player<br>
 
'''Area of Effect''': 30 Units<br>
 
''Will not affect caster/power user.''<br>
 
'''Effects''':<br>
 
* Silenced (Player cannot use chat).<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Silence<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
'''Effects''':<br>
 
* Removes all effects with dispel tag of "Chant".<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).<br>
 
* Can be stacked with any spell other than itself.
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
This spell's uses are very limited, and it will only become available when the single-target version is trained up to 6. Silence has a very unique particle effect, and an area of effect version is pointless and would draw attention to yourself quite quickly.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Shadow Touch ===
 
''"Single Target Stun"''<br>
 
''requires Shadowmastery Skill ( 36 )''
 
 
 
'''Granted''': Level 15<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 1 seconds<br>
 
'''Recycle Time''': 1.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Cannot be stunned<br>
 
* Duration: :09 to :27 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 3<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
'''Effects''':<br>
 
* Target is stunned.<br>
 
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Stun<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
This spell is identical to the mage's warding-line [[Stun]], but its success chance is based on Shadowmastery instead, which is a focus skill you will already be traning. Stuns are incredibly potent offensive spells, and a grand-mastered stun will prevent any action of its target for a full 9 seconds. This spell is highly recommended for a rogue and mage assassin alike. 
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Summon Darkspawn ===
 
''"Summon Pet"''<br>
 
''requires Shadowmastery Skill ( 115 )''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 120 to 160 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect''':<br>
 
* Summons Pet<br>
 
** (Power Level 0 to 2) Summons Creature:Darkspawn (Level 30 )<br>
 
** (Power Level 3 to 4) Summons Creature:Darkspawn (Level 31 )<br>
 
** (Power Level 5 to 8) Summons Creature:Darkspawn (Level 32 )<br>
 
** (Power Level 9 to 10) Summons Creature:Darkspawn (Level 33 )<br>
 
** (Power Level 11 to 12) Summons Creature:Darkspawn (Level 34 )<br>
 
** (Power Level 13 to 14) Summons Creature:Darkspawn (Level 35 )<br>
 
** (Power Level 15 to 18) Summons Creature:Darkspawn (Level 36 )<br>
 
** (Power Level 19 to 20) Summons Creature:Darkspawn (Level 37 )<br>
 
** (Power Level 21 to 22) Summons Creature:Darkspawn (Level 38 )<br>
 
** (Power Level 23 to 26) Summons Creature:Darkspawn (Level 39 )<br>
 
** (Power Level 27 to 28) Summons Creature:Darkspawn (Level 40 )<br>
 
** (Power Level 29 to 30) Summons Creature:Darkspawn (Level 41 )<br>
 
** (Power Level 31 to 32) Summons Creature:Darkspawn (Level 42 )<br>
 
** (Power Level 33 to 36) Summons Creature:Darkspawn (Level 43 )<br>
 
** (Power Level 37 to 38) Summons Creature:Darkspawn (Level 44 )<br>
 
** (Power Level 39 to 40) Summons Creature:Darkspawn (Level 45 )
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Summon Darkspawn is identical to other class-based pet abilities, which are almost useless in all situations. The pet is lost when using stealth, does very low damage, and dies easily. Any skilled player knows to ignore a pet and kill its summoner. The spell is not available until very late in the Shadowmastery focus, so is also not useful for leveling up.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Passwall ===
 
''"Personal Teleportation"''<br>
 
''You must be using Hide or Sneak to activate this power''<br>
 
''requires Shadowmastery Skill ( 66 )''
 
 
 
'''Granted''': Level 28<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 76<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Player can teleport to location on minimap.
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Passwall is given to all Assassins for free. Its useful for getting into enemy cities which are locked or traveling. If you choose to travel far, you may receive a loading screen, during which you are not cloaked and are vulnurable to attack.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Poison Blade ===
 
''"Temporary Weapon Enchantment"''<br>
 
''requires Shadowmastery Skill ( 24 )''
 
 
 
'''Granted''': Level 12<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 40 to 80 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Weapons (inventory items)<br>
 
'''Effects''': (From Power Ranks 0 to 2)<br>
 
* Additional Weapon Damage Effect (5 % chance of firing)<br>
 
* Health Damage: 21- 45 to 69- 148 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
* Duration: 5:00 to 5:30 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: EnchantWeapon<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Poison Blade adds a 5% chance of [[proc]]ing poison damage on a melee target to a weapon. Further trains increase the amount of damage delt, but there is no way to increase the firing chance. Like all procs, they create [[burst damage]]. It is recommended for rogue assassins to train this, since most of their damage comes from melee combat. Mage assassins should avoid training this spell, though.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Shadow Bolt ===
 
''"Single Target Cold Damage and Stun"''<br>
 
''requires Shadowmastery Skill ( 15 )''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 17 to 39.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 10- 14 to 24- 33 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Cold' damage<br>
 
'''Effects''':<br>
 
* Cannot be stunned<br>
 
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
'''Effects''':<br>
 
* Target is stunned.<br>
 
* Duration: :01 to :03 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Stun<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
This is the primary damage spell for mage assassins, and can be useful to rogue assassins for spell interruption, since it has a very short stun component. The spell does cold damage, which is not common and thus not often resisted. The spell casts and recasts very fast, but for lower damage than other mage class powers. 
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
=== Steal Breath ===
 
''"Single Target Poison Damage Over Time and Snare"''<br>
 
''requires Shadowmastery Skill ( 43 )''
 
 
 
'''Granted''': Level 18<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 62 to 96.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 5.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Direct Damage<br>
 
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
'''Effects''':<br>
 
* Does damage over time (Every 5 seconds):<br>
 
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
* Duration: :30 seconds<br>
 
* Can be stacked with any spell other than itself.<br>
 
'''Effects''':<br>
 
* Movement Rate: -11% to -60% (from power rank 0 to 40)<br>
 
* Duration: :20 to 1:00 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Snare<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Steal Breath is a unique and very useful spell. It adds valuable damage to a target while also slowing them down to hinder escape. It would benefit any assassin to train this spell to grandmaster.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Chilling Shadows ===
 
''"Single Target Attack Speed Debuff and Dispel Attack Speed Buff"''<br>
 
''requires Shadowmastery Skill ( 57 )''
 
 
 
'''Granted''': Level 24<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 31 to 71 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Delay Between Attacks: + 5% to 25% (from power rank 0 to 40)<br>
 
* Dispel : AttackSpeedBuff
 
* Duration: :30 to 1:00 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: AttackSpeedDeBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Dispel : AttackSpeedBuff<br>
 
*Dispel Tags: DeBuff, Effect
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Most players will have an attack speed buff cast on them at all times because it is available through the Greater Concoction Potion. Therefore, this spell will increase the delay between attacks by a total of 65% and can be recast on the target to keep it on constantly. This is a terrific spell and useful to any assassin for this primary function alone, but it also helps bury the Shadow Mantle debuff to recent easy dispelling. Chilling Shadows is recommended for any type of Assassin.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Fade ===
 
''"Personal Invisibility"''<br>
 
''(Clears mobile aggro)''<br>
 
''requires Socery Skill ( 1 )''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': None<br>
 
'''Mana Cost''': 33<br>
 
'''Casting Time''': 9.7 to 0.2 seconds (at power ranks 0 to 20)<br>
 
'''Recycle Time''': 10.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Grants Invisibility<br>
 
* Immobile Invisibility (Hide)<br>
 
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 20)<br>
 
* Stack Category: Invisible<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Fade can only be trained to 20, and is thus vulnurable to [[Scout]]'s and [[Bounty Hunter]]'s detect hidden. Fade will cancel if the player moves, so it is mostly useless. The only reason to train this power is to have access to Invisibility at 18 trains. If your invisibility is interrupted before its 30 second recast timer, you can use Fade to disappear sooner while you wait for Invisibility to be ready.
 
</font>
 
|}
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Invisibility ===
 
''"Personal Invisibility"''<br>
 
''(Clears mobile aggro)''<br>
 
''requires Fade Power ( 18 )''
 
 
 
'''Granted''': Level 19<br>
 
'''Focus Skil''': None<br>
 
'''Mana Cost''': 45<br>
 
'''Casting Time''': 10 seconds (0.2 seconds at 20)<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Grants Invisibility<br>
 
* Mobile Invisibility (Sneak)<br>
 
* Duration: 1:00 to 5:00 minutes (at power ranks 0 to 20)<br>
 
* Stack Category: Invisible<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
* Duration: 1.5 seconds <br>
 
* Stackability: Cannot be stacked with other effects of type 'PowerInhibitor' (0) <br>
 
* Target cannot cast spells or use powers. <br><br>
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
<br><font size="-2" color="#009966">
 
Invisibility is exactly like fade, but moving does not break the spell. It is also vulnerable to Scout and Bounty Hunter detection. 
 
</font>
 
|}
 
 
 
----
 
 
 
=== Backstab ===
 
[[Image:Backstab.png|Right|Backstab]]
 
''"Sneak Attack!"''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Sneak Power ( 1 )''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 90.0 seconds<br>
 
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Attack Bonus: + 60% to 100% (from power rank 0 to 40)<br>
 
* Damage Dealt: + 80 to 400 (from power rank 0 to 40)<br>
 
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br>
 
* Effect ends if affected attacks (swings his weapon)<br>
 
* Effect ends if affected unequips any piece of equipment<br>
 
* Duration: :10 seconds<br>
 
* Stack Category: WeaponMove<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
{| style="margin-left: 10px; border: 1px #009966 solid; padding: 5px; background-color: #FFF;"
 
|- valign="top" |
 
|<span style="font-size:90%; line-height:90%; float:left;">'''<font color="#009966">Ability Tips</font>'''</span>
 
Backstab and its related poison spells are opening moves that require stealth to use. Activate the power a moment before you begin attacking. This spell is useful for rogue Assassins which will stay in melee range, but is not recommended for mage Assassins, as creating distance is important to any caster.
 
</font>
 
|}
 
 
 
== Poison System ==
 
''In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see [[Poison System]].''
 
 
 
=== Buchinine ===
 
[[Image:Buchinine.png|Right|Buchinine]]
 
''"Sneak Attack!"''<br>
 
''Backstab, Stamina Damage over Time, and Stamina Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Stamina Damage Over Time''': 3% of target's maximum Stamina pool every 5 seconds<br>
 
**'''Stamina Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Disease' effect<br><br>
 
 
 
=== Galpa ===
 
[[Image:Galpa.png|Right|Galpa]]
 
''"Sneak Attack!"''<br>
 
''Backstab and Intelligence, Spirit, and Power Damage Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Intelligence and Spirit Debuff''': - 60<br>
 
***Duration: 60 seconds<br>
 
**'''Power Damage Debuff''': - 25%<br>
 
***Duration: 30 seconds<br><br>
 
 
 
=== Gorgon's Venom ===
 
[[Image:Gorgons.png|Right|Gorgons]]
 
''"Sneak Attack!"''<br>
 
''Backstab, Attack Speed Debuff, and Melee Damage Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Attack Speed Debuff''': + 40%<br>
 
***Duration: 60 seconds<br>
 
**'''Melee Damage Debuff''': - 25%<br>
 
***Duration: 30 seconds<br><br>
 
 
 
=== Magusbane ===
 
[[Image:Magusbane.png|Right|Magusbane]]
 
''"Sneak Attack!"''<br>
 
''Backstab, Mana Damage over Time, and Mana Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Mana Damage Over Time''': 3% of target's maximum Mana pool every 5 seconds<br>
 
**'''Mana Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Poison' effect<br><br>
 
 
 
=== Pellegorn ===
 
[[Image:Pellegorn.png|Right|Pellegorn]]
 
''"Sneak Attack!"''<br>
 
''Backstab, Health Damage over Time, and Health Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Health Damage Over Time''': 3% of target's maximum Health pool every 5 seconds<br>
 
**'''Health Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Bleeding' effect<br><br>
 
 
 
== Stances ==
 
 
 
'''[[Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 30 seconds<br>
 
 
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': [[Mage]] 20 (Journeyman), [[Rogue]] 20 (Journeyman)
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': [[Mage]] 35 (Expert), [[Rogue]] 40 (Grand Master)
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': [[Mage]] 25 (Skilled), [[Rogue]] 25 (Skilled)<br>
 
'''[[Stances#Assassin|Assassin Stance Details]]'''<br><br>
 
 
 
== Weapon Powers ==
 
[[Image:Assassin.jpg|right|Chronicle Assassin Illustration]]
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"  align=left
 
| [[Image:RS_C_Mage.png|left|Mage Runestone]]
 
=== Mage Assassin ===
 
 
|-
 
|-
|valign=top|
+
| <!-- PLACEHOLDER -->
*'''[[Dagger]]''': 20 (Skilled)<br>
 
**'''[[Dagger Mastery]]''': 20 (Skilled)
 
**'''[[Blade Weaver | Blade Weaving]]''': 25
 
**'''[[Sun Dancer]]''': 25 (Skilled)
 
|}
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]
 
 
 
=== Rogue Assassin ===
 
 
|-
 
|-
|valign=top|
 
*'''[[Bow]]''': 10  (Apprentice)
 
**'''[[Archery]]''': 10 (Apprentice)
 
*'''[[Crossbow]]''': 5 (Beginner)
 
**'''[[Archery]]''': 5 (Beginner)
 
*'''[[Dagger]]''': 30
 
**'''[[Dagger Mastery]]''': 30
 
*'''[[Staff]]''': 5 (Beginner)
 
*'''[[Sword]]''': 30
 
**'''[[Sword Mastery]]''': 30
 
**'''[[Blade Weaver | Blade Weaving]]''': 30
 
*'''[[Unarmed Combat]]''': 40 (Grand Master)
 
**'''[[Unarmed Combat|Unarmed Combat Mastery]]''': 40 (Grand Master)
 
**'''[[Sun Dancer]]''': 40 (Grand Master)
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== [[:Category:Patch History | Patch History ]] ==
+
__NOTOC__
=== [[Patch 22#Assassin|03/25/2008]] ===
 
*Modified Mage Assassin [[Assassin#Fade|Fade]] to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based [[Rogue#Hide|Hide]] at PR-40.
 
 
 
=== [[Patch 21#Assassin|10/09/2007]] ===
 
*  Chilling Shadows; Reduced the Attack Speed Debuff to be 5% (PR0) to 25% (PR40); The Attack Speed Debuff is now flagged as a Debuff
 
* Passwall; No longer stacks with the Black Mask or Strigoi versions of this power
 
* Silence and Aura of Silence; changed to be labeled as silence powers instead of debuffs
 
* Hide and Sneak has been removed.
 
* Mage Assassins now have access to the Fade and Invisibility powers
 
 
 
=== [[Patch_16#Assassin|06/19/2007]] ===
 
*[[#Steal Breath (18)|Steal Breath]] now has a casting timer of 2 seconds (was 5 seconds) and a recycle timer of 5 seconds (was 1)
 
*[[#Chilling Shadows (24)|Chilling Shadows]] will now also dispel any melee attack speed buffs
 
*Increased the range of [[#Shadow Touch (15)|Shadow Touch]] to 100 units.
 
 
 
=== [[Patch_15#Assassin|03/29/2007]] ===
 
*Assassins have been added to the [[Temple of the Cleansing Flame]] charter (Loreplay)
 
*Shadow Touch has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to [[Test]])
 
 
 
=== [[Patch_14#Assassin|09/27/2006]] ===
 
*[[#Passwall (28)|Passwall]] must now be cast from either [[Rogue#Hide|Hide]] or [[Rogue#Sneak|Sneak]].
 
*[[#Slayer's Focus (38)|Slayer's Focus]] can now be cast while stealthed and costs 25 to 65 [[mana]] from Power Ranks 0 to 40.
 
 
 
=== [[Patch_3#Assassin|07/21/2004]] ===
 
*Gave Assassins 10 additional points in [[Dagger]] weapon powers ([[Rogues]] are 25, [[Mages]] are 15)
 
*Rogue Assassins now get 20 free points in '[[#Poison Blade (12)|Poison Blade]]'
 
 
 
== See Also ==
 
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_assassin Official Assassin Forum]
 

Latest revision as of 17:30, 25 June 2019

Most rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.

    

 Assassin

Assassinfi.png
 Harbinger of Death

    
Overview
The Assassin is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with Shadow Mantle. Solo players will also find the Assassin's kit quite versatile, however, they have few ranged weapon choices and no way to increase their movement speed, relying on Steal Breath to slow their target instead.
Powers and Skills
Level Icon Ability Description
10 Shadow Bolt Shadow Bolt Single-target cold Damage and short Stun
Backstab Backstab Next weapon swing does extra damage ignores Passive Defense (requires Invisibility)
Pellegorn.png Backstab: Pellegorn Damage over time, Health regeneratuion debuff (requires Invisibility)
Buchinine.png Backstab: Buchinine Stamina damage over time, ground, and stamina recovery debuff (requires Invisibility)
Magusbane.png Backstab: Magusbane Mana damage over time and mana recovery debuff (requires Invisibility)
Galpa.png Backstab: Galpa Intelligence, Spirit, and spell damage debuff (requires Invisibility)
Gorgons.png Backstab: Gorgon's Venom Attack speed and melee damage debuff (requires Invisibility)
Invis cam.png Fade Personal Invisibility (mage only, cancelled if you move)
11 Defensive cam.png Cloak of Shadows Personal Defense and cold resistance buff
14 Blind cam.png Blindness Single-target defense and attack rating debuff
15 Mes cam.png Shadow Touch Single-target Stun
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Dispellpoison cam.png Antidote Single-target remove poison
18 Proc cam.png Poison Blade Target weapon may deal extra poison damage
Poison cam.png Steal Breath Singe target Snare and poison damage over time
19 Invis cam.png Invisibility Personal Invisibility (allows movement, mage only)
20 Resistpoison cam.png Poison Tolerance Single-target poison damage resistance buff
24 Speeddebuff cam.png Chilling Shadows Single-target attack speed debuff and remove attack speed buffs
26 Blindaoe cam.png Plague of Blindness AoE defense and attack rating debuff
28 Passwall cam.png Passwall Personal teleportation (requires Invisibility)
30 DApoison cam.png Counter Venom Personal poison damage Fortitude
34 Silence cam.png Silence Single-target Chant removal, chant block, and chat silence
38 Indomitable cam.png Slayer's Focus Personal Stun immunity buff
40 Silenceaoe cam.png Aura of Silence AoE dispell chant, block chant, and chat silence
42 Healthdrain cam.png Shadow Mantle Single-target healing mantle (target cannot be healed)
50 Petassassin cam.png Summon Darkspawn Summons a shadow Pet

Playstyle Tips

The Assassin's varied kit allows the class access to a variety of builds with focuses on different spells. While Shadow Mantle is often the key spell in their arsenal, Assassins can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Rogue Assassins and Mage Assassins play very differently.

Mage

  • Shadow Bolt is your bread and butter spell on a damage-based Mage Assassin and Steal Breath allows you to kite very effectively.
  • Support-based Mage Assassins revolve around keeping Shadow Mantle on a targeted enemy during a fight. Shadow Mantle is placed very far to the right on the effects bar so, with the plethora of Assassin and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the Shadow Mantle effect so a Dispel Debuff spell doesn't remove Shadow Mantle.
  • Though Mage defensive stance gives good spell resistances, Mage Assassins are light on defensive options so beware not to let someone get the jump on you!

Rogue

  • The power rank 40 backstabs are a tremendous boon to your burst damage. Due to the nature of the powers, you activate Backstab first and then cast one of its poison variants you can execute a double backstab!
  • Dodge is the best passive defense in the game, so it is recommended to put at least some training in it; however, high defense is often the primary damage mitigation method for Rogue-based prestige classes.
  • Rogue Assassins are very tight on training points, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
    
Assassin Information
RadarStatsAssassin.png

Base Classes

Mage, Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archer, Archmage, Artillerist, Battle Magus, Belgosch, Blade Weaver, Blood Prophet, Bounty Hunter, Conjurer, Enchanter, Gorgoi, Prospector, Rat Catcher, Saboteur, Savant, Shroudborne, Strigoi, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords

Skills Granted

Shadowmastery (level 10)
Dagger Mastery, Unarmed Combat Mastery (level 20)

Assassin Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
20
Offensive Stance
35
Precise Stance
25
stance details
Rogue
Defensive Stance
20
Offensive Stance
40
Precise Stance
25
stance details

Weapon Powers

Mage
Dagger Powers 20
Unarmed Powers 25
Blade Weaving Powers 25
Sun Dancing Powers 25
Rogue
Bow Powers 10
Crossbow Powers 5
Dagger Powers 30
Unarmed Powers 40
Staff Powers 5
Sword Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 40

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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