Difference between revisions of "Patch 11"

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[[Category:Patch History]]
 
[[Category:Patch History]]
== January Content Patch ==
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'''Patch 11''', January Content Patch, was added to live servers on February 7th, 2006
'''Patch 11: January Content Patch''' was added to live servers on February 7th, 2006
 
 
 
 
== Changelog ==
 
== Changelog ==
 
=== '''GENERAL''' ===
 
=== '''GENERAL''' ===
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*Implemented a new Passive Messaging System that will pop up an icon that a player can double-click for information. This will be used instead of popping up information boxes and be triggered by a variety of events.  
 
*Implemented a new Passive Messaging System that will pop up an icon that a player can double-click for information. This will be used instead of popping up information boxes and be triggered by a variety of events.  
 
*The Tutorial System has been revamped to use this system.
 
*The Tutorial System has been revamped to use this system.
 
 
=== '''CITY / SIEGE ===
 
=== '''CITY / SIEGE ===
 
*Errant Guilds can now set their Guild Message of the Day.  
 
*Errant Guilds can now set their Guild Message of the Day.  
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*Implemented Siege Effects that buff the attacking and defending Nations during the War Phase of a siege with increased attack ratings, power and melee damage, and hit points.  
 
*Implemented Siege Effects that buff the attacking and defending Nations during the War Phase of a siege with increased attack ratings, power and melee damage, and hit points.  
 
*Siege Effects have extended to the allies of both the attacking and enemy Nations.
 
*Siege Effects have extended to the allies of both the attacking and enemy Nations.
 
 
=== '''CLASS''' ===
 
=== '''CLASS''' ===
 
==== [[Rogue]] ====
 
==== [[Rogue]] ====
 
*When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden.  
 
*When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden.  
 
 
==== [[Bard]] ====
 
==== [[Bard]] ====
 
*Added a one second recycle timer to the following Bard Powers; [[Bard#Baleful Battlehymn|Baleful Battlehymn]], [[Bard#The Rhythm of Steel|The Rhythm of Steel]], [[Bard#Ragnor's Rede of Rending|Ragnor's Rede of Rending]], [[Bard#Ballad of Beregund the Bold|Ballad of Beregund the Bold]], [[Bard#Gentle Melody|Gentle Melody]], [[Bard#Calming Melody|Calming Melody]], [[Bard#Restive Melody|Restive Melody]], [[Bard#Song of Spring|Song of Spring]], [[Bard#Song of Warding|Song of Warding]], [[Bard#Litany of Focus|Litany of Focus]], [[Bard#Song of Fortitude|Song of Fortitude]].  
 
*Added a one second recycle timer to the following Bard Powers; [[Bard#Baleful Battlehymn|Baleful Battlehymn]], [[Bard#The Rhythm of Steel|The Rhythm of Steel]], [[Bard#Ragnor's Rede of Rending|Ragnor's Rede of Rending]], [[Bard#Ballad of Beregund the Bold|Ballad of Beregund the Bold]], [[Bard#Gentle Melody|Gentle Melody]], [[Bard#Calming Melody|Calming Melody]], [[Bard#Restive Melody|Restive Melody]], [[Bard#Song of Spring|Song of Spring]], [[Bard#Song of Warding|Song of Warding]], [[Bard#Litany of Focus|Litany of Focus]], [[Bard#Song of Fortitude|Song of Fortitude]].  
 
 
==== [[Crusader]] ====
 
==== [[Crusader]] ====
 
*Added a one second recycle timer to the following Crusader Powers; [[Crusader#Aid to the Faithful|Aid to the Faithful]], [[Crusader#Benediction of Saint Lorne|Benediction of Saint Lorne]], [[Crusader#Benediction of Saint Clarimus|Benediction of Saint Clarimus]].  
 
*Added a one second recycle timer to the following Crusader Powers; [[Crusader#Aid to the Faithful|Aid to the Faithful]], [[Crusader#Benediction of Saint Lorne|Benediction of Saint Lorne]], [[Crusader#Benediction of Saint Clarimus|Benediction of Saint Clarimus]].  
 
 
==== [[Necromancer]] ====
 
==== [[Necromancer]] ====
 
*When a Necromancer casts [[Necromancer#Spectre Form|Spectre Form]], any creatures or guards will forget about them and not try to attack them while hidden.  
 
*When a Necromancer casts [[Necromancer#Spectre Form|Spectre Form]], any creatures or guards will forget about them and not try to attack them while hidden.  
 
 
==== [[Priest]] ====
 
==== [[Priest]] ====
 
*Added a one second recycle timer to the Priest Power [[Priest#Prayer of Haste|Prayer of Haste]].  
 
*Added a one second recycle timer to the Priest Power [[Priest#Prayer of Haste|Prayer of Haste]].  
 
 
==== [[Ranger]] ====
 
==== [[Ranger]] ====
 
*Added a one second recycle timer to the Ranger Power [[Ranger#Fleet of Foot|Fleet of Foot]].  
 
*Added a one second recycle timer to the Ranger Power [[Ranger#Fleet of Foot|Fleet of Foot]].  
 
 
==== [[Scout]] ====
 
==== [[Scout]] ====
 
*Added a one second recycle timer to the Scout Power [[Scout#Pathfinding|Pathfinding]].
 
*Added a one second recycle timer to the Scout Power [[Scout#Pathfinding|Pathfinding]].
 
 
==== [[Sentinel]] ====
 
==== [[Sentinel]] ====
 
*The Sentinel Power "[[Sentinel#Holy Word of Binding|Holy Word of Binding]]" will now be properly overwritten by other powers
 
*The Sentinel Power "[[Sentinel#Holy Word of Binding|Holy Word of Binding]]" will now be properly overwritten by other powers
 
 
=== '''DISCIPLINE''' ===
 
=== '''DISCIPLINE''' ===
 
==== [[Commander]] ====
 
==== [[Commander]] ====
 
*Added a one second recycle timer to the Commander Power Forced March.  
 
*Added a one second recycle timer to the Commander Power Forced March.  
 
 
==== [[Saboteur]] ====
 
==== [[Saboteur]] ====
 
*The Saboteur Power "[[Saboteur#Foul the Works|Foul the Works]]" will now shut down a siege engine and not draw aggro from it.
 
*The Saboteur Power "[[Saboteur#Foul the Works|Foul the Works]]" will now shut down a siege engine and not draw aggro from it.
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Revision as of 21:59, 4 January 2008

Patch 11, January Content Patch, was added to live servers on February 7th, 2006

Changelog

GENERAL

  • Items can no longer be removed or altered once placed in the trade window; to remove items you must cancel the trade.
  • Replaced the tombstone that players leave upon death with a different version.
  • Added a short timer to moving in and out of Combat/Peace toggle.
  • You can now global send a friend invitation to players using the Friend command; example: /friend Lietgardis
  • When someone on your friend comes online, you will be notified in the System Channel.
  • Implemented a new Passive Messaging System that will pop up an icon that a player can double-click for information. This will be used instead of popping up information boxes and be triggered by a variety of events.
  • The Tutorial System has been revamped to use this system.

CITY / SIEGE

  • Errant Guilds can now set their Guild Message of the Day.
  • Added a notification message when a Guild Member logs on.
  • Centaur, Dwarven, and Human weapon vendors can now add the Holy Proc Effects to weapons.
  • Elven, Nephilim, and Shade weapon vendors can now add the Unholy Proc Effects to weapons.

SIEGE EFFECTS

  • Implemented Siege Effects that buff the attacking and defending Nations during the War Phase of a siege with increased attack ratings, power and melee damage, and hit points.
  • Siege Effects have extended to the allies of both the attacking and enemy Nations.

CLASS

Rogue

  • When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden.

Bard

Crusader

Necromancer

  • When a Necromancer casts Spectre Form, any creatures or guards will forget about them and not try to attack them while hidden.

Priest

Ranger

  • Added a one second recycle timer to the Ranger Power Fleet of Foot.

Scout

  • Added a one second recycle timer to the Scout Power Pathfinding.

Sentinel

DISCIPLINE

Commander

  • Added a one second recycle timer to the Commander Power Forced March.

Saboteur

  • The Saboteur Power "Foul the Works" will now shut down a siege engine and not draw aggro from it.

Previous Patch: Patch 10

Next Patch: Patch 12