Difference between revisions of "Mastery Runes"

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Also, some [[macrozone]] patterns have been noticed:
 
Also, some [[macrozone]] patterns have been noticed:
  
* [[Dagger]] and [[Throwing]] mastery runes have been found in desert and wasteland zones, such as [[Leth'khalivar Desert]].
+
* [[Dagger]] and [[Throwing]] mastery runes have been found in Desert and Wasteland zones, such as [[Leth'khalivar Desert]].
* [[Sword]], [[Great Sword]] and [[Staff]] mastery runes have been found in timber and forest, such as [[Holloch Forest]].
+
* [[Sword]], [[Great Sword]] and [[Staff]] mastery runes have been found in Timber and Forest, such as [[Holloch Forest]].
 
* [[Spear]] and [[Pole arm]] mastery runes have been found in Swamp and Jungle, such as [[Phaedra's Prize]].
 
* [[Spear]] and [[Pole arm]] mastery runes have been found in Swamp and Jungle, such as [[Phaedra's Prize]].
 
* [[Great Axe]] and [[Great Hammer]] mastery runes have been found in Northlands and Mountains, such as [[Ragnir Holm]].
 
* [[Great Axe]] and [[Great Hammer]] mastery runes have been found in Northlands and Mountains, such as [[Ragnir Holm]].
Line 87: Line 87:
 
'''Required Classes''':<br>
 
'''Required Classes''':<br>
 
*'''[[Assassin]]'''
 
*'''[[Assassin]]'''
**'''Weapon Powers''': None<br>
+
**'''Weapon Powers''': [[Rogue]] 5 (Beginner), [[Mage]] 5 (Beginner)<br>
 
*'''[[Bard]]'''
 
*'''[[Bard]]'''
**'''Weapon Powers''': None<br>
+
**'''Weapon Powers''': [[Rogue]] 5 (Beginner), [[Mage]] 5 (Beginner)<br>
 
*'''[[Ranger]]'''
 
*'''[[Ranger]]'''
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman), [[Rogue]] 10 (Apprentice)<br>
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman), [[Rogue]] 10 (Apprentice)<br>
 
*'''[[Scout]]'''
 
*'''[[Scout]]'''
**'''Weapon Powers''': None<br>
+
**'''Weapon Powers''': [[Rogue]] 5 (Beginner)<br>
 
*'''[[Thief]]'''
 
*'''[[Thief]]'''
**'''Weapon Powers''': None<br>
+
**'''Weapon Powers''': [[Rogue]] 5 (Beginner)<br>
 
*'''[[Warlock]]'''
 
*'''[[Warlock]]'''
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman), [[Mage]] 10 (Apprentice)<br>
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman), [[Mage]] 10 (Apprentice)<br>
Line 172: Line 172:
 
'''Grants [[Sword Mastery]] Skill'''<br><br>
 
'''Grants [[Sword Mastery]] Skill'''<br><br>
 
'''Required Classes''':<br>
 
'''Required Classes''':<br>
 +
*'''[[Assassin]]'''
 +
**'''Weapon Powers''': [[Rogue]] 30 (Proficient), [[Mage]] 25 (Skilled)
 
*'''[[Barbarian]]'''  
 
*'''[[Barbarian]]'''  
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman),  [[Rogue]] 15 (Adept)<br>
 
**'''Weapon Powers''': [[Fighter]] 20 (Journeyman),  [[Rogue]] 15 (Adept)<br>
Line 189: Line 191:
 
*'''[[Ranger]]'''
 
*'''[[Ranger]]'''
 
**'''Weapon Powers''': None<br>
 
**'''Weapon Powers''': None<br>
 +
*'''[[Scout]]''' - ''Note: Scouts are granted Throwing so do not need this rune.''
 +
**'''Weapon Powers''': 25 (Skilled)<br>
 
*'''[[Templar]]'''
 
*'''[[Templar]]'''
 
**'''Weapon Powers''': None<br>
 
**'''Weapon Powers''': None<br>
*'''[[Scout]]'''
 
**'''Weapon Powers''': 25 <br>
 
 
*'''[[Warrior]]'''
 
*'''[[Warrior]]'''
 
**'''Weapon Powers''': 30 (Proficient)<br><br>
 
**'''Weapon Powers''': 30 (Proficient)<br><br>

Latest revision as of 23:57, 25 July 2010

Runes

Mastery Runes are special items that qualified players (level 20 and up) may use to gain the ability to train weapon mastery focus lines which they no not normally get included with their class. For example, a Priest is given the ability to train Staff, however he is not able to train Staff Mastery for additional attack rating and powers. By applying a staff mastery rune, he would then be granted that ability. Typically, the powers granted from such lines are of low level; it is recommended that you check specific class pages to see what level of powers will be granted first.

Lore Excerpt

"One fragment of the great saga the All-Father crafted before time's beginning, this stone glyph is a splinter of some mighty hero's destiny - bind it to yourself to assume some of their power!"

Availability

Weapon Mastery Runes are distributed originally only by random mobile drops. The best chances can be found with monsters ranked three or above.

Rune Hunting

Also, some macrozone patterns have been noticed:

Mastery Rune Descriptions

Master of Axes

250115 MasterofAxes.png
Level Requirement: 20

Creation Cost: 5
Grants Axe Mastery Skill

Required Classes:


Master of Daggers

250118 MasterofDaggers.png
Level Requirement: 20

Creation Cost: 5
Grants Dagger Mastery Skill

Required Classes:


Master of Great Axes

252124 MasterofGreatAxes.png
Level Requirement: 20

Creation Cost: 5
Grants Great Axe Mastery Skill

Required Classes:


Master of Great Hammers

252125 MasterofGreatHammers.png
Level Requirement: 20

Creation Cost: 5
Grants Great Hammer Mastery Skill

Required Classes:


Master of Great Swords

252126 MasterofGreatSwords.png
Level Requirement: 20

Creation Cost: 5
Grants Great Sword Mastery Skill

Required Classes:



Master of Hammers

250119 MasterofHammers.png
Level Requirement: 20

Creation Cost: 5
Grants Hammer Mastery Skill

Required Classes:


Master of Pole Arms

250120 MasterofPoleArms.png
Level Requirement: 20

Creation Cost: 5
Grants Pole Arm Mastery Skill

Required Classes:


Master of Spears

250121 MasterofSpears.png
Level Requirement: 20

Creation Cost: 5
Grants Spear Mastery Skill

Required Classes:


Master of Staves

252123 MasterofStaves.png
Level Requirement: 20

Creation Cost: 5
Grants Staff Mastery Skill

Required Classes:

  • Assassin
  • Channeler
  • Confessor
    • Weapon Powers: 5 (Beginner)
  • Druid - Note: Druids are granted Staff Mastery so do not need this rune.
    • Weapon Powers: 10 (Apprentice)
  • Fury
    • Weapon Powers: None
  • Prelate
    • Weapon Powers: 5 (Beginner)
  • Priest
    • Weapon Powers: 5 (Beginner)
  • Scout
    • Weapon Powers: 5 (Beginner)
  • Thief
    • Weapon Powers: 5 (Beginner)
  • Wizard
    • Weapon Powers: None


Master of Swords

250122 MasterofSwords.png
Level Requirement: 20

Creation Cost: 5
Grants Sword Mastery Skill

Required Classes:


Master of Throwing

252127 MasterofThrowing.png
Level Requirement: 20

Creation Cost: 5
Grants Throwing Skill

Required Classes:

  • Bard
    • Weapon Powers: None
  • Ranger
    • Weapon Powers: None
  • Scout - Note: Scouts are granted Throwing so do not need this rune.
    • Weapon Powers: 25 (Skilled)
  • Templar
    • Weapon Powers: None
  • Warrior
    • Weapon Powers: 30 (Proficient)