Epic Powers

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Epic Powers were extremely effective powers granted to a player as a reward for reaching their level cap (at the time, level 65), and usually had a long recast timer. Epic powers only existed on the test server, and never made it to live servers due to unpopularity with the player base.

List of Epic Powers

  • Assassin: "Grasp of the Pallid", a single target summon mantle and blocked recall and teleport.
  • Barbarian: "Thews of the Ice Lords", 25-50% resistance to all physical damage for two minutes.
  • Bard: "Cassilda's Dirge of Doom", area of effect bleeding and mana damage over time that excludes nation members.
  • Channeler: "Rend the Tapestry", a massive bolt that deals fire, cold, and lightning damage simultaneously.
  • Confessor: "Wrath of Heaven", single target percent-based fire, stamina, and mana damage.
  • Crusader: "Might of the Archons", personal protection from cold, fire, holy, lightning, magic, and mental damage.
  • Doomsayer: "Dread Taint" area of effect damage, power damage, block, dodge, and parry debuff that excludes nation members.
  • Druid: "Braialla's Embrace", area of effect root, snare, and stun that excludes nation members.
  • Fury: "Lash of the Unmade Sky" area of effect remove all buffs, excludes nation members.
  • Huntress: "Doom-Curse of Hevralis" area of effect deer transformation that excludes nation members (originally it was a personal GM detect hidden players).
  • Prelate: "Join Heaven's Host", a power much like the Templar's "Wings of the Seraphim", turned the caster into a white, winged, angelic figure and granted additional constitution, spirit and intelligence. Faded upon taking damage.
  • Priest: "Sevenfold Blessing of the Gods", group remove all negative effects and death shroud.
  • Ranger: "Kenaryn's Rage" personal stacking damage, attack speed, and run speed buff.
  • Scout: "The Master's Path", stamina heal over time and power cost reduction.
  • Sentinel: "Blessed Invocation of the Archons" area of effect group-only percent-based holy damage reduction.
  • Templar: "Saint Malorn's Brand" area of effect fire damage debuff that excludes nation members.
  • Thief: "Catch Me if You Can", personal track protection (cannot be seen by tracking), that lasts up to two minutes.
  • Warlock: "Sanction Absolute", area of effect dispel all effects. excludes no one.
  • Warrior: "Charge of the Vanguard", weapon power, personal stacking run speed buff, and single target stun.
  • Wizard: "Dread Curse of Ag-Sorthoth", area of effect ("Sign of Sorthoth"), magic damage over time and strength, dexterity debuff.

Necromancers and Nightstalkers did not exist when Epic Powers were in use.