Difference between revisions of "Damage Over Time"

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[[Category:Powers]]
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[[Category:Powers]][[Category:Combat]][[Category:Game Mechanics]]
'''Damage Over Time''', or "''DoT''" is a type of attack that deals damage to an opponent over a specific period of time, usually thirty seconds. On most DoT powers, the damage will "tick" every five seconds starting when the power cast is completed. The initial or first tick was added in patch (''unknown''), before that the actual first damage event began five seconds after casting.  
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'''Damage Over Time''' or ''DOT'', is a type of attack that deals damage to an opponent over a specific period of time, usually thirty seconds. On most DoT powers, the damage will "tick" every five seconds starting when the power cast is completed.
 
== List of Damage Over Time Powers ==
 
== List of Damage Over Time Powers ==
 
=== Weapons ===
 
=== Weapons ===
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The nature of damage over time trades high damage for more damage in the long run. To prevent players from having to bide their time while the DoTs run their course, the [[Druid]] poison DoT, "blight" and the [[Channeler]] fire DoT, "ignight" the first tick has a damage bonus so that the caster may have the benefits of a DoT, but also fight as if it were a non-DoT damage power if need be.
 
The nature of damage over time trades high damage for more damage in the long run. To prevent players from having to bide their time while the DoTs run their course, the [[Druid]] poison DoT, "blight" and the [[Channeler]] fire DoT, "ignight" the first tick has a damage bonus so that the caster may have the benefits of a DoT, but also fight as if it were a non-DoT damage power if need be.
 
== See Also ==
 
== See Also ==
[[Area of Effect]]
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*[[Area of Effect]]

Latest revision as of 10:32, 13 January 2010

Damage Over Time or DOT, is a type of attack that deals damage to an opponent over a specific period of time, usually thirty seconds. On most DoT powers, the damage will "tick" every five seconds starting when the power cast is completed.

List of Damage Over Time Powers

Weapons

  • "Bleed", bleeding damage over time.

Base Class

  • Mage
    • "Blood Boil", fire damage over time.
  • Healer
    • "Contagion", mob-only disease damage over time.

Class

  • Assassin
    • "Steal Breath", poison damage over time and snare.
  • Bard
  • Channeler
    • "Ignite" , fire damage over time with damage bonus for initial tick.
  • Confessor
    • "Contrition", health drain damage over time.
    • "Purgation", poison damage over time and snare.
    • "Uvoriel's Judgment", fire damage over time.
  • Crusader
    • "Darius' Fist", weapon power and holy damage over time.
  • Doomsayer
    • "Unleash the Taint", health drain over time.
    • "Sign of Vel'khev", mana drain over time.
    • "The Black Pact", mana damage and stamina heal over time.
    • "The Crimson Pact", health damage and stamina heal over itme.
  • Druid
    • "Blight", poison damage over time with damage bonus for initial tick.
    • "Grasp of Thorns", piercing damage over time and snare.
    • "Hedge of Thorns", area of effect piercing damage over time and snare.
  • Fury
    • "Fury of Wind", crushing damage over time, snare, and attack debuff.
    • "Inflict Poison", poison damage.
  • Huntress
    • " Naargal's Dart", weapon power and poison damage over time.
    • " Naargal's Bite", weapon power and poison damage over time.
  • Nightstalker
    • " Put to the Torch", holy damage over time.
  • Templar
    • "Cleansing Flame", fire damage and stamina drain over time.
    • "Consume Wickedness", health drain over time.
    • "Sword of Saint Malorn", weapon power and fire damage over time.
  • Wizard
    • "Sign of Sorthoth", magic damage over time, strength debuff, and dexterity debuff.
    • "Consume the Will ", mana drain over time.

Discipline

  • Battle Magus
    • "Demolishing Spell", siege damage over time (buildings only).
  • Blood Horn
    • "Blood Horn", weapon power and bleeding damage over time.
  • Blood Prophet
    • "Bloodfire", fire damage and stamina damage over time.
  • Shroudborne
    • " Chill of the Grave", cold damage and mana damage over time.
  • Wyrmslayer
    • "Drakesbreath", cold damage over time and snare.

Initial Tick Bonus

The nature of damage over time trades high damage for more damage in the long run. To prevent players from having to bide their time while the DoTs run their course, the Druid poison DoT, "blight" and the Channeler fire DoT, "ignight" the first tick has a damage bonus so that the caster may have the benefits of a DoT, but also fight as if it were a non-DoT damage power if need be.

See Also