Difference between revisions of "Dalgoth Runegate System"

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===Eastern Region===
 
===Eastern Region===
'''Accessed via Runegate (Law)'''
+
'''Accessed via Runegate (Safehold gate)'''
 
*'''Lion's Gate''' (Fire)
 
*'''Lion's Gate''' (Fire)
 
*'''Alric's Gate''' (Earth)
 
*'''Alric's Gate''' (Earth)
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*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Doomgate''' (Death)
 
*'''Doomgate''' (Death)
 +
 
== Cheat Sheet ==
 
== Cheat Sheet ==
 
These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
 
These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.

Revision as of 00:24, 19 November 2012

Indefinite Gates

All runegates will have three gates open perpetually:

  • Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
  • Death Gate, which is black and leads to Oblivion's "Doomgate".
  • Law Gate, which is white leads to "Runegate".

Traveler Guide

Western Region

Accessed via the Death Gate (Oblivion gate)

  • Ring of Auros Mir (Fire)
  • Wanderstone (Earth)
  • Portalstone (Water)
  • Journeystone (Air)
  • Gravenstone (Spirit)
  • Runegate (Law) - This gate is for access to Eastern Region gates.
  • Doomgate (Death)

Eastern Region

Accessed via Runegate (Safehold gate)

  • Lion's Gate (Fire)
  • Alric's Gate (Earth)
  • Valgrom's Gate (Water)
  • Ring of Verros Mir (Air)
  • Kellast's Gate (Spirit)
  • Maelstrom's Gate (Chaos) - This gate is for access to Western Region gates.
  • Doomgate (Death)

Cheat Sheet

These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.

Mainland Zones

Swamp Zones

Mountain Zones

Desert Zones

Patch History

  • Patch 1.5 February 17th, 2004: Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.

See Also