Difference between revisions of "Dalgoth Runegate System"

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*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
 
*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
 
*'''Doomgate''' (Death)
 
*'''Doomgate''' (Death)
 
 
===Eastern Region===
 
===Eastern Region===
 
'''Accessed via Runegate (Law)'''
 
'''Accessed via Runegate (Law)'''
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*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
 
*'''Doomgate''' (Death)
 
*'''Doomgate''' (Death)
 
+
== Cheat Sheet ==
 
+
These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.
 +
===Mainland Zones===
 +
*[[Aegol's Run]] (Derros Plains/Theros Plain) - East Fire Gate
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*[[Aeran Belendor]] - West Water Gate
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*[[Aeran Sillistor]] - East Earth Gate
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*[[Arath Thirringel]] (Aerath Hellendroth/Eglan Berriador) - Lion's Gate (safehold)
 +
*[[Arath Thollonvir]] (Aerath Hellendroth/Eglan Berriador) - East Wind Gate
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*[[Ashes of Nelderost]] (Greensward Pyre/Grimsward) - West Spirit Gate
 +
*[[Corwald's Folly]] (Aedroch Highlands, Braedoch Highlands/Connach Highlands) - Lion's Gate (safehold)
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*[[Doomblight]] (Doomplain/Abbadoth) - West Spirit Gate
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*[[Emberward]] (Ashfell Plain/Rennon Fields) - East Earth Gate
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*[[Emmeron Wilds]] (Valkos Wilds/Essenng Wilds) - Lion's Gate (safehold)
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*[[Forest Mahr'hok]] (Fellgrim Forest/Thornwood Forest) - Therikos Senn (safehold)
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*[[Harrowvale]] (Grimscarine/Barrowlands) - Therikos Senn (safehold)
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*[[Kenaryn's Range]] (Derros Plains/Theros Plain) - Sacred Dalgoth (safehold)
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*[[Klin Grolluk Woods]] (Fellgrim Forest/Thornwood Forest) - Sacred Dalgoth (safehold)
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*[[Megrim's Ruin]] (Greensward Pyre/Grimsward) - East Earth Gate
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*[[Tainted Swamp]] - East Water Gate
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*[[The Bone Warrens]] (Greensward Pyre/Grimsward) - Sacred Dalgoth (safehold)
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*[[The Fire Plain]] (Ashfell Plain/Rennon Fields) - West Water Gate
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*[[The Narrovul Wastes]] (Doomplain/Abbadoth) - East Earth Gate
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*[[Vannevaar Forest]] (Holloch Forest/Dreadwood) - Therikos Senn (safehold)
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*[[Vashteera's Moat]] (Phaedra's Prize/Palomi Wetlands) - East Fire Gate
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*[[Wendoll's Forrest]] (Aedroch Highlands, Braedoch Highlands/Connach Highlands) - East Earth Gate
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*[[Wilds of Arvennus]] (Valkos Wilds/Essenng Wilds) - Therikos Senn (safehold)
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===Swamp Zones===
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*[[Hoa'vith Fen]] (Sevaath Mere/Fens of Kesh) - East Wind Gate
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*[[Ish'reen Moor]] (Sevaath Mere/Fens of Kesh) - West Water Gate
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*[[Rellegoth Moor]] (Black Bog/Voth'ss Swamp) - Therikos Senn (safehold)
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*[[Veshtai Bog]] (Thollock Marsh/Xektis Bog) - East Water Gate
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*[[Xa'thol Mire]] (Black Bog/Voth'ss Swamp) - West Water Gate
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===Mountain Zones===
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*[[Aered Malgoth]] (Doomhorn Skrae/Koroth Tundra) - West Wind Gate
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*[[Eisenorr Holm]] (Ragnir Holm/Volgarth) - East Spirit Gate
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*[[G'harron's Reach]] (Ecklund Wilds/Raithskar) - East Spirit Gate
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*[[Jotunsgaard]] (Jotensgaard/Thunderstone Peaks) - West Spirit Gate
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*[[Mountains of Mur-Tark]] (Doomhorn Skrae/Koroth Tundra) - West Spirit Gate
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*[[The Hornded Plateau]] (Doomhorn Skrae/Koroth Tundra) - East Spirit Gate
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*[[The Woods of Hevralis]] (Ecklund Wilds/Raithskar) - West Wind Gate
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*[[Titanfell Peaks]] (Jotensgaard/Thunderstone Peaks) - East Earth Gate
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===Desert Zones===
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*[[Chulleck Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
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*[[Nin Ashkur Wastes]] (Vale of Nar Addad) - West Fire Gate
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*[[Sands of Lirellar]] (Kharsoom/Kharduun) - Khan'Ov Srekel (freehold)
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*[[The Ardani Barrens]] (Leth'kalivar/A'khalarif) - Khan'Ov Srekel (freehold)
 +
*[[Var Hroth Desert]] (The Blood Sands/N'Koth Wastes) - West Fire Gate
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*[[Var Keth Sands]] (Kharsoom/Kharduun) - West Fire Gate
 
==Patch History==
 
==Patch History==
 
* '''[[Patch 1.5 February 17th, 2004]]''': Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
 
* '''[[Patch 1.5 February 17th, 2004]]''': Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.
 
 
== See Also ==
 
== See Also ==
 
*[[Runegate]]
 
*[[Runegate]]

Revision as of 00:19, 19 November 2012

Indefinite Gates

All runegates will have three gates open perpetually:

  • Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
  • Death Gate, which is black and leads to Oblivion's "Doomgate".
  • Law Gate, which is white leads to "Runegate".

Traveler Guide

Western Region

Accessed via Maelstrom's Gate (Chaos)

  • Ring of Auros Mir (Fire)
  • Wanderstone (Earth)
  • Portalstone (Water)
  • Journeystone (Air)
  • Gravenstone (Spirit)
  • Runegate (Law) - This gate is for access to Eastern Region gates.
  • Doomgate (Death)

Eastern Region

Accessed via Runegate (Law)

  • Lion's Gate (Fire)
  • Alric's Gate (Earth)
  • Valgrom's Gate (Water)
  • Ring of Verros Mir (Air)
  • Kellast's Gate (Spirit)
  • Maelstrom's Gate (Chaos) - This gate is for access to Western Region gates.
  • Doomgate (Death)

Cheat Sheet

These are the most direct paths to Dalgoth's macrozones. In parenthesis are their Vorringia/Aerynth equivalents.

Mainland Zones

Swamp Zones

Mountain Zones

Desert Zones

Patch History

  • Patch 1.5 February 17th, 2004: Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.

See Also