Difference between revisions of "Crusader"

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'''Defensive Stance'''<br>
 
'''Defensive Stance'''<br>
*'''Granted Rank''': [[Fighter]] 40 (Grand Master), [[Healer]] 30 (Grand Master)
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*'''Granted Rank''': [[Fighter]] 40 (Grand Master), [[Healer]] 40 (Grand Master)
 
'''Offensive Stance'''<br>
 
'''Offensive Stance'''<br>
*'''Granted Rank''': [[Fighter]] 20 (Journeyman), [[Healer]] 20 (Journeyman)
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*'''Granted Rank''': [[Fighter]] 20 (Journeyman), [[Healer]] 25 (Journeyman)
 
'''Precise Stance'''<br>
 
'''Precise Stance'''<br>
*'''Granted Rank''': [[Fighter]] 20 (Journeyman), [[Healer]] 20 (Journeyman)<br>
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*'''Granted Rank''': [[Fighter]] 20 (Journeyman), [[Healer]] 15 (Journeyman)<br>
 
'''[[:Category:Stances#Crusader|Crusader Stance Details]]'''<br><br>
 
'''[[:Category:Stances#Crusader|Crusader Stance Details]]'''<br><br>
  

Revision as of 04:12, 6 August 2008

A Dwarf Crusader

Defender of the Faith

The Church of the All-Father has many servants, and just as the All-Father himself is a warrior as well as a creator, so the Church must defend its flocks as well as provide for them. A vast army stands ready to defend the Holy Church, the army of the Crusaders, holy warriors who know no fear.

Read more Crusader Lore.

Class Information

Weapon Specializations

Level 1: granted Sword
Level 5: granted Pole Arm
Level 5: granted Spear
Level 20: granted Great Hammer Mastery (Hammer Skill 80)
Level 20: granted Great Sword Mastery (Sword Skill 80)
Level 20: granted Hammer Mastery (Hammer Skill 80)
Level 20: granted Pole Arm Mastery (Pole Arm Skill 80)
Level 20: granted Sword Mastery (Sword Skill 80)

Other Skills

Level 10: granted Liturgy
Level 10: granted Wear Armor, Medium
Level 15: granted Wear Armor, Heavy

Base Classes
Fighter, Healer

Available Races
Aelfborn, Centaur, Dwarf, Elf, Half Giant, Human

Available Disciplines
Artillerist, Blade Master, Blade Weaver, Bounty Hunter, Commander, Darksworn, Forge Master, Giant Killer, Huntsman, Knight, Prospector, Rune Caster, Sanctifier, Sapper, Undead Hunter, Wyrmslayer

Available Mastery Runes
Master of Axes

Primary Attributes
Health Bonus: 51
Mana Bonus: 14
Stamina Bonus: 0

Class Weapons

List of weapons with Liturgy as their mastery:

Powers and Abilities

Blessing of the Healing Hands

"Single Target Heal and Stamina Heal (%)"
requires Liturgy Skill ( 15 )

Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 2 to 42 (at power ranks 1 to 40)
Casting Time: 1 Seconds
Recycle Time: 1770 to 600 Seconds(at power ranks 1 to 40)
Requires Roll to hit: No
Target and Range: Players Only(10 Units)
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:

  • Health Replenishment: 26.5 to 85%(from power rank 1 to 40) points of Health
  • Stamina Replenishment: 10.75 to 40%(from power rank 1 to 40) points of Stamina
  • Removes effect with "Bleeding" dispel tag

Holy Mantle

"Personal Defense Buff"
requires Liturgy Skill ( 15 )

This power will stack with:

Blessed Protection
Prayer of Protection
Blessing of the Crocodile
Benediction of Saint Clarimus

Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 22 to 60 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:

  • Defense Bonus: +30 to 150 (at power ranks 1 to 40)
  • Stack Catagory: StackableDefenseBuff
  • Stack Rank: 1
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Aid to the Faithful

"Group Health Recovery Chant"
requires Liturgy Skill ( 20 )

This power will stack with:

Treat Wounds
Gentle Melody

Granted: Level 11
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Health Recovery Rate: +33% to +150% (at power ranks 1 to 40)
  • Stack Catagory: RecoveryHealthBuff
  • Stack Rank: 0
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Benediction of Saint Lorne

"Group Damage Chant"
requires Liturgy Skill ( 24 )

Granted: Level 12
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 45 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Damage Dealt: +11% to +50% (at power ranks 1 to 40)
  • Stack Catagory: DamageModifierBuff
  • Stack Rank: 0
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Consecrate Weapon

"Temporary Weapon Enchantment"
requires Liturgy Skill ( 24 )

Granted: Level 12
Focus Skill: Liturgy
Mana Cost: 28
Casting Time: 9 Seconds
Recycle Time: 300.0 Seconds
Requires Roll to hit: No
Target and Range: Weapons (inventory items)
Duration: 315 to 900 Seconds(from power ranks 1 to 40)
Effects:

  • Applies Weapon Proc(5% chance of firing)
  • Stack Catagory: EnchantWeapon
  • Health Damage: 17- 50 to 56- 164 points (from power rank 0 to 40) points of Health
  • Flagged as 'Holy' damage

Benediction of Saint Clarimus

"Group Defense Buff Chant"
requires Liturgy Skill ( 29 )

Granted: Level 13
Focus Skill: Liturgy
Mana Cost: 17
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:

  • Defense Bonus: +11 to +50 (at power ranks 1 to 40)
  • Stack Catagory: DefenseGroupBuff
  • Stack Rank: 0
  • Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).

Censure

"Single Target Holy Damage"
requires Liturgy Skill ( 36 )

Granted: Level 15
Focus Skill: Liturgy
Mana Cost: 31 to 49.2 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(120 Units)
Effects:

  • Health Damage: 15- 40 to 25- 74 points (from power rank 0 to 40) points of Health
  • Flagged as 'Holy' damage

Saint Alaric's Aid

"Single Target Dispel Poison and Disease"
requires Liturgy Skill ( 61 )

Granted: Level 26
Power Rank: 40 ( Grand Master)
Focus Skill: Liturgy
Mana Cost: 60
Casting Time: 2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(100 Units)
Effects:

  • Removes effect with "Poison" dispel tag.
  • Removes effect with "Disease" dispel tag.

Sacrifice

"Single Target Health Transfer"
requires Liturgy Skill ( 70 )

Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 38
Casting Time: 3 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Player(50 Units)
Effects:

  • Transfers: Health from Caster to Health from Target
  • Amount: 28.76 to 38.9 (from power rank 1 to 40)
  • Conversion Efficiency: 84% to 240% (from power rank 1 to 40)

Saint Alaric's Blessing

"Single Target Poison Resistance Buff"
requires Liturgy Skill ( 70 )

Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 31 to 70 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Players Only(50 Units)
Duration: 120 Seconds
Effects:

  • Poison Resistance: + 11 to 50 (from power rank 1 to 40)
  • Stackability: Can be stacked with any spell other than itself

Darius' Fist

"Weapon Power and Holy Damage Over Time"
requires Liturgy weapon in right hand (Faith Hammer or Holy Sword)

Granted: Level 30
Power Rank: 40 ( Grand Master)
Focus Skill: Liturgy
Stamina Cost: 21
Casting Time: 0.2 Seconds
Recycle Time: 20.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(32 Units)
On Next Combat Swing Apply Effects:

  • Attack Bonus: +100%
  • Melee Damage Bonus: +50%
  • Health Damage Over Time: 8 to 25 points of Health per tick
  • Ticks 15 times over 60 seconds
  • Flagged as 'Holy' damage

The All-Father's Shield

"Personal Zeal"
requires Liturgy Skill ( 65% )

Granted: Level 25
Focus Skill: Liturgy
Stamina Cost: 10
Casting Time: .02 Seconds
Recycle Time: 600 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 120 Seconds
Effects:

  • Constitution: +11 to 50 (at power ranks 1 to 40)
  • Strength: +61 to 100 (at power ranks 1 to 40)
  • Attack Rating: 25%
  • Defense Rating: 25%
  • Stack Catagory: Frenzy
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Shield Bash

"Single Target Stun"
Requires Block (30)

Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:

  • Applies: Stun on target for 2 to 8 seconds (at power ranks 1-40)
  • Applies: Stun Immunity on target for 6 to 24 seconds (at power ranks 1-40)(stack rank 2)

Challenge

"Single Target Taunt"
Player-versus-Enviroment Only

Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: 120 Unit(s)
Duration: N/A

Stances

'
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds

Defensive Stance

  • Granted Rank: Fighter 40 (Grand Master), Healer 40 (Grand Master)

Offensive Stance

Precise Stance

Crusader Stance Details

Weapon Powers

Fighter-Crusader Powers

Axe Powers: 15
Axe Mastery Powers: 15
Great Axe Mastery Powers: 10
Blademaster Mastery Powers: 30
Bladeweaving Mastery Powers: 15
Bow Powers: 10
Crossbow Powers: 10
Dagger Powers: 10
Dagger Mastery Powers: 10
Hammer Powers: 30
Hammer Mastery Powers: 30
Great Hammer Mastery Powers: 20
Pole Arm Powers: 15
Pole Arm Mastery Powers: 15
Spear Powers: 15
Spear Mastery Powers: 15
Staff Powers: 15
Staff Mastery Powers: 15
Sword Powers: 30
Sword Mastery Powers: 30
Great Sword Mastery Powers: 20
Unarmed Combat Powers: 15
Unarmed Combat Mastery Powers: 15

Healer-Crusader Powers


Axe Powers: 5
Axe Mastery Powers: 5
Blademaster Mastery Powers: 20
Bladeweaving Mastery Powers: 10
Hammer Powers: 25
Hammer Mastery Powers: 25
Great Hammer Mastery Powers: 10
Pole Arm Powers: 5
Pole Arm Mastery Powers: 5
Spear Powers: 5
Spear Mastery Powers: 5
Staff Powers: 10
Staff Mastery Powers: 10
Sword Powers: 20
Sword Mastery Powers: 20
Great Sword Mastery Powers: 10

Patch History

6/19/2007

2/7/2006

9/7/2005

  • Last month's Crusader weapon power, Darius Fist, is no longer a weapon power, but a regular point-blank area of effect DoT. It still requires a Liturgy weapon.

8/1/2005

  • Crusaders now qualify for a new holy Damage Over Time hammer weapon power, Darius' Fist, upon achieving 90 hammer.
  • The Crusader power Sacrifice no longer interrupts chants.

7/11/2005

  • Removed the mana cost curve from the Crusader chants "Aid to the Faithful," "Benediction of Saint Clarimus," and "Benediction of Saint Lorne" when ranking the power
  • The Crusader's "Holy Mantle" will now stack with normal Healer defense buffs
  • Reduced the Crusader's "Blessing of the Healing Hands" recast timer in half
  • Add 10%-40% stamina heal to the Crusader's "Blessing of the Healing Hands"
  • Increase the Crusader's "Sacrifice" power efficiency to 80%-240%
  • Remove the mana cost curve from the Crusader's power "Sacrifice"

4/19/2005

  • Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood
  • The Offensive and Precise Stance for Crusaders has been adjusted

7/21/2004

  • Removed the release timer from Crusader chants, making it easier to twist these chants

See Also