Damage

From Morloch Wiki
Revision as of 21:35, 9 January 2008 by RewenX (talk | contribs)
Jump to: navigation, search

Damage refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels.

Damage Types

Direct Damage

Direct damage is damage that bypasses fortitudes and will do the same amount of damage wheather the player is sitting or not. All drains and procs are direct damage.

Physical Damage

Often refered to as melee combat since all weapons inflict one of these three types of damage. Many classes have access to a spell called a damage absorber that will increase physical resistances to their cap of 75%, but fade after taking a set amount of damage. There are three types of physical damage

Power Damage

Power damage is caused mostly by spells casted by the player. With the widest range of varying types, aside from the Mage's Defensive stance, players will have a difficult time being resistant to all of them at once. Like physical damage types, the cap for resistance to spells is 75%, but there is no limit to how far in the negative a player may become exposed. The following are the power damage types.

Siege Damage

Siege damage is a type of damage that may only effect buildings and other structures. The Battle Magus power Demolishing Spell is the only player spell that uses siege damage, however, players may also inflict siege damage by the use of a siege engine such as a trrebuchet or in the medium of weapons using a siege hammer, bow, or staff.


Template:Jargon