Difference between revisions of "Necromancer Builds"

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<br>'''Gear:'''
 
<br>'''Gear:'''
*2x Lapis of Necromancy (+10 Intelligence, 25% Mana Recovery, +10 [[Necromancy]] skill)
+
*2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 [[Necromancy]] skill)
 
*Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
 
*Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
 
* Cloth Armor
 
* Cloth Armor
Line 68: Line 68:
  
 
<br>'''Gear:'''
 
<br>'''Gear:'''
*2x Apostale's of Necromancy (+10 Holy Resistance, 25% Mana Recovery, +10 [[Necromancy]] skill)
+
*2x Apostale's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 [[Necromancy]] skill)
 
*Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
 
*Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
 
* Cloth Armor
 
* Cloth Armor
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*Spectre Form: 21
 
*Spectre Form: 21
 
*Harvest of Dust: 10
 
*Harvest of Dust: 10
 +
== Pet/Buff Bot Necomancer (Inactive) ==
 +
Can buff group with Void, burn mines and banes, and use pets to bash bane.
 +
By [[User:RewenX|Rewen]] 14:30, 5 Jan 2008 (EST)
 +
*'''Race:''' [[Shade]]
 +
*'''Base Class:''' [[Mage]]
 +
*'''Prestige Class:''' [[Necromancer]]
 +
*'''Traits:'''
 +
(''First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence'')<br>
 +
Brilliant Mind, Wizard's Apprentice
 +
 +
'''Stat Runes:'''<br>
 +
*Intelligence (+40 Max [[Intelligence]], this is optional)
 +
 +
'''Discipline Rune:'''<br>
 +
[[Shroudborne]], [[Traveler]], [[Battle Magus]], [[Conjurer]]
 +
 +
<br>'''Gear:'''
 +
*2x full resistance rings (+30 resistance, +15 resistance)
 +
*Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
 +
* Cloth Armor
 +
**Boots: Messanger's of Windords(+40 [[stamina]], +15% movement speed)
 +
**Gloves: [[SDR]] gloves, or Crimson Circle Gloves
 +
**Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
 +
* Weapon: Warlord's of Genius Journeyman Staff (+150 ATR, +10 Intelligence, 15% skill staff)
 +
 +
<br>'''Ability Points:'''
 +
*Dexterity: No points added
 +
*Intelligence: 130-160
 +
*Constitution: 100
 +
*Strength: No points added
 +
*Spirit: 85
 +
=== Point Spread ===
 +
As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:<br>
 +
'''Skill Points:'''
 +
*Sorcery: All leftover points
 +
*Warding: At least 56
 +
*Necromancy: 115
 +
'''Training Points:'''
 +
*Hide: 40 (GM)
 +
*Shielding: 1
 +
*Stun: 40 (GM)
 +
*Mage Bolt: 40 (GM)
 +
 +
*Oblivion's Caress: 20
 +
*Dark Lord's Boon: 20
 +
*Demolishing Spell: 20
 +
 +
*Dread Howl: 1
 +
*Unholy Fright: 16
 +
*Unholy Terror: 40 (GM)
 +
*Mantle of Corpseflesh: 40 (GM)
 +
*Embrace the Void: 40 (GM)
 +
*Dim the Light: 40 (GM)
 +
*Gravechill: 40 (GM)
 +
*Spectre Form: 21
 +
*Harvest of Dust: 40 (GM)
 +
*Harvest of Bones: 40 (GM)

Revision as of 19:30, 5 January 2008

Solo Necromancer (Open Tree PvP)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus (optional)


Gear:

  • 2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)

Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread

As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Uncanny Fortitude: 20
  • The Blood is the Life: 1
  • Unholy Blast: 40 (GM)
  • Unholy Fright: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • May spend points in Traveler or Battle Magus powers if needed. I suggest using points from Warding

Bane Necromancer (Active)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus


Gear:

  • 2x Apostale's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread

As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Demolishing Spell: 1
  • Uncanny Fortitude: 20
  • Unholy Blast: 40 (GM)
  • Unholy Storm: 20
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 10

Pet/Buff Bot Necomancer (Inactive)

Can buff group with Void, burn mines and banes, and use pets to bash bane. By Rewen 14:30, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Shroudborne, Traveler, Battle Magus, Conjurer


Gear:

  • 2x full resistance rings (+30 resistance, +15 resistance)
  • Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves, or Crimson Circle Gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Genius Journeyman Staff (+150 ATR, +10 Intelligence, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 130-160
  • Constitution: 100
  • Strength: No points added
  • Spirit: 85

Point Spread

As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: All leftover points
  • Warding: At least 56
  • Necromancy: 115

Training Points:

  • Hide: 40 (GM)
  • Shielding: 1
  • Stun: 40 (GM)
  • Mage Bolt: 40 (GM)
  • Oblivion's Caress: 20
  • Dark Lord's Boon: 20
  • Demolishing Spell: 20
  • Dread Howl: 1
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Mantle of Corpseflesh: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 40 (GM)
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 40 (GM)
  • Harvest of Bones: 40 (GM)