Difference between revisions of "Vampire"

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Revision as of 23:52, 13 September 2006

Chronicle Vampire

The Vampire

The Nightborn, Generals of Oblivion


Available Base Classes

Fighter
Mage
Rogue

Available Classes
Assassin
Necromancer
Scout
Thief
Warlock
Warrior
Wizard

Ever since mortals first peered into the dark voids beyond the world, there have been those who have longed to serve the baleful powers that brood and hunger Outside. Whereas some were content to walk the path of the Necromancer, studying the Black and making pacts with its denizens, there are a few who go even farther, renouncing the Gods of Aerynth and giving themselves over to the Void, body and soul.

Dark rituals consign the bodies of these wicked fiends to death, while their souls are drained away to feed the hunger of the Void. The mind remains, wiped clean of any memory of its previous life, but full of cunning and hate. Unnatural strength and vigor fill their limbs, and their flesh turns pale and hard as alabaster. Thus the old flesh dies, and a Vampire, chosen general of Oblivion, is born.

Vampires are blessed with unnatural strength and dead flesh that can withstand the mightiest of blows. But their dark powers come at a great cost: they must consume their own vitality to use their dark gifts, and they are cursed with a ravenous thirst for blood. Darkness incarnate, Vampires walk upon Aerynth as the eyes and ears of the Void, working tirelessly to bring about the Final Darkness, when the Void will greedily consume all that lives.


Their People, Their Ways

Starting Attributes

Training Points Cost: 25
Health Bonus: 40
Mana Bonus: 0
Stamina Bonus: 70
Height: Unknown
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 45 Base Strength / 120 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 45 Base Constitution / 120 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 30 Base Spirit / 65 Max Spirit

Racial Abilities

Poison Resistance: +10%
Cold Resistance: +10%
Unholy Resistance: +10%
Healing Resistance: +30%
Holy Resistance: -20%
Fire Resistance: -20%
Level 1: Granted Skill Bloodcraft
All powers cost health

Dark Fortuitude

"Personal Combat Fortitude"

Power Rank: 1 (Novice)
Granted: Level 2
Focus Skill: Bloodcraft
Stamina Cost:
Casting Time:
Recycle Time:
Requirements: Must be cast on item in inventory
Mode Required: Non-Combat
Requires Roll to hit: No
Target and Range: Self/No target
Duration:
Effects:
Stackability:

The Lesser Kiss

"Single Target Non-Player Health Drain"

Dark Fortitude
Power Rank: 1 (Novice)
Granted: Level 2
Focus Skill: Bloodcraft
Stamina Cost:
Casting Time:
Recycle Time:
Requirements: Must be cast on item in inventory
Mode Required: Non-Combat
Requires Roll to hit: No
Target and Range: Self/No target
Duration:
Effects:
Stackability:

Vampire's Kiss

"Single Target Player-Only Health Drain"

Dark Fortitude
Power Rank: 1 (Novice)
Granted: Level 2
Focus Skill: Bloodcraft
Stamina Cost:
Casting Time:
Recycle Time:
Requirements: Must be cast on item in inventory
Mode Required: Non-Combat
Requires Roll to hit: No
Target and Range: Self/No target
Duration:
Effects:
Stackability:

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Unholy Legion


References

External Links