Difference between revisions of "Mine"
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− | [[Category:Cities]] | + | [[Category:Cities]] {{lorebox|Every resource mine is invulnurable for much of the day. There is, however, a brief span when they may be claimed by any [[Prospector]] who awakens the mine. Look to your map -- it will show you which mines are vulnurable, who has claimed them, and also gives the time their their window of opportunity shall open.|Seneschal}} |
[[File:Mineroc.png|thumb|Players rally to defend a mine on [[Maelstrom]]]]'''Mines''' or '''resource mines''' are world structures that can be claimed and owned by player [[City|cities]]. A city that has claimed a mine will receive a steady flow of [[resources]] used for crafting endgame [[armor]], [[weapons]], and [[jewelry]]. | [[File:Mineroc.png|thumb|Players rally to defend a mine on [[Maelstrom]]]]'''Mines''' or '''resource mines''' are world structures that can be claimed and owned by player [[City|cities]]. A city that has claimed a mine will receive a steady flow of [[resources]] used for crafting endgame [[armor]], [[weapons]], and [[jewelry]]. | ||
− | + | == Claiming a Mine == | |
+ | {{lorebox|Once a mine becomes vulnurable, any who would claim it must first destroy the Tower that guards the mine. The mine may have guards to help defend it. Once the defenses are broken, a Prospector must brace himself in a prospecting stance, then claim it. This process takes time, during which the Prospector must be well defended!|Seneschal}} | ||
Steps to claim a mine:<br> | Steps to claim a mine:<br> | ||
# '''Destroy the Guard Tower''': Choose a mine to attack. Wait for this mine's window of opportunity ([[Vocabulary#W|WoO]]). Once the mine is vulnerable, attack it with a trained [[Battle Magus]], siege weaponry, or a combination of these. The tower's HP must be brought to zero so you may claim it. | # '''Destroy the Guard Tower''': Choose a mine to attack. Wait for this mine's window of opportunity ([[Vocabulary#W|WoO]]). Once the mine is vulnerable, attack it with a trained [[Battle Magus]], siege weaponry, or a combination of these. The tower's HP must be brought to zero so you may claim it. | ||
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* Rank 7 Harvester: +10,005 gold | * Rank 7 Harvester: +10,005 gold | ||
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=== Additional Notes === | === Additional Notes === | ||
*The further your Mine is from your City, the less it produces meaning try to claim Mines near your city for the most benefit. | *The further your Mine is from your City, the less it produces meaning try to claim Mines near your city for the most benefit. | ||
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* The Window of Opportunity can only be set by the Nation Leader or Inner Council and affects all Mines within that Nation. | * The Window of Opportunity can only be set by the Nation Leader or Inner Council and affects all Mines within that Nation. | ||
* The Warehouse will automatically pay the Maintenance Fees and Wages of all Fortress Assets (Barracks, Walls, Towers, etc) and Structures under Runemaster Protection making the Warehouse useful even for cities that do not control a Resource Mine.<br>The Warehouse will not pay the Maintenance Fees for [[Divine Favor|Shrines]]. | * The Warehouse will automatically pay the Maintenance Fees and Wages of all Fortress Assets (Barracks, Walls, Towers, etc) and Structures under Runemaster Protection making the Warehouse useful even for cities that do not control a Resource Mine.<br>The Warehouse will not pay the Maintenance Fees for [[Divine Favor|Shrines]]. | ||
+ | |||
+ | == The Warehouse == | ||
+ | {{lorebox|This warehouse is the key through which this City may tap into the mineral wealth of Aerynth, using it to prosper. I can help manage this city, maintaining it in this uncertain age.|Seneschal}} | ||
+ | In order to receive resources from mines, the capturing city must have a [[Buildings#Warehouse|warehouse]]. | ||
+ | === The Seneschal === | ||
+ | To check on how much gold (or the other resources once implemented), go to the Warehouse and visit the Seneschal there. Clicking on him will show you the current holdings. If you wish to deposit some gold, you just have to select how much you have in your inventory (through the Seneschal's Window) and hit Deposit. Everyone is free to deposit resources into a Warehouse. | ||
+ | |||
+ | You'll note that there is a Withdraw button. Not just anyone can Withdraw. Currently you must be the Guild Leader or Inner Council to do so. Also, there is a minimum balance that must be maintained meaning that if the Warehouse has not met that balance, nothing can be withdrawn. For instance, the minimum balance is currently set to five (5) million gold. If there is less than that in the Warehouse, nothing can be withdrawn. If there is six (6) million in there, only one (1) million of it can be withdrawn. | ||
== Mine Locations == | == Mine Locations == |
Revision as of 04:10, 14 September 2017
“ | Every resource mine is invulnurable for much of the day. There is, however, a brief span when they may be claimed by any Prospector who awakens the mine. Look to your map -- it will show you which mines are vulnurable, who has claimed them, and also gives the time their their window of opportunity shall open. |
” |
- Seneschal
|
Contents
Claiming a Mine
“ | Once a mine becomes vulnurable, any who would claim it must first destroy the Tower that guards the mine. The mine may have guards to help defend it. Once the defenses are broken, a Prospector must brace himself in a prospecting stance, then claim it. This process takes time, during which the Prospector must be well defended! |
” |
- Seneschal
|
Steps to claim a mine:
- Destroy the Guard Tower: Choose a mine to attack. Wait for this mine's window of opportunity (WoO). Once the mine is vulnerable, attack it with a trained Battle Magus, siege weaponry, or a combination of these. The tower's HP must be brought to zero so you may claim it.
- Claim the Mine: You or someone from your guild with the Prospector discipline applied must first cast Prospecting Stance. After this has been cast, select the old mine tower's rubble, and then cast Claim Mine. These spells take 15 and 20 second to cast and will fail if the caster takes damage while doing so. Moreover, while in prospecting stance, the character may not fly, be invisible, or be invulnerable and their defense is greatly reduced. Prospectors are granted these powers with one train, but they may be trained further to reduce cast time.
- Defend the Mine: Players must defend the claimed mine remains from being claimed by another prospector, the mine will only go to the last guild to claim. When the WoO is over, the mine's Guard Tower will respawn with full HP and begin to provide the claimer's guild's warehouse with a selected resource. Mine windows can be set by the Nation Leader and may only be changed every 72 hours. Mine windows can last thirty minutes or one hour.
- Manage the Mine: Once a mine has been taken, a friendly character can add up to eight hirelings to the mine. You may choose harvesters to increase the mine's resource production, or tower guards to defend the mine. While both types may be ranked to R7, ranking a harvester past three has no benefit. Next, you will want to visit your warehouse and access the Manage Mines menu. From here you may choose what your mine produces.
You will have the mine for at least one day. Your mine will have its own window of opportunity the following day, and others will have a chance to attack it. Your nation channel will tell you if your mine is being attacked. If you successfully defend your mine, you may repair it to 100% hp for free after the close of the WoO.
Harvesters and Guards
To help protect the Resource Mine, you can slot in a Tower Guardsman. These work like Tower Archers as in they do not have hirelings under them but can be ranked up to Rank seven (7).
If you do not want extra protection, you can slot in Harvesters. These can also be ranked up to seven (7) but instead of assisting in protection, they increase production of the Resource Mine. Harvesters increase production (per Harvester) using the following curve:
- Rank 1 Harvester: +5,717 gold
- Rank 2 Harvester: +6,430 gold
- Rank 3 Harvester: +7,145 gold
- Rank 4 Harvester: +7,860 gold
- Rank 5 Harvester: +8,575 gold
- Rank 6 Harvester: +9,290 gold
- Rank 7 Harvester: +10,005 gold
Additional Notes
- The further your Mine is from your City, the less it produces meaning try to claim Mines near your city for the most benefit.
- Your Nation, not Guild, can hold no more Resource Mines than one (1) times the rank of the Nation Tree; i.e., the most a Nation can hold is eight (8) mines if they have a Rank eight (8) Tree of Life.
- When someone is attacking a Resource Tower that is held by another guild, they will receive a message that the Mine is being attacked.
- The Window of Opportunity can only be set by the Nation Leader or Inner Council and affects all Mines within that Nation.
- The Warehouse will automatically pay the Maintenance Fees and Wages of all Fortress Assets (Barracks, Walls, Towers, etc) and Structures under Runemaster Protection making the Warehouse useful even for cities that do not control a Resource Mine.
The Warehouse will not pay the Maintenance Fees for Shrines.
The Warehouse
“ | This warehouse is the key through which this City may tap into the mineral wealth of Aerynth, using it to prosper. I can help manage this city, maintaining it in this uncertain age. |
” |
- Seneschal
|
In order to receive resources from mines, the capturing city must have a warehouse.
The Seneschal
To check on how much gold (or the other resources once implemented), go to the Warehouse and visit the Seneschal there. Clicking on him will show you the current holdings. If you wish to deposit some gold, you just have to select how much you have in your inventory (through the Seneschal's Window) and hit Deposit. Everyone is free to deposit resources into a Warehouse.
You'll note that there is a Withdraw button. Not just anyone can Withdraw. Currently you must be the Guild Leader or Inner Council to do so. Also, there is a minimum balance that must be maintained meaning that if the Warehouse has not met that balance, nothing can be withdrawn. For instance, the minimum balance is currently set to five (5) million gold. If there is less than that in the Warehouse, nothing can be withdrawn. If there is six (6) million in there, only one (1) million of it can be withdrawn.
Mine Locations
Vorringia
Macrozone | Mine Type | Location |
---|---|---|
Aedroch Highlands | Lumber | 76368 x 55909 |
Aeran Belendor | Magic | 83930 x 64917 |
Aerath Hellendroth | Magic | 85604 x 59036 |
Ashfell Plain | Ore | 83987 x 68626 |
Aurrochs Skrae | Lumber | 57730 x 69721 |
Bone Marches | Gold | 107836 x 47023 |
Braedoch Highlands | Lumber | 47687 x 47465 |
Derros Plains | Gold | 76181 x 50643 |
Doomhorn Skrae | Lumber | 44940 x 80742 |
Ecklund Wilds | Ore | 48741 x 80362 |
Fellgrim Forest | Lumber | 64473 x 52251 |
Greensward Pyre | Ore | 40609 x 57751 |
Grimscairne | Lumber | 42723 x 46490 |
Hethland Holm | Ore | 47072 x 68444 |
Holloch Forest | Gold | 60561 x 46368 |
Hregend Wildlands | Ore | 62296 x 71139 |
Jotensgaard | Ore | 52115 x 67047 |
Kharsoom | Ore | 28464 x 35719 |
Kralgaar Holm | Ore | 41170 x 77670 |
Leth'khalivar Desert | Lumber | 27602 x 40803 |
Pandemonium | Magic | 102714 x 29075 |
Phaedra's Prize | Ore | 56839 x 44827 |
Plain of Ashes | Ore | 104268 x 52743 |
Ragnir Holm | Ore | 54495 x 80222 |
Sevaath Mere | Lumber | 66786 x 35546 |
Southern Battleground | Lumber | 101866 x 24663 |
Tainted Swamp | Gold | 77439 x 43793 |
The Black Bog | Ore | 61160 x 35809 |
The Blood Sands | Gold | 15029 x 36520 |
The Doomplain | Gold | 38996 x 53846 |
Thollok Marsh | Gold | 56704 x 35484 |
Vale of Nar Addad | Magic | 18936 x 33078 |
Valkos Wilds | Magic | 42903 x 41453 |
Western Battleground | Magic | 106782 x 29018 |
Ymur's Crown | Gold | 42652 x 85005 |
Ore Mine
Resources
50000 | |
100 | |
20 | |
20 | |
10 |
Expansion Resources
5 |
Lumber Camp
Resources
50000 | |
100 | |
30 | |
30 | |
10 |
Expansion Resources
5 |
Magic Mine
Resources
50000 | |
30 | |
20 | |
10 | |
10 | |
10 |
Expansion Resources
5 |
Gold Mine
Resources
50000 | |
30 | |
20 | |
20 | |
10 |
Expansion Resources
5 |