Difference between revisions of "Battle Magus"
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*[[Microzone]]: Safehold | *[[Microzone]]: Safehold | ||
**[[Vorringia]]: Remote Encampment (Not on revised mapset) - 86652, 75641 | **[[Vorringia]]: Remote Encampment (Not on revised mapset) - 86652, 75641 | ||
− | **[[Dalgoth ( | + | **[[Dalgoth (RiF)]]: Sacred Dalgoth - 45933, 54064 |
**[[Dalgoth]]: Sacred Dalgoth - 45934, 54064 | **[[Dalgoth]]: Sacred Dalgoth - 45934, 54064 | ||
<br> | <br> |
Revision as of 00:40, 20 July 2014
Contents
Scourge of Cities
The magical arts have always held a central place in warfare, but Battle Magi hone their arts to new extremes. These powerful casters unleash spells that can hamper or destroy walls and buildings, or curse entire armies.
More Battle Magus Lore.
Discipline Information
Base Classes Available |
Races Available |
Classes Available
Assassin |
Disciplines Prohibited |
Discipline Effects
- Grants Powers
Discipline Locations
Discipline Droppers
|
Disciplines Trainers
|
Discipline Powers
Counterward
"Building-Only Dispel Effects"
Granted: Level 20
Power Rank: 0 (Untrained)
Teachers: Master Battle Magus(20)
Focus Skill: None
Mana Cost: 50
Casting Time: 5 Seconds
Recycle Time: 30 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Buildings Only (50 Units)
Removes Effect:
- Removes all effects with dispel tag of "Siege".
Demolishing Spell
"Building Only Direct Damage and Damage Over Time"
Granted: Level 20
Power Rank: 0 (Untrained)
Teachers: Master Battle Magus (20)
Focus Skill: Sorcery
Mana Cost: 75 (at power ranks 0 to 20)
Casting Time: 5 Seconds (4 seconds initialize, 1 second cast)
Recycle Time: 30 Seconds
Generates Hate: Yes
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Buildings Only (50 Units)
Does damage over time (Every 5 seconds):
- Duration: :30 seconds
- Stackability: Can be stacked with any spell other than itself.
- Health Damage: 30 — 40 to 43 — 58 points (from power rank 0 to 20) points of Health
- Flagged as 'Siege' damage
- Dispel Tags: Siege, SiegeDamage
Direct Damage
- Health Damage: 30 — 40 to 43 — 58 points (from power rank 0 to 20) points of Health
- Flagged as 'Siege' damage
Skirmish Counterspell
"Tight-ranged AoE; Dispel All Elemental and Magic Effects"
Granted: Level 20
Power Rank: 20 (Journeyman)
Teachers: Master Battle Magus (40)
Focus Skill: None
Mana Cost: 100
Casting Time: 4 Seconds
Recycle Time: 60 to 20 Seconds (from PR-20 to PR-40)
Generates Hate: Yes
Power User Requirements: Player must not be moving when he activates this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Monsters or Players (50 Units) -- Spherical Area of Effect
- Max mob targets:7
- Max player targets: 7
- Area of Effect: 12 Units
- Can affect caster and group members.
Removes Effect
- Removes all effects with dispel tag of "Lightning".
- Removes all effects with dispel tag of "Cold".
- Removes all effects with dispel tag of "Magic".
- Removes all effects with dispel tag of "Fire".
Note: Skirmish Counterspell may be trained to 40 (Grandmaster)
Patch History
3/25/2008
- Adjusted the power Skirmish Counterspell's recast time to scale from 60 seconds to 20 seconds from PR-20 to PR-40.