Difference between revisions of "Crusader"
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'''Target and Range''': Monster or Player(120 Units)<br> | '''Target and Range''': Monster or Player(120 Units)<br> | ||
'''Effects''':<br> | '''Effects''':<br> | ||
− | * Health Damage: 15 | + | * Health Damage: 15 — 40 to 25 — 74 points (from power rank 0 to 40) points of Health<br> |
* Flagged as 'Holy' damage | * Flagged as 'Holy' damage | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
+ | |||
=== Saint Alaric's Aid === | === Saint Alaric's Aid === | ||
''"Single Target Dispel Poison and Disease"''<br> | ''"Single Target Dispel Poison and Disease"''<br> |
Revision as of 01:51, 20 September 2011
Contents
- 1 Defender of the Faith
- 2 Class Information
- 3 Class Weapons
- 4 Class Armor
- 5 Powers and Abilities
- 5.1 Blessing of the Healing Hands
- 5.2 Holy Mantle
- 5.3 Aid to the Faithful
- 5.4 Benediction of Saint Lorne
- 5.5 Consecrate Weapon
- 5.6 Benediction of Saint Clarimus
- 5.7 Censure
- 5.8 Saint Alaric's Aid
- 5.9 Sacrifice
- 5.10 Saint Alaric's Blessing
- 5.11 Darius' Fist
- 5.12 The All-Father's Shield
- 5.13 All Father's Retribution
- 5.14 Shield Bash
- 5.15 Challenge
- 6 Stances
- 7 Weapon Powers
- 8 Patch History
- 9 See Also
Defender of the Faith
Base Classes |
Races |
Disciplines |
Mastery Runes |
Factions |
Skills |
Weapon Specializations
Level 1: granted Sword |
Other Skills
Level 10: granted Liturgy Primary Attributes |
The Church of the All-Father has many servants, and just as the All-Father himself is a warrior as well as a creator, so the Church must defend its flocks as well as provide for them. A vast army stands ready to defend the Holy Church, the army of the Crusaders, holy warriors who know no fear.
Read more Crusader Lore.
Class Information
- Class Symbol: Holy Blade over the Crescent Moon
- Primary Roles: Support, Damage
- Base Class: Fighter, Healer
- Damage Types: Holy, Melee
Class Weapons
List of weapons with Liturgy as their mastery:
- Holy Blade, a 100% Sword.
- Faith Hammer, a 100% Hammer.
- Great Holy Blade, a 100% Great Sword
Class Armor
- Crusader Armor a 100% Heavy Armor set, it has a baked-in +1 Constitution +1 Liturgy.
- Zealot a 100% Heavy Armor set, it has a baked-in +1 Constitution +1 Liturgy.
Powers and Abilities
Blessing of the Healing Hands
"Single Target Heal and Stamina Heal (%)"
requires Liturgy Skill ( 15 )
Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 2 to 42 (at power ranks 1 to 40)
Casting Time: 1 Seconds
Recycle Time: 1770 to 600 Seconds(at power ranks 1 to 40)
Requires Roll to hit: No
Target and Range: Players Only(10 Units)
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:
- Health Replenishment: 26.5 to 85%(from power rank 1 to 40) points of Health
- Stamina Replenishment: 10.75 to 40%(from power rank 1 to 40) points of Stamina
- Removes effect with "Bleeding" dispel tag
Holy Mantle
"Personal Defense Buff"
requires Liturgy Skill ( 15 )
This power will stack with:
Blessed Protection |
Granted: Level 10
Focus Skill: Liturgy
Mana Cost: 22 to 60 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 630 to 1800 Seconds (at power ranks 1 to 40)
Effects:
- Defense Bonus: +30 to 150 (at power ranks 1 to 40)
- Stack Catagory: StackableDefenseBuff
- Stack Rank: 1
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
Aid to the Faithful
"Group Health Recovery Chant"
requires Liturgy Skill ( 20 )
This power will stack with:
Treat Wounds |
Granted: Level 11
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:
- Health Recovery Rate: +33% to +150% (at power ranks 1 to 40)
- Stack Catagory: RecoveryHealthBuff
- Stack Rank: 1
- Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
Benediction of Saint Lorne
"Group Damage Chant"
requires Liturgy Skill ( 24 )
Granted: Level 12
Focus Skill: Liturgy
Mana Cost: 30
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 45 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:
- Damage Dealt: +11% to +50% (at power ranks 1 to 40)
- Stack Catagory: DamageModifierBuff
- Stack Rank: 0
- Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
Consecrate Weapon
"Temporary Weapon Enchantment"
requires Liturgy Skill ( 24 )
Granted: Level 12
Mana Cost: 28
Focus Skill: Liturgy (damage unaffected by focus line %)
Casting Time: 9 Seconds
Recycle Time: 300.0 Seconds
Requires Roll to hit: No
Target and Range: Weapons (inventory items)
Duration: 315 to 900 Seconds(from power ranks 1 to 40)
Effects:
- Applies Weapon Proc(5% chance of firing)
- Stack Catagory: EnchantWeapon
- Health Damage: 17 — 50 to 56 — 164 points (from power rank 0 to 40) points of Health
- Flagged as 'Holy' damage
Benediction of Saint Clarimus
"Group Defense Buff Chant"
requires Liturgy Skill ( 29 )
Granted: Level 13
Focus Skill: Liturgy
Mana Cost: 17
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Chant Power: Spell recasts itself every 20 seconds for 60 iterations (unless broken first)
Spell cast cancelled/chant ends if caster casts any other spell.
Target and Range: Group Members (Area of Effect: 50 Units)
Can affect caster and group members
Duration: 30 Seconds
Effects:
- Defense Bonus: +11 to +50 (at power ranks 1 to 40)
- Stack Catagory: DefenseGroupBuff
- Stack Rank: 0
- Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).
Censure
"Single Target Holy Damage"
requires Liturgy Skill ( 36 )
Granted: Level 15
Focus Skill: Liturgy
Mana Cost: 31 to 49.2 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(120 Units)
Effects:
- Health Damage: 15 — 40 to 25 — 74 points (from power rank 0 to 40) points of Health
- Flagged as 'Holy' damage
Saint Alaric's Aid
"Single Target Dispel Poison and Disease"
requires Liturgy Skill ( 61 )
Granted: Level 26
Power Rank: 40 ( Grand Master)
Focus Skill: Liturgy
Mana Cost: 60
Casting Time: 2 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(100 Units)
Effects:
- Removes effect with "Poison" dispel tag.
- Removes effect with "Disease" dispel tag.
Sacrifice
"Single Target Health Transfer"
requires Liturgy Skill ( 70 )
Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 38
Casting Time: 3 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Player(50 Units)
Effects:
- Transfers: Health from Caster to Health from Target
- Amount: 28.76 to 38.9 (from power rank 1 to 40)
- Conversion Efficiency: 84% to 240% (from power rank 1 to 40)
Saint Alaric's Blessing
"Single Target Poison Resistance Buff"
requires Liturgy Skill ( 70 )
Granted: Level 30
Focus Skill: Liturgy
Mana Cost: 31 to 70 (at power ranks 1 to 40)
Casting Time: 4 Seconds
Recycle Time: 0.0 Seconds
Requires Roll to hit: No
Target and Range: Players Only(50 Units)
Duration: 120 Seconds
Effects:
- Poison Resistance: + 11 to 50 (from power rank 1 to 40)
- Stackability: Can be stacked with any spell other than itself.
Darius' Fist
"Weapon Power and Holy Damage Over Time"
requires Liturgy weapon in right hand (Faith Hammer, Holy Blade, or Great Holy Blade)
Granted: Level 30
Power Rank: 40 (Grand Master)
Focus Skill: Liturgy
Stamina Cost: 21
Casting Time: 1.5 Seconds
Recycle Time: 20.0 Seconds
Requires Roll to hit: Yes
Target and Range: Monster or Player(32 Units)
Duration: 30.0 Seconds
Flagged: Skill
On Next Combat Swing Apply Effects:
- Attack Bonus: +100%
- Melee Damage Bonus: +50%
- Health Damage Over Time: 8 to 25 points of Health per tick
- Ticks ??? times over 30 seconds
- Flagged as 'Holy' damage
The All-Father's Shield
"Personal Zeal"
requires Liturgy Skill ( 65% )
Granted: Level 25
Focus Skill: Liturgy
Stamina Cost: 10
Casting Time: .02 Seconds
Recycle Time: 600 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 120 Seconds
Effects:
- Constitution: +11 to 50 (at power ranks 1 to 40)
- Strength: +61 to 100 (at power ranks 1 to 40)
- Attack Rating: +5% to 25% (at power ranks 1 to 40)
- Block Value: +50%
- Parry Value: +50%
- Stack Catagory: Frenzy
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
All Father's Retribution
"Personal Percent Damage Shield"
requires Liturgy Skill ( 89 )
Granted: Level 40
Focus Skill: Liturgy
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Mana Cost: 60 (at power ranks 0 to 40)
Casting Time: 0.5 seconds
Recycle Time: 180 seconds
Generates Hate: Moderate
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
Duration: 31.5 seconds to 90 seconds (at power ranks 1 to 40)
Stackability:
Stack Category: DamageShield
Stack Rank: 0
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
Damage Shield (Holy? damage): +4% to 20% of damage taken (from power rank 1 to 40)
Defense Penalty: -5% to -25% (from power rank 1 to 40)
Dispel Tags: DamageShield
Shield Bash
"Single Target Stun"
Requires Block (30)
Granted: Level 10
Focus Skill: Block
Stamina Cost: 15
Casting Time: 1.6 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving. Player must have shield in hand.
Requires Roll to hit: Yes
Target and Range: 10 Unit(s)
Duration: 2 to 8 seconds (at power ranks 1-40)
Effects:
- Applies: Stun on target for 2 to 8 seconds (at power ranks 1-40)
- Applies: Stun Immunity on target for 6 to 24 seconds (at power ranks 1-40)(stack rank 2)
Challenge
"Single Target Taunt"
Player-versus-Enviroment Only
Granted: Level 10
Focus Skill: None
Stamina Cost: 5
Casting Time: 0.0 Seconds
Recycle Time: 15.0 Seconds
Requirements: None.
Requires Roll to hit: No
Target and Range: 120 Unit(s)
Duration: N/A
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds
Defensive Stance
Offensive Stance
Precise Stance
Weapon Powers
Fighter Crusader |
|
Healer Crusader |
|
Patch History
03/25/2008
- Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer)
- Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer)
- Blade Weaving increased to 35 (Fighter) and 30 (Healer)
- Blade Mastery increased to 35 (Fighter) and 25 (Healer)
- Darius' Fist
- Duration reduced to 30 seconds
- Cast time reduced to 1.5 seconds and flagged as a Skill
- The All-Father's Shield
- The snare component has been removed
- Removed the defensive bonus
- Scaled the attack bonus from 5% to 25% at PR-0 to PR-40
- Added a 50% increase to Block and Parry while active
- Added a 30% snare while active.
- Added All-Father's Retribution
- Requires 90 Liturgy level 40
- Scales from 4% to 20% damage returned PR0 to PR40
6/19/2007
- Crusader's have been granted a new power at Level 25 (with a prerequisite of Liturgy 65%) called "The All-Father's Shield" that temporarily boosts their Constitution, Strength, Defense, and Attack Rating.
- Increased the range of the Area of Effect effect on Darius' Fist to be more in line with other Point Blank AoEs
2/7/2006
- Added a one second recycle timer to the following Crusader Powers; Aid to the Faithful, Benediction of Saint Lorne, Benediction of Saint Clarimus.
9/7/2005
- Last month's Crusader weapon power, Darius Fist, is no longer a weapon power, but a regular point-blank area of effect DoT. It still requires a Liturgy weapon.
8/1/2005
- Crusaders now qualify for a new holy Damage Over Time hammer weapon power, Darius' Fist, upon achieving 90 hammer.
- The Crusader power Sacrifice no longer interrupts chants.
7/11/2005
- Removed the mana cost curve from the Crusader chants "Aid to the Faithful," "Benediction of Saint Clarimus," and "Benediction of Saint Lorne" when ranking the power.
- The Crusader's "Holy Mantle" will now stack with normal Healer defense buffs.
- Reduced the Crusader's "Blessing of the Healing Hands" recast timer in half.
- Add 10%-40% stamina heal to the Crusader's "Blessing of the Healing Hands".
- Increase the Crusader's "Sacrifice" power efficiency to 80%-240%.
- Remove the mana cost curve from the Crusader's power "Sacrifice"
4/19/2005
- Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood.
- The Offensive and Precise Stance for Crusaders has been adjusted.
7/21/2004
- Removed the release timer from Crusader chants, making it easier to twist these chants.