Difference between revisions of "Thief"

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'''Granted''': Level 10<br>
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Power Rank''': 0 (Untrained)<br>
 +
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Stamina Cost''': 20<br>
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'''Granted''': Level 10<br>
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 +
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 15<br>
 
'''Stamina Cost''': 15<br>
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'''Granted''': Level 20<br>
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 +
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Stamina Cost''': 20<br>

Revision as of 06:26, 12 September 2006

Chronicle Thief Illustration

The Thief

Weapon Specializations

Level 1: granted Crossbow
Level 15: granted Dagger Mastery (Dagger Skill 80)
Level 15: granted Throwing (Dagger Skill 80)
Level 15: granted Unarmed Combat Mastery (Unarmed Skill 80)

Other Skills

Level 10: granted Bargaining
Level 10: granted Parry
Level 10: granted Running

Master Burglar

Black Dougal send you? Good. Don't mind the blade, one can't be too careful, right? So, another young tough looking for a piece of the action. If I had me a gold coin for every one I've seen ... oh wait, I do! Buy me a drink, and we'll see what you can learn from a master.

Base Classes
Rogue

Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades

Available Disciplines
Archer, Black Mask, Blade Weaver, Bounty Hunter, Huntsman, Prospector, Rat Catcher, Skydancer, Summoner, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Available Mastery Runes
Master of Great Swords, Master of Staves, Master of Swords

Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0

Their Lore
Life is never easy for Rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft.

Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.

Read more Thief Lore

Powers and Abilities

Backstab

Sneak Attack!
You must be using Sneak to activate this power

Granted: Level 10
Power Rank: 0 (Untrained)
Teachers: Master Thief (40)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:

  • Attack Bonus: + 60% to 100% (from power rank 0 to 40)
  • Damage Dealt: + 80 to 400 (from power rank 0 to 40)
  • Players attacks bypass passive defense (target cannot Block, Dodge or Parry)
  • Effect ends if affected attacks (swings his weapon)
  • Effect ends if affected unequips any piece of equipment

Peek

Granted: Level 10
Power Rank: 20 (Journeyman)
Teachers: Master Thief (40)
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A Effects:

  • Player can attempt to take see another mobile's inventory.

Steal

Granted: Level 20
Power Rank: 20 (Journeyman)
Teachers: Master Thief (40)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:

  • Player can attempt to take something from another mobile's inventory.

Indomitable Will

Personal Root and Snare Break

Granted: Level 20
Power Rank: 40 (Grand Master)
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A Effects:

  • Removes effect with "Snare" dispel tag.
  • Removes effect with "Root" dispel tag.

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds


Defensive Stance

Granted Rank: 40

Delay Between Attacks: + 15%
Damage Penalty: -10%
Defense Bonus: + 25%
Movement Rate: -10%
Stamina Recovery Rate: + 35%

Offensive Stance

Granted Rank: 40

Delay Between Attacks: -25%
Attack Bonus: + 10%
Defense Penalty: -25%

Precise Stance

Granted Rank: 40

Delay Between Attacks: +35%
Damage Penalty:-25%



Weapon Powers

Archery Powers: 10
Bladeweaving Mastery Powers: 20
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 35
Sword Mastery Powers: 35
Throwing Powers: 15
Unarmed Combat Powers: 20
Unarmed Combat Mastery Powers: 20


--Belina 16:32, 18 Aug 2005 (EDT)