Difference between revisions of "Class Lore"
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− | + | == Classes of Aerynth == | |
+ | {{lorebox|Alas, our World has been rent with strife from its very beginning, her soil seeped in blood. From the rising of the Dragons to the great invasions of Chaos and the War of Tears between Men and the Elven empires, conflict and destruction have always been close at hand. Since the time of the Turning, things have grown even worse. Just as the world was shattered, War and Chaos threaten to shatter everything the All-Father's children have achieved. More than ever, it is a time when Heroes can change the world, for good or ill. Whatever their race, those who aspire to greatness must walk one of four paths to triumph or oblivion. For the mighty and humble alike, even the greatest of Quests begins with but a single step.|Chronicle of Strife}} | ||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | *[[Assassin Lore]] | ||
+ | *[[Barbarian Lore]] | ||
+ | *[[Bard Lore]] | ||
+ | *[[Channeler Lore]] | ||
+ | *[[Confessor Lore]] | ||
+ | *[[Crusader Lore]] | ||
+ | *[[Doomsayer Lore]] | ||
+ | *[[Druid Lore]] | ||
+ | *[[Fury Lore]] | ||
+ | *[[Huntress Lore]] | ||
+ | *[[Necromancer Lore]] | ||
+ | | | ||
+ | *[[Nightstalker Lore]] | ||
+ | *[[Prelate Lore]] | ||
+ | *[[Priest Lore]] | ||
+ | *[[Ranger Lore]] | ||
+ | *[[Scout Lore]] | ||
+ | *[[Sentinel Lore]] | ||
+ | *[[Templar Lore]] | ||
+ | *[[Thief Lore]] | ||
+ | *[[Warlock Lore]] | ||
+ | *[[Warrior Lore]] | ||
+ | *[[Wizard Lore]] | ||
+ | |- | ||
+ | |} | ||
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Revision as of 11:57, 18 September 2017
Classes of Aerynth
“ | Alas, our World has been rent with strife from its very beginning, her soil seeped in blood. From the rising of the Dragons to the great invasions of Chaos and the War of Tears between Men and the Elven empires, conflict and destruction have always been close at hand. Since the time of the Turning, things have grown even worse. Just as the world was shattered, War and Chaos threaten to shatter everything the All-Father's children have achieved. More than ever, it is a time when Heroes can change the world, for good or ill. Whatever their race, those who aspire to greatness must walk one of four paths to triumph or oblivion. For the mighty and humble alike, even the greatest of Quests begins with but a single step. |
” |
- Chronicle of Strife
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