Difference between revisions of "Archer"
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'''<big>Trainer Locations</big>'''</div> | '''<big>Trainer Locations</big>'''</div> | ||
*Master Archer | *Master Archer | ||
− | **[[Aeran Belendor]] - City of Eglan Nanvirond | + | **[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740 |
− | **[[Hethland Holm]] - Wyrd Tree | + | **[[Hethland Holm]] - Wyrd Tree - 47550 x 69370 |
− | **[[The Black Bog]] - Mud Hollow | + | **[[The Black Bog]] - Mud Hollow - 61500 x 33660 |
− | **[[Valkos Wilds]] - Ranger Blind | + | **[[Valkos Wilds]] - Ranger Blind - 44900 x 42010 |
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Revision as of 20:40, 2 September 2017
Caller of the Wind
“ | In addition to honing their bow skills to uncanny levels, Archers learn how to call upon the wind itself to make their arrows fly faster and strike harder, and can infuse potent magical effects into their missile fire. Any peasant may learn how to shoot, but only one man in a hundred can become an Archer, and join our ancient brotherhood. Every Archer must craft his own bow, tuning its string so that will ring like a harp and call the Wind Spirits. An Archer needs a keen eye, along with strength of arm and will. An Archer also needs to learn to calm his heart, to listen for the wind's faint voices. If you have the mettle to harness the wind, you'll learn how to hit a target at a thousand paces, how to loose a dozen shots in a minute, and how to make each arrow fly not only true but fast, striking with the force of lightning. |
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Discipline Information
Available Races and Classes
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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