Difference between revisions of "Vampire"

From Morloch Wiki
Jump to: navigation, search
Line 137: Line 137:
 
== [[:Category:Patch History | Patch History]] ==
 
== [[:Category:Patch History | Patch History]] ==
 
=== [[Patch_14#Vampire|9/27/2006]] ===
 
=== [[Patch_14#Vampire|9/27/2006]] ===
*Added a -35% [[Health Regeneration]] Debuff to the Race.  
+
*Added a -35% [[Health]] regeneration debuff to the race.  
 
*[[#Vampire's Kiss|Vampire's Kiss]] now drains 15 to 35 [[health]] from a target with 40% to 100% efficiency from Power Ranks 0 to 20.  
 
*[[#Vampire's Kiss|Vampire's Kiss]] now drains 15 to 35 [[health]] from a target with 40% to 100% efficiency from Power Ranks 0 to 20.  
 
*[[#The Lesser Kiss|The Lesser Kiss]] is now granted at Power Rank 20 (cannot be trained further).
 
*[[#The Lesser Kiss|The Lesser Kiss]] is now granted at Power Rank 20 (cannot be trained further).

Revision as of 03:16, 10 August 2007

Chronicle Vampire

The Vampire

The Nightborn, Generals of Oblivion

Available Base Classes

Fighter
Mage
Rogue

Available Classes
Assassin
Necromancer
Scout
Thief
Warlock
Warrior
Wizard

Ever since mortals first peered into the dark voids beyond the world, there have been those who have longed to serve the baleful powers that brood and hunger Outside. Whereas some were content to walk the path of the Necromancer, studying the Black and making pacts with its denizens, there are a few who go even farther, renouncing the Gods of Aerynth and giving themselves over to the Void, body and soul.

Dark rituals consign the bodies of these wicked fiends to death, while their souls are drained away to feed the hunger of the Void. The mind remains, wiped clean of any memory of its previous life, but full of cunning and hate. Unnatural strength and vigor fill their limbs, and their flesh turns pale and hard as alabaster. Thus the old flesh dies, and a Vampire, chosen general of Oblivion, is born.

Vampires are blessed with unnatural strength and dead flesh that can withstand the mightiest of blows. But their dark powers come at a great cost: they must consume their own vitality to use their dark gifts, and they are cursed with a ravenous thirst for blood. Darkness incarnate, Vampires walk upon Aerynth as the eyes and ears of the Void, working tirelessly to bring about the Final Darkness, when the Void will greedily consume all that lives.


Their People, Their Ways

Starting Attributes

Training Points Cost: 25
Health Bonus: 40
Mana Bonus: 0
Stamina Bonus: 70
Height: Unknown
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 45 Base Strength / 120 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 45 Base Constitution / 120 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 30 Base Spirit / 65 Max Spirit

Racial Abilities

Poison Resistance: +10%
Cold Resistance: +10%
Unholy Resistance: +10%
Healing Resistance: +35%
Holy Resistance: -25%
Fire Resistance: -25%
Health Regeneration: -35%
Bloodcraft: +10
Level 1: Granted Skill Bloodcraft
All powers cost health


Dark Fortitude

"Personal Combat Fortitude"

Power Rank: 1 (Novice)
Granted: Level 1
Focus Skill: Bloodcraft
Health Cost: 16 to 35 (at power ranks 1 to 20)
Casting Time: 4 seconds
Recycle Time: 60.0 seconds
Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat
Requires Roll to hit: No
Target and Range: Self/No target
Effects:

  • Duration 10:30 to 20:00 minutes at power ranks 1 to 20
  • Stackability:
    • Stack Category: DamageAbsorber
    • Stack Rank:0
    • Stack Rule:Standard (When stack categies and ranks are equal, then the most recently cast spell will succeed if its spell power is greater than or equal to the existing spell's power.)
  • Damage Cap:
    • Percent of player's health which triggers damage cap behavior: +29% to +10% from power ranks 1 to 20
    • Blows above damage cap are reduced to 50% of the damage cap value.
    • DamageCap only affects damage flagged as 'Crushing', 'Piercing', or 'Slashing'.
  • Dispel Tags:Fortitude



The Lesser Kiss

"Single Target Non-Player Health Drain"

Power Rank: 20 (Journeyman)
Granted: Level 1
Focus Skill: Bloodcraft
Health Cost: 25
Casting Time: 4 seconds
Recycle Time: 20.0 seconds
Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat
Requires Roll to hit: Yes
Target and Range: Monsters only(100 Units)
Stat Transfer:

  • From Health to Health
  • From Target to Caster
  • Amount: ?? to 57
  • Conversion efficiency: 100%
  • No damage type(not resistable)
  • Is considered aggressive.



Vampire's Kiss

"Single Target Player-Only Health Drain"

Power Rank: 0 (Untrained)
Granted: Level 20
Focus Skill: Bloodcraft
Health Cost: ?? to 75 (at Power Ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 30.0 seconds
Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat
Requires Roll to hit: Yes
Target and Range: Players Only(100 Units)
Stat Transfer:

  • From Health to Health
  • From Target to Caster
  • Amount: ?? to 75 (From levels 0 to 20)
  • Conversion Efficiency: 40% to 100%(From levels 0 to 20)
  • No damage type(not resistable)
  • Is considered aggressive.


Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Unholy Legion


Patch History

9/27/2006

  • Added a -35% Health regeneration debuff to the race.
  • Vampire's Kiss now drains 15 to 35 health from a target with 40% to 100% efficiency from Power Ranks 0 to 20.
  • The Lesser Kiss is now granted at Power Rank 20 (cannot be trained further).

12/21/2004

  • Fortitude powers now have a 60 second recycle timer

12/7/2004

  • Added the new Vampire Race

External Links